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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-24 00:00:00Z and 2020-10-25 00:00:00Z
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#losingmysanity:d
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ok... enough sanity lost for today. will continue working tmrw
00:28
Managed to get it to load but it is hacky
00:29
The issue pops up elsewhere so no hack will save me :/
lukure joined the server. 2020-10-24 07:55:21Z
user040 joined the server. 2020-10-24 09:43:03Z
09:44
YES
09:44
I FOUND IT!
09:44
finally
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ok. actually I am not done yet
10:02
the whole collision <> entity thingy is so meshed...
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ok attempt no2
10:52
YES
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nice
10:53
success
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little success as the hack that I used just broke down the prediction @fokkonaut (edited)
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no idea what hack you used xd
10:54
did not look at too much of the code yet
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I made the water layer initialize after the entities have been set
10:55
which made the water layer initialize only for the server which decides the pickups xd
10:55
? xd
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I thought this would be easy, I thought m_pTiles was just a copy of the gametiles, but no, it's a pointer
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"The current tile system and collision.cpp code is not easy to expand without re-writing the whole collision code."
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of course i know him, hes me
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the wisdom of hindsight
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well... this has been a partial success
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this is why I have an extra branch for this
13:57
VICTORY
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@TsFreddie update the server please ^^
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done
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updated waterbuild ^^
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is there a way to filter out one~two specific gamemodes, except making a filter that includes every other gamemode, but the ones i want to exclude?
21:18
@Uncle not yet but the github version has exclude
21:19
so in 0.7.6 one will be able to do that with ease 😄
23:21
welcome to the winter wonderland
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frozen water lol
23:22
makes sense...
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ice physics?
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someone asked me to make ctf2 but underwater
23:22
so there you go
23:23
23:23
I regret nothing.
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does it play well?
23:24
probably no xd
23:24
ofc not :D
23:25
how does one do prebase def when they have to go up every 60 sec for breath :d
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at least it is easy to get up ^^
23:27
do bubbles come back slowly when going out of water now?
23:27
Or still instant refilled?
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instant refill
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but I do want to add an option for a gradual refill with speed ^^
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nice, should be default I guess
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depends on what people think about it
23:30
now I want to get the next map up & running.
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the underwater map I mean
23:31
not ctf2 with water :D
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Idk if it is ^^ ctf2_underwater is awesome lol
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if there's ever a ctf2 with water it's probably gonna be frozen :p
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It's freezing water - not yet frozen ;d
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Anyway, few more fixes and I can merge the layer with my main branch :)
Exported 81 message(s)