Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-24 00:00:00Z and 2020-10-25 00:00:00Z
Stiopa
2020-10-24 00:03:15Z
#losingmysanity:d
Stiopa
2020-10-24 00:25:54Z
ok... enough sanity lost for today. will continue working tmrw
00:28
Managed to get it to load but it is hacky
00:29
The issue pops up elsewhere so no hack will save me :/
lukure
joined the server.
2020-10-24 07:55:21Z
user040
joined the server.
2020-10-24 09:43:03Z
Stiopa
2020-10-24 09:44:52Z
YES
09:44
YES
09:44
I FOUND IT!
09:44
finally
Stiopa
2020-10-24 10:02:27Z
ok. actually I am not done yet
10:02
the whole collision <> entity thingy is so meshed...
Stiopa
2020-10-24 10:29:14Z
TsFreddie
2020-10-24 10:39:05Z
Stiopa
2020-10-24 10:39:40Z
^
Stiopa
2020-10-24 10:49:23Z
ok attempt no2
10:52
YES
fokkonaut
2020-10-24 10:53:08Z
nice
10:53
success
Stiopa
2020-10-24 10:54:14Z
little success as the hack that I used just broke down the prediction
@fokkonaut
(edited)
fokkonaut
2020-10-24 10:54:34Z
no idea what hack you used xd
10:54
did not look at too much of the code yet
Stiopa
2020-10-24 10:54:49Z
I made the water layer initialize after the entities have been set
10:55
which made the water layer initialize only for the server which decides the pickups xd
fokkonaut
2020-10-24 10:55:27Z
eh
10:55
? xd
Stiopa
2020-10-24 10:55:49Z
I thought this would be easy, I thought m_pTiles was just a copy of the gametiles, but no, it's a pointer
fokkonaut
2020-10-24 10:56:11Z
yea
Stiopa
2020-10-24 10:56:55Z
"The current tile system and collision.cpp code is not easy to expand without re-writing the whole collision code."
fokkonaut
2020-10-24 10:57:28Z
of course i know him, hes me
Stiopa
2020-10-24 10:57:42Z
the wisdom of hindsight
fokkonaut
2020-10-24 10:57:46Z
:D
Stiopa
2020-10-24 10:59:28Z
well... this has been a partial success
Stiopa
2020-10-24 12:17:20Z
this is why I have an extra branch for this
TsFreddie
2020-10-24 13:25:59Z
Stiopa
2020-10-24 13:57:34Z
13:57
VICTORY
Stiopa
2020-10-24 14:50:42Z
@TsFreddie
update the server please ^^
TsFreddie
2020-10-24 15:35:00Z
done
Stiopa
2020-10-24 17:53:14Z
updated waterbuild ^^
17:53
http://www.mediafire.com/file/4ndg9zv7bwdq2v4/teeworldswater.zip/file
teeworldswater
Uncle
2020-10-24 20:58:29Z
is there a way to filter out one~two specific gamemodes, except making a filter that includes every other gamemode, but the ones i want to exclude?
Stiopa
2020-10-24 21:18:34Z
21:18
@Uncle
not yet but the github version has exclude
21:19
so in 0.7.6 one will be able to do that with ease
Uncle
2020-10-24 21:19:55Z
nice
Stiopa
2020-10-24 23:21:54Z
23:21
welcome to the winter wonderland
fokkonaut
2020-10-24 23:22:24Z
frozen water lol
23:22
makes sense...
Assa
2020-10-24 23:22:44Z
ice physics?
Stiopa
2020-10-24 23:22:51Z
someone asked me to make ctf2 but underwater
23:22
so there you go
23:23
23:23
I regret nothing.
fokkonaut
2020-10-24 23:23:16Z
xD
Stiopa
2020-10-24 23:24:15Z
fokkonaut
2020-10-24 23:24:43Z
does it play well?
23:24
probably no xd
Stiopa
2020-10-24 23:24:52Z
ctf5?
23:24
ofc not :D
23:25
how does one do prebase def when they have to go up every 60 sec for breath :d
fokkonaut
2020-10-24 23:25:22Z
xD
Stiopa
2020-10-24 23:26:01Z
at least it is easy to get up ^^
fokkonaut
2020-10-24 23:27:32Z
Btw
23:27
do bubbles come back slowly when going out of water now?
23:27
Or still instant refilled?
Stiopa
2020-10-24 23:28:01Z
instant refill
fokkonaut
2020-10-24 23:28:12Z
mh
Stiopa
2020-10-24 23:28:13Z
but I do want to add an option for a gradual refill with speed ^^
fokkonaut
2020-10-24 23:28:26Z
nice, should be default I guess
Stiopa
2020-10-24 23:30:14Z
depends on what people think about it
23:30
now I want to get the next map up & running.
fokkonaut
2020-10-24 23:31:21Z
:D
Stiopa
2020-10-24 23:31:33Z
the underwater map I mean
23:31
not ctf2 with water :D
fokkonaut
2020-10-24 23:31:46Z
obv
Stiopa
2020-10-24 23:33:49Z
Idk if it is ^^ ctf2_underwater is awesome lol
Ravie
2020-10-24 23:35:16Z
if there's ever a ctf2 with water it's probably gonna be frozen :p
Stiopa
2020-10-24 23:36:50Z
It's freezing water - not yet frozen ;d
Stiopa
2020-10-24 23:54:50Z
Anyway, few more fixes and I can merge the layer with my main branch :)
Exported 81 message(s)