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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-22 00:00:00Z and 2020-10-23 00:00:00Z
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Eh, second is easy enough to fix ^^
00:03
First one though... let's say it took me an hour already ^^
00:09
Tho I am trying to resolve it soon... will think of solutions in my sleep
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so much effort! big respect 🙂
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ok I just fixed the second issue and the first one stopped occuring o:
08:02
I guess it makes sense why the first one occured bcs of the second one
08:02
but I thought the cause lied in something else
08:10
laser now travels 2/3 of distance in water
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laser should make an electric shock xd
08:59
bzzzz
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that sounds strong, AOD
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was a joke
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well, it sounds like a cool idea :D
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yo @TsFreddie ^^
12:02
got time?
12:02
probably
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perfect!
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depends if I want to get out of bed
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you doo you doo
12:03
to update the server? surely you do!
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sonk sure
12:03
Like right now?
12:04
in like 5 mins
12:07
@TsFreddie please update now ^^
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done
12:15
Client ^^
12:16
New: Laser Diffraction, range decrease, Grenade nerf in water, hook nerf, shotgun buff
12:16
and the NEW harpoon texture ^^
12:17
can't see the server :/ @TsFreddie
12:18
ah right
12:18
forgot I need to turn on srv_register
12:18
oops
12:20
"Water Test" srv as alwasy
14:05
14:05
hmmm, maybe it can indeed be colored
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Glasses?
14:23
0.7.6
14:23
?
15:29
find the flag
15:29
who finds it gets a cookie.
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two here its really easy
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I also thought that
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not these
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also one here
15:31
send cookie
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plus the one on the kill msg
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louis your mailing info?
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123 pathway lane
15:31
postal code? (edited)
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north aamerica
15:31
12345
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how did the flag end up there?
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it's the watermod, flag floats
15:31
so it just floated up
15:32
I just killed the flag holder to release it there
15:32
good cammo
15:33
@louis has it arrived yet?
15:33
15:34
find the bug
15:34
second cookie to be gotten ^^
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now u need to kill someone with flag in water under one of these btw
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so the rope hides it 🥷
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camooflage
15:38
come on, spot the bug. free cookie to be mailed!
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that's why i voted for a non-boyant flag
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is that really why?
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Btw why do we have a emote that say ooop instead of oops.
16:43
And why don't we have crying ones
wish joined the server. 2020-10-22 16:44:50Z
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anybody want to play some teeworlds?
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wdym, public srv?
16:50
^^
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we can do z-catch
16:52
@Stiopa what server?
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busy rn
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so cool xP @TsFreddie
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I made myself one as well. It will arrive tomorrow hopefully
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I need one with a harpoon :D
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who made the issue on the +toggle stroke thing?
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Stiopa the waterbender (edited)
😄 1
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@Stiopa hey dud how u did to get swimming googles?
18:04
download a client and join server called Water test
18:04
with it
18:04
thx
18:04
so
18:04
how i do w the .zip ?
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unpack it
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and...
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and open teeworlds.exe
18:05
from that folder
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where the .zip has to be?
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unpacked
18:06
right click on it
18:06
and there should be unpack option
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i know
18:06
but where i move the unpacked .zip?
18:07
aaaa
18:07
ok ok
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you can move it into separate folder or just launch it straight
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but the game version?
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Don't worry about it. You only have test server to connect or open your own to test
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someone plays?
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It is a work in progress prototype stiopa has been working on.
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i love this mod ^_^
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Well the goal is becoming not a mod
18:10
brownbear
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this is official?
18:13
:brownbear:
18:13
XD
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It might be👀
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somebody haves some mods?
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what are you looking for
19:39
exactly
19:39
and then ppl might link those mods here (edited)
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what physics diffrent between 06 and 07 is there?
19:41
or did the engine changed or anything?
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@Souly fake
20:43
👎
20:56
@Rilla none i think
20:56
thats why 0.6-0.7 bridge servers work
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close to none, the deathtile physics changed a bit but thats all
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@Assa what changed in those?
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in 0.6 you were able to skip a wall of deathtiles simply by going fast enough
20:59
wasnt that the case for other tiles too?
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the death-tile-collision was moved to the same collision where normal collision is calculated and you can't do this anymore
21:00
no, you can't skip ground tiles EVER
21:00
i mean hookables and unhookablese
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so if ddnet would move to 0.7 then probably we wont be able to skip freeze, kill, laser tiles
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no. they could already fix it but it would break a lot of old maps
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freeze? skippable, kill? unskippable, laser tiles probably still skippable
21:02
it just depends on it's implementation
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even if they moved to 0.7, they would still use their old (and buggy) physics code
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having bugs and calling it features
21:02
check: weakhook
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imagine if a tile checks every tick if it gets hit by a player, it is skippable
21:02
but if the player checks for collisions it's not
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On several of my own mapped maps the flag sometimes bypass a death tile and only gets reset on the bottom of the map instead of the death tiles. And I mapped them on 0.7
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in fact it was only fixed for tees
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Should hammer be slower in water?
👍 4
Exported 164 message(s)