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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-15 00:00:00Z and 2020-10-16 00:00:00Z
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@Stiopa @TsFreddie my first take on improving the map. kept it visually low key for the start little to no doodads, changed the base pathing and layout, water tunnel is a bit longer and more opened up towards the base, more unhooks on the little canyon and changed up the center bit to see what else works. turned jungle_midground from quad into tiles with color adjusted to better fit the bg (edited)
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Do you have screenshots? @Zatline
05:10
Out of home for the next 8h
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hey, im using the f-client from fokkonaut and i was wondering how the client can know wich gamemode you're playing and return the appropriate entities, because i would like to use some custom entities for some gamemodes.
12:08
any tips ?
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It checks the gametype that's sent with the serverinfo
12:27
You need to change code to have custom entities for other gamemodes
12:32
i dont compile it by myself
12:33
i don't think im enough motivated to change the code :|
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@Iman what have you wanted to achieve in the first place?
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@Zatline wow that's a lot of changes!
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i would like to use some custom entities for some gamemodes @Deleted User
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Like what entities and what mod? I am still curious.
15:27
@Iman
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custom vanilla entities w/o hearts & armor &weapons spawns
15:29
for gctf
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I know that entities tilesheet switch logic exists in ddnet client. It seems that f-client has integrated it too. Do you know if vanilla teeworlds has it too? @Iman
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@Zatline I love the diving gear being on an island in a small pond in the middle instead of being above a pond. The BG/Doodad and the midground colors are much better too 😄 the various shapes in the map remind me of the deathmatch maps a lot 👀 base feels much cleaner too. Though there are some things I prefer in my version (after all the map made by me suits my tastes 😃 ) for example I liked the idea of being able to go at high speeds the entire "middle" section without having to do any rocket jumps 😄 the rocket jump into the water tunnel became quite a bit harder now 👀 the handling of the tunnel is better. it is harder to position yourself in a way to stop the incoming attackers and the spot feels vulnerable, much more so than previously
16:24
the map feels less expansive too (or at least for me ^^)
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if i want to make a vanilla map do i only need to use external mapres
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wdym external mapres? 🤔
16:25
ah external in the editor right
16:25
vanilla gametype will accept embedded tiles too
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@louis, I think so, current vanilla mapres base should be more various
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there are many new tilesets in work for 0.8 ^^
16:29
I just played a round of DDNet and found a real nice tileset that would also fit very well for Vanilla: What do you think about this tileset? The author Pipou seemed willing to release it under a f...
16:29
source
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@Stiopa thanks 🙂
16:34
still think there are areas to improve tho but need to test map to see what works what doesn't
16:34
can u put it on the server?
16:35
I'm gonna definitely change my map around with the changes I have no doubt will be a positive 😄
17:03
applying changes ^^
17:03
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am i cute?
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spoopy.!
17:09
I like the color scheme tho. idk why tho
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red was better!
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the many faces of teeworlds ghost
17:11
I can already see a server full of those ^^
17:11
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very cute 😄
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no bias towards red ofc
17:17
by turning the doodas blue-er I made the house bluer as well 😅
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isn't that a old skin
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if u mean there was one in 06 / ddnet made by whis yes
17:31
My skin is still better
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good for u, im getting dressed for halloween
hp 1
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no feet seems op
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because you cant see dj indicator
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people don't know if u have the second jump or nah :D (if they had the skin ofc)
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and no feet option would look bad on other body types
17:34
imo
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i dont think that no feet skin can spoil the gameplay (edited)
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water in tw is much more spoopy
17:35
actually this skin gives me an idea...
17:35
scythe weapon 😄
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@Sonix skin was made by ravie for me on 0.6 and I used the script for 0.7 (edited)
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nice one
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@Sonix send ghost skin pls
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10 bitcoins
😅 1
17:50
not sure what I want to do in base yet
17:50
old version, spot the changes... ^^
17:56
seems like
17:56
no feet = best option
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ya feets on ghost looks bad
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but it also goes the other way
17:57
no feet look bad on other skins
17:59
way better
18:00
and looks fine with colors too
18:01
but this is where it gets problematic
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imagine seeing something like this when you woke up at night
18:07
seems like im not scared of ghosts but im scared of bear with no feet and gun in hand
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just limit no feet to ghost via code
18:15
thats a good idea
18:15
will any ghost skin get into vanilla?
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who knows
18:17
maybe during halloween something spooky may happen
18:17
or nothing at all
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remove tee feet during halloween
18:19
spooky
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they would roll instead of walk
18:20
very spoopy :o
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i forgot to share it here, i slightly adjusted standard feet and made them smaller
18:22
not good quality but someone might play with it
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Actually who decides what skin parts are in
18:47
Or is it just all made by one person
18:48
tee_thinking do you take new parts as part of updates
18:48
Sorry, too many questions
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everybody is free to propose new graphics via github or forum
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Well if I'm good at inkscape I might consider doing some
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its not all made by one person, Zatline and Ravie are doing most gfx stuff
Or is it just all made by one person
@TsFreddie
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tee_thinking so two persons
18:55
I'm kidding
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im on the sidelines as i dont feel good enough to make stuff on my own
18:55
and there's also android272
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@Sonix it seems like you need to contact the graphics team first and see what they have planned
18:56
otherwise you'll probably duplicate something they have already
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we're in contact don't worry @heinrich5991
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there's a nice gfx update coming next version
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just telling that @TsFreddie because it wasn't contained in your answer
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well sharing similar ideas is a good thing too and comparing graphics that u may have already done with theirs is also a good thing
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Don't worry if I make any they probably wouldn't pass anyway 😉
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you never know until u try
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But this game man, it teaches you everything
19:01
First programming, now it is teaching me how to do illustrations (edited)
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true, that's how i got into making gfx and graphic design
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Do we have a sound design person as well
19:04
Btw, I thought a ghost body might have compatibility issues with current markings?
19:05
Can current graphics code do alpha mask?
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i learned gimp just to make some stuff for teeworlds
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Like we can have a rectangular markings instead of circular ones and let a body/ears/decors' alpha mask decide the shape of markings (edited)
19:08
maybe packing multiple pngs as one file
19:08
and it would decide how given marking would look on given body
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That would increase the work for any addition of markings/bodies I think
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Right now we're using markings that are based on the default tee body shape, which on different body types might look weird and not that good. My suggestion is to make the markings auto ada...
19:11
that looks amazing
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Right, like that
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this is better than what i said
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Redix might know about gl more. I hope we don't need shaders
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i want it
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Or I hope we do and just get shader in already
19:13
dabbing
19:13
Fonts could use some shaders too (edited)
19:14
Oof that issue is a year old already
19:16
But that really needed some support from coders. Since it is not a graphics only problem.
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is there any issue about 0.7 default feet?
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I still don't know what are ppl complaining exactly about the feet
19:28
I might be blind 😅
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@TsFreddie i hear all the time that 0.7 feet are too big and not round enough
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one pixel offset
19:31
iirc
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like all the time when i try to advertise 0.7
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Is it that much big of a deal
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seems like yes
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enough for ppl to complain
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ig it was fixed, not sure, tho
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and i gotta agree that default feet could have some rework
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been too many issues and prs lately to keep track (edited)
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or maybe just add another smaller feet type
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no trump feet pls
19:33
we already have trump hands
19:33
😄
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Do we?
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do you see any hands?
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Didn't check😋
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I think we have hands, I kinda do not remember myself xD
19:34
maybe they are just tiny hands
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I think 0.7 hands are more visible than 0.6's
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hands look really weird when you are looking down
19:34
@TsFreddie they are
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Which I think is actually nice
19:35
Not sure about looking down tho
19:35
Never paid any attention
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try without feet texture
19:37
19:37
its weird imo
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It is not that bad. At least it is holding the gun correctly 🤣
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but when you look upwards the hand almost completly hides behind the body
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Even with default skin?
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my mistake, not almost but completly hides
19:39
yes even with default
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Weird
19:39
Can I have a screenshot
19:40
I'm currently in bedbrownbear
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not visible
19:41
which kinda makes sens but i think that something could be done with it
19:41
to make hands overally more visible
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tee_thinking I think you would need to shift the gun as well.
19:45
Don't know if it will be more akwards
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im too lazy to change my gameskin for one screenshot
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I might pass out any time now.
19:48
Good night
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good night
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i think @louis can explain you the feet issue
19:51
its about the position
19:51
that some (not me) may find weird
19:52
Look not centered in either anyway 😉
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both look weird in direct comparison
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Solution: don't stare at the feet. It is weird staring at ppls feet themadman
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first one looks like its taking a dump
19:55
💩
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yo sonix
19:56
are other newclan people online? ^^
19:56
asking for watermod purposes 😳
19:57
nvm
19:58
probably wont be ingame this evening
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What if we just match 0.6's feet position for good measure if there aren't any argument around it.tee_thinking
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Can you copy the file url
20:02
Can't copy it on mobile for some reason
20:04
Added
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thanks 🙂
20:06
hmm how do I change the map now 🤔 it's not poping up in vote map menu
20:08
@Stiopa
20:10
game feels scuffed btw. grenades are floating mid air and moving trough water is super laggy
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do you have rcon?
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don't remember it
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dabbing should i add it to vote list and restart the server
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would appreciate that a lot
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can do fix
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themadman already restarted
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map changed
20:14
@Zatline
Exported 237 message(s)