cl_camera_smoothness
): determines the speed of the camera
cl_camera_stabilizing
): determines how fast your cursor need to move before the stabilization kicks in
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
(edited)CRenderTools::SelectSprite
selects the correct piece of the texturecontainer.spritesets.Add(set_tee_diving_gear)
IMAGE_<nameincapital>
switch(pInfo->m_HatSpriteIndex)
{
case 0:
SelectSprite(SPRITE_TEE_HATS_TOP1, Flag, 0, 0);
break;
case 1:
SelectSprite(SPRITE_TEE_HATS_TOP2, Flag, 0, 0);
break;
case 2:
SelectSprite(SPRITE_TEE_HATS_SIDE1, Flag, 0, 0);
break;
case 3:
SelectSprite(SPRITE_TEE_HATS_SIDE2, Flag, 0, 0);
}
container.sprites.Add(Sprite("tee_hats_top1", set_tee_hats, 0,0,1,1))
container.sprites.Add(Sprite("tee_hats_top2", set_tee_hats, 0,1,1,1))
container.sprites.Add(Sprite("tee_hats_side1", set_tee_hats, 0,2,1,1))
container.sprites.Add(Sprite("tee_hats_side2", set_tee_hats, 0,3,1,1))
m_XmasHatTexture
for the xmas hatset_tee_hats = SpriteSet("tee_hats", image_null, 1, 4)