


cl_camera_smoothness): determines the speed of the camera
cl_camera_stabilizing): determines how fast your cursor need to move before the stabilization kicks in

(edited)

















Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); (edited)CRenderTools::SelectSprite selects the correct piece of the texture




container.spritesets.Add(set_tee_diving_gear)


IMAGE_<nameincapital>



switch(pInfo->m_HatSpriteIndex)
{
case 0:
SelectSprite(SPRITE_TEE_HATS_TOP1, Flag, 0, 0);
break;
case 1:
SelectSprite(SPRITE_TEE_HATS_TOP2, Flag, 0, 0);
break;
case 2:
SelectSprite(SPRITE_TEE_HATS_SIDE1, Flag, 0, 0);
break;
case 3:
SelectSprite(SPRITE_TEE_HATS_SIDE2, Flag, 0, 0);
}

container.sprites.Add(Sprite("tee_hats_top1", set_tee_hats, 0,0,1,1))
container.sprites.Add(Sprite("tee_hats_top2", set_tee_hats, 0,1,1,1))
container.sprites.Add(Sprite("tee_hats_side1", set_tee_hats, 0,2,1,1))
container.sprites.Add(Sprite("tee_hats_side2", set_tee_hats, 0,3,1,1))
m_XmasHatTexture for the xmas hat
set_tee_hats = SpriteSet("tee_hats", image_null, 1, 4)



















