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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-09-27 00:00:00Z and 2020-09-28 00:00:00Z
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[quakenet] ChillerDragon BOT 2020-09-27 07:16:57Z
@heinrich5991 sure it should also generate map files again. To be abel to edit maps in text form. Hope you are not suprised by that one. We can also reagotiate price.
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[quakenet] MalwareTele14 BOT 2020-09-27 07:37:37Z
hi
07:38
hi ChillerDragon
07:38
hi
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[freenode] Digit BOT 2020-09-27 08:28:17Z
oh man, i hope https://deepnight.net/tools/led-2d-level-editor/ works with teeworlds. ever tried the teeworlds level editor? it's a PAIN. :D this looks joyous.
LEd LEd is an open-source 2D level editor, with a strong focus on user-friendliness. Why another editor? LEd is based on my personal experience creating Dead Cells and making game jams. My goal is to provide an editor that have all the important core features and to do them ri...
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there is a new editor being worked on, but that takes time.
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[quakenet] ChillerDragon BOT 2020-09-27 09:01:48Z
teeworlds editor is actually really nice imo
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[quakenet] ChillerDragon BOT 2020-09-27 09:11:16Z
gimp too :D i forgot but there was once a dood who suggested converting twmaps into bitmap to then be able to be edited in gimp lmao. I guess a xcf format for gimp with layers would actually be fun :D
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[quakenet] ChillerDragon BOT 2020-09-27 09:28:47Z
website down again?
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[quakenet] ChillerDragon BOT 2020-09-27 09:30:04Z
@MrCosmo maybe teeworlds.com could be added to https://status.tw/status/ or did i miss it somewhere?
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
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[quakenet] minus BOT 2020-09-27 09:59:19Z
if your website shows a loading screen you're doing something wrong
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[quakenet] ChillerDragon BOT 2020-09-27 10:09:26Z
hm minus who are you talking tho?
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[quakenet] minus BOT 2020-09-27 10:11:41Z
status.tw, but that applies generally
10:12
+referring to
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loading screen is edgey
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[quakenet] Dune BOT 2020-09-27 10:22:11Z
most web users care more about pretty animations than responsiveness
10:22
techies are no longer the majority on the web
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tbh i thought it was a SPA that queues the status from some API. but it doesn't seem like it.
10:23
SPAs usually have loading screens
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ChillerDragon: no, not surprised
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ChillerDragon: i wanna give it a shot
11:22
could you gather and sum up everything you want the tool to do?
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unrelated: both the teeworlds editor and the ddnet editor cap values such as quad positions between -million and +million, however there are some non-conform maps. my guess is that those values are set so unreasonably high. so when i parse a map with a value out of this range it is the proper thing to do is cap the value to the min/max?
12:08
("it is" -> "")
12:10
the value capping with this variable for instance started with 693bd39 in 2011, though there are some standard maps with out-of-range values
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There is no actual cap as far as I know
12:10
if it fits in a 32bit integer, it's "valid"
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is the cap only visual again?
12:11
when i try to set a higher/lower value or use the slider it will always reset to the min/max
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[quakenet] ChillerDragon BOT 2020-09-27 12:11:37Z
@Patiga convert maps to a text based format. It should be handy for git. So I am not sure if a single file is best or a directory containing multiple files. Images can also stay binary bitmaps but ALL information and other data should be readable text format. Like every tiles position, license, author, envelopes, groups etc. It should also suport ddrace layers such as tele speedup etc. And it should work
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I don't see it being actually capped somewhere
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[quakenet] ChillerDragon BOT 2020-09-27 12:11:39Z
both ways from map to txt and back. The conversion should not modify the file.
12:12
The use case is tracking map changes and editing maps with texteditors
12:12
i only have 120 bucks to spend tho and i kinda promised them to heinrich already @Patiga so ud have to do it for free :p
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ChillerDragon: which text based format in particular?
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[quakenet] ChillerDragon BOT 2020-09-27 12:13:34Z
probably wise to use something parsable like xml or json
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from heinrich:
I'd be willing to do it for 60 bucks, as I currently understand it. but I won't steal it from someone else if someone else wants to do it
12:14
@Learath2 this is what i found: src/game/editor/popups.cpp 209: {"Pos X", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 210: {"Pos Y", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 211: {"Para X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 212: {"Para Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 215: {"Clip X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 216: {"Clip Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 217: {"Clip W", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 218: {"Clip H", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 466: {"Pos X", fx2i(pQuad->m_aPoints[4].x), PROPTYPE_INT_SCROLL, -1000000, 1000000}, 467: {"Pos Y", fx2i(pQuad->m_aPoints[4].y), PROPTYPE_INT_SCROLL, -1000000, 1000000}, 469: {"Pos. TO", pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 471: {"Color TO", pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 565: {"Pos X", x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 566: {"Pos Y", y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 568: {"Tex U", tu, PROPTYPE_INT_SCROLL, -1000000, 1000000}, 569: {"Tex V", tv, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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[quakenet] ChillerDragon BOT 2020-09-27 12:14:18Z
well just talk w him
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[quakenet] Dune BOT 2020-09-27 12:15:21Z
@Patiga don't do that shit if you want bridge access
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[quakenet] ChillerDragon BOT 2020-09-27 12:15:33Z
@heinrich5991 i think adjusting ratelimits should fix that
12:15
Dune rude
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[quakenet] Dune BOT 2020-09-27 12:16:13Z
ChillerDragon: 2-way member access are explicitly asked not to do that
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[quakenet] ChillerDragon BOT 2020-09-27 12:16:19Z
well
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@Learath2 so is that cap visual only again like with the texture u/v?
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Yep, looks completely visual to me
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damn i fell for that again
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[quakenet] MalwareTele14 BOT 2020-09-27 17:06:10Z
hi
17:06
uh is anyone here
17:08
uh hi
17:10
hi ChillerDragon
17:13
no one is here
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[quakenet] MalwareTele14 BOT 2020-09-27 17:20:43Z
hi
17:21
uh hi?
17:21
hi ChillerDragon
17:28
hi
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[quakenet] ChillerDragon BOT 2020-09-27 17:41:05Z
give me 1 sec
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[quakenet] MalwareTele BOT 2020-09-27 17:57:33Z
hi
17:58
hi Q
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lots of spam, even on IRC now
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[quakenet] minus BOT 2020-09-27 21:19:02Z
!seen matricks
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[quakenet] Nimda3 BOT 2020-09-27 21:19:02Z
I've last seen matricks 331 days, 21 hours, 57 minutes and 9 seconds ago in #teeworlds saying "until today I just thought it was downloads etc".
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[quakenet] minus BOT 2020-09-27 21:19:16Z
!seen kottizen
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[quakenet] Nimda3 BOT 2020-09-27 21:19:16Z
I've last seen Kottizen 147 days, 11 hours, 54 minutes and 33 seconds ago in #teeworlds saying "On IRC, I work in days rather than in minutes. :)".
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[quakenet] minus BOT 2020-09-27 21:19:23Z
🤔
21:20
hm, it should be about 10 years now since i took over running the teeworlds site
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[quakenet] ChillerDragon BOT 2020-09-27 21:21:50Z
!help
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[quakenet] ChillerDragon BOT 2020-09-27 21:42:00Z
!twpstatus
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[quakenet] Nimda3 BOT 2020-09-27 21:42:00Z
Usage: !twpstatus <player>
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[quakenet] ChillerDragon BOT 2020-09-27 21:42:05Z
!twpstatus ChillerDragon
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[quakenet] Nimda3 BOT 2020-09-27 21:42:05Z
An error occured while retrieving the data.
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hackerman
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[quakenet] Dune BOT 2020-09-27 22:09:11Z
happy anniversary, minus
22:09
may we never get loading screens over teeworlds.com :)
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[quakenet] minus BOT 2020-09-27 22:10:18Z
well, shit's still running on php and punbb
22:10
(which does not seems to be actively maintained for years)
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[quakenet] Dune BOT 2020-09-27 22:10:37Z
pick your poison, outdated crap or new crap
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[quakenet] ChillerDragon BOT 2020-09-27 22:10:45Z
rewrite in shell
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[quakenet] minus BOT 2020-09-27 22:11:07Z
i bet phpbb is still maintained
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[quakenet] ChillerDragon BOT 2020-09-27 22:11:21Z
go update then
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[quakenet] Dune BOT 2020-09-27 22:11:37Z
phpBB Development: phpBB is a popular open-source bulletin board written in PHP. This repository also contains the history of version 2. - phpbb/phpbb
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[quakenet] ChillerDragon BOT 2020-09-27 22:11:45Z
4 days ago
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[quakenet] Dune BOT 2020-09-27 22:11:46Z
seems so
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[quakenet] minus BOT 2020-09-27 22:12:18Z
well we don't run phpbb
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[quakenet] ChillerDragon BOT 2020-09-27 22:12:33Z
punbb
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[quakenet] minus BOT 2020-09-27 22:12:57Z
oh hey, punbb got an update in january
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[quakenet] Dune BOT 2020-09-27 22:13:01Z
moderation tools are in great need
22:13
wow
22:13
weren't they bought
22:13
at this point if there are no effective moderation tools we need to set up a whitelist
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[quakenet] minus BOT 2020-09-27 22:13:52Z
remember trinitee?
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[quakenet] Dune BOT 2020-09-27 22:13:55Z
I'd take holidays from near-daily account deletions
22:13
I don't
22:13
rings a bell though
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[quakenet] minus BOT 2020-09-27 22:14:13Z
new teeworlds website written in python
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[quakenet] Dune BOT 2020-09-27 22:14:20Z
oh, so that's what it was
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[quakenet] minus BOT 2020-09-27 22:14:24Z
by bnn?
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isnt that bnn or chaosk
22:14
i remember
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[quakenet] Dune BOT 2020-09-27 22:15:00Z
googling trinitee yields the instagram of a black woman
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[quakenet] minus BOT 2020-09-27 22:15:36Z
still have it cloned here D:
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[quakenet] ChillerDragon BOT 2020-09-27 22:15:38Z
Dune google bubble
22:15
we just need a better anti bot
22:16
im still pro master server filter for forum acc registration
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[quakenet] Dune BOT 2020-09-27 22:16:11Z
so unless we have one, which seems like we don't, something more drastic should be done
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[quakenet] minus BOT 2020-09-27 22:16:52Z
Teeworlds Elders (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
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[quakenet] ChillerDragon BOT 2020-09-27 22:17:27Z
lmao Kottizen takes care of irc
22:17
so if he is not here we can burn the house?
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[quakenet] Dune BOT 2020-09-27 22:18:00Z
the loss of matricks/teetow was a great loss for game design directions :(
22:18
oy doesn't seem willing to take that role
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[quakenet] minus BOT 2020-09-27 22:18:57Z
well, the game design is basically done, isn't it
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[quakenet] Dune BOT 2020-09-27 22:19:51Z
eh, there could be some additional gameplay elements for mappers to play with (things like slopes were worked when matricks was still in charge iirc?)
22:20
also the whole bluesky/ressys stuff
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[quakenet] ChillerDragon BOT 2020-09-27 22:21:13Z
i think Oy does a great job not messing up game mechanics I agree with minus seems kinda done to me everything else is a possible step backwards
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I think we should add another maintainer. maybe Robyt3
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[quakenet] Dune BOT 2020-09-27 22:22:20Z
even 0.4->0.5 didn't change the vanilla gameplay at all iirc, since unhookables, ninja and death tiles are nearly never used in vanilla
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his work is well done
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[quakenet] Dune BOT 2020-09-27 22:22:47Z
I think Oy is responsive enough and I don't have complaints with the way code is being handled
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[quakenet] minus BOT 2020-09-27 22:23:10Z
well heinrich5991 you're basically the chief now
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[quakenet] Dune BOT 2020-09-27 22:23:16Z
this was more of a talk about game directions
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[quakenet] ChillerDragon BOT 2020-09-27 22:23:22Z
ye +1 for heinrich
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oy doesn't trust me, it's no use
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In terms of raw vanilla gameplay the design might be done yeah. But in the age of service games many people want new content on a regular basis, otherwise they get bored and leave the game. For example ddnet would not be as popluar, if they didn't add maps and some new features
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[quakenet] ChillerDragon BOT 2020-09-27 22:23:37Z
pff
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[quakenet] ChillerDragon BOT 2020-09-27 22:23:41Z
heinrich for president
22:23
literally most trustworthy person on planet
22:23
i would borrow u my liver heinrich :3
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[quakenet] minus BOT 2020-09-27 22:24:23Z
fwiw i feel pretty annoyed over overwatch's constant balancing
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[quakenet] ChillerDragon BOT 2020-09-27 22:24:36Z
@redix many new ddnet features sok tho and made me rq maps
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[quakenet] Dune BOT 2020-09-27 22:24:51Z
I imagine it keeps their player base interested?
22:25
I'm not talking about anything in particular though, just any game direction
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[quakenet] ChillerDragon BOT 2020-09-27 22:25:18Z
we have lms?
22:25
xd
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[quakenet] Dune BOT 2020-09-27 22:25:20Z
right now almost all we can do are UI changes
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[quakenet] ChillerDragon BOT 2020-09-27 22:25:36Z
are you saying there is not enough todo?
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imo some of their gameplay features are cool, but implementing them in a backward compatible way makes them just look ugly and unfinished
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[quakenet] Dune BOT 2020-09-27 22:25:44Z
game wise, yes
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[quakenet] ChillerDragon BOT 2020-09-27 22:25:55Z
what about fixing the rest first
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[quakenet] minus BOT 2020-09-27 22:26:17Z
i mean, doing major gameplay changes, like for example slopes, might be nice, but that's something for teeworlds 2 (or 1?)
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[quakenet] Dune BOT 2020-09-27 22:26:32Z
no one wants to update their game just because of fixes. the bug list never ends
22:26
I'd say unhookables/death tile were a major gameplay change?
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unhookables definitely
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[quakenet] Dune BOT 2020-09-27 22:26:57Z
very comparable to something like slopes or hook-through tiles or whatever
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[quakenet] minus BOT 2020-09-27 22:27:05Z
idk never played teeworlds much
22:27
i have maybe 10-20 hours on record
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Lms lacks stuff that stimulates ppl to play it
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[quakenet] minus BOT 2020-09-27 22:27:39Z
sonix: like hats?
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Rn its not different than tdm
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[quakenet] Dune BOT 2020-09-27 22:27:49Z
I'd compare it to hedgewars which constantly adds new content, map tiles, gametypes without denaturing the game
22:28
we added hats in 0.7.2
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[quakenet] minus BOT 2020-09-27 22:28:06Z
hedgewars is still alive?
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Minus: that too
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[quakenet] ChillerDragon BOT 2020-09-27 22:28:34Z
hookthrough is actually fine
22:28
what about adding wallhammer gameplay mechanic again
22:28
so good in ctf2
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[quakenet] Dune BOT 2020-09-27 22:29:41Z
I don't want anything in particular, I just wish we had a game design guy with directions :) community development is not suited for that
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[quakenet] ChillerDragon BOT 2020-09-27 22:30:10Z
what about Vasten100
22:30
xxxxxxxxxxxxxD
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[quakenet] Dune BOT 2020-09-27 22:30:18Z
back on point, is a whitelist technically feasible with the current forum software, minus?
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[quakenet] minus BOT 2020-09-27 22:30:28Z
whitelist for what
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[quakenet] Dune BOT 2020-09-27 22:30:32Z
new users
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[quakenet] minus BOT 2020-09-27 22:30:40Z
manual user approval?
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[quakenet] Dune BOT 2020-09-27 22:30:42Z
any way of reviewing the user/posts before they show up publicly
22:30
yeah
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[quakenet] minus BOT 2020-09-27 22:30:51Z
probably
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[quakenet] Dune BOT 2020-09-27 22:30:57Z
if you connect at a random point at teeworlds.com there is a high chance you see spam
22:31
which makes daily moderation ineffective
22:31
compared to the low activity of the forum nowadays
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[quakenet] ChillerDragon BOT 2020-09-27 22:31:29Z
how customizable is that thing?
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[quakenet] minus BOT 2020-09-27 22:31:30Z
remind me tomorrow
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[quakenet] Dune BOT 2020-09-27 22:31:33Z
well, if it's technically doable, should open up a discussion about doing so
22:31
ok
22:31
thx
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[quakenet] ChillerDragon BOT 2020-09-27 22:31:55Z
I mean most of these bots are automated anyways?
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[quakenet] minus BOT 2020-09-27 22:31:58Z
it's late now and i have to work tomorrow, gnight
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[quakenet] Dune BOT 2020-09-27 22:32:01Z
yes
22:32
gn8
22:32
oh boy it's past midnight, damn
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[quakenet] ChillerDragon BOT 2020-09-27 22:32:16Z
So instead of deleting spam every day what about adding a different tw related question every motnh or something like that
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[quakenet] Dune BOT 2020-09-27 22:32:45Z
we tried the question things
22:32
I even tried changing them
22:32
doesn't work
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[quakenet] ChillerDragon BOT 2020-09-27 22:32:59Z
so the bots answer them?
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[quakenet] Dune BOT 2020-09-27 22:32:59Z
it's semi-automated or manual
22:33
there are humans behind it
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[quakenet] ChillerDragon BOT 2020-09-27 22:33:08Z
slaves i see
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[quakenet] Dune BOT 2020-09-27 22:33:22Z
we prefer the term "workers from developing countries"
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[quakenet] ChillerDragon BOT 2020-09-27 22:33:29Z
then lets at least make these humans download teeworlds
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[quakenet] Dune BOT 2020-09-27 22:33:49Z
doesn't sound too easy to integrate
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[quakenet] ChillerDragon BOT 2020-09-27 22:33:59Z
why?
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We use something similar on aeon forums , dune
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[quakenet] Dune BOT 2020-09-27 22:34:03Z
google bubble
22:34
I get bubble games
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[quakenet] ChillerDragon BOT 2020-09-27 22:34:16Z
!google bubble
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[quakenet] Dune BOT 2020-09-27 22:34:17Z
@Sonix: those are punbb?
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[quakenet] ChillerDragon BOT 2020-09-27 22:34:22Z
0 results xd
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Fluxbb but I believe it’s not much different
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[quakenet] Dune BOT 2020-09-27 22:34:54Z
my memories of registering on aeon forums was having to personally ask magnet to let me in
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[quakenet] ChillerDragon BOT 2020-09-27 22:35:02Z
haha same
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[quakenet] Dune BOT 2020-09-27 22:35:12Z
sounds like a very hard whitelist to me
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Yeah admin approves users
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[quakenet] ChillerDragon BOT 2020-09-27 22:35:22Z
and some tw question
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[quakenet] Dune BOT 2020-09-27 22:35:26Z
oh I thought you meant chillerdragon's stuff
22:35
the tw question exists on teeworlds.com or existed
22:35
didn't solve the problem
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[quakenet] ChillerDragon BOT 2020-09-27 22:35:56Z
ah no my thing requires collab with masterserver hosters
22:36
they have to provide a api or ip list of last useres
22:37
i find the archlinux approach interesting it makes you paste commands in your shell to confirm ur not a robot
22:37
what about a new question on the forum like enter "player_name" in your local console
22:37
well ok thats not very deterministic xd
22:38
press tab 3 times and enter the command
22:38
= +hook
22:38
ay that works
22:38
to weird and technical?
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[quakenet] Dune BOT 2020-09-27 22:40:13Z
might work, I don't know
22:40
will filter a bunch of real users too
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[quakenet] ChillerDragon BOT 2020-09-27 22:40:21Z
yea
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[quakenet] ChillerDragon BOT 2020-09-27 22:48:05Z
or at least let the mine some crypto and add a javascript proof of work captcha in front of the register button :D
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[quakenet] Dune BOT 2020-09-27 22:50:44Z
why didn't we think about malware injection on the forum before
Exported 228 message(s)