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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-09-25 00:00:00Z and 2020-09-26 00:00:00Z
Paphlagon joined the server. 2020-09-25 00:19:09Z
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Question! How can I get some mild moderator privileges on DDNet? I'm on there enough, it might help some of the annoying, game stopping blocking going on the novice maps by just a few noobs. Who might I talk to about that? Anyone know?
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Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
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wow i hope ddnet has water too
kara joined the server. 2020-09-25 09:14:19Z
=3Matias=3 joined the server. 2020-09-25 13:09:25Z
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is there any way to tell 0.7 client that there are no characters collisions?
13:42
hm... there are player_collision too
13:43
just my vanilla ignores it for some reason, ok
13:43
is there a client console command to list all effective tunes received from a server?
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dbg_tuning 1 I think
13:46
You cannot change tuning in vanilla game modes
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It's not vanilla mode
13:48
ddnet client receives right tune, just teeworlds doesn't
13:48
I want to debug it
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Based on ddnet + bridge or 0.7?
13:50
I experienced some issues with tunings on the ddnet bridge
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yeah, Sixup layer is not ideal
13:52
so some things are usually fixed by Learath2 as I find it
13:52
woah. Teeworlds server receives some tunings wrong, Now I think I can investigate it
13:53
thanks for a tip on dbg_tuning
13:53
Maybe there should be this command here https://www.teeworlds.com/?page=docs&wiki=server_tuning
13:53
As I've searched for something that related to tuning first
13:54
and didn't found it where I though it belongs
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But as far as I remember only the last two tuning params don't work (the collision ones)
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unsigned char* 2020-09-25 13:59:09Z
Teeworlds server it's a "black box" for the client with some things... :/ but i don't know the new changes on the source... maybe something was change...
13:59
You want change collisions on server or client (ghost)?
Switcher joined the server. 2020-09-25 15:00:49Z
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Hi all, who can explain me how to create fng serv ? (eng or fr pls)
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I think most everyone is running @noby's fork of fng2 nowadays. https://github.com/nobody-mb/teeworlds-fng2-mod
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - nobody-mb/teeworlds-fng2-mod
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thats 2yrs+ old version
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Though I'm not sure how up to date he keeps the github version. Maybe Jupeyyy's fork is more up to date now
15:05
Yeah see ^^ 😛
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FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - Jupeyy/teeworlds-fng2-mod
15:05
the servers not owned by me are running this^
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@noby is it possible for us to get your mod to also use the antibot blob so we can open source yours?
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whatd be the point
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is Jupeyy's better?
15:07
I thought yours was kept more up to date
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depends what u mean by better, the fork u posted has very simple (but sortof buggy) anti cheat and also stats
15:08
but most people who want to setup a fng server dont really care about that stuff
15:13
also the mod im running now is sortof messy in the sense that it generates a lot of debug/logfiles and uses functions that only work on *nix and other things that would probably make it less appealing to someoen who just wanted a normal server
Nagi01 {LAN} joined the server. 2020-09-25 15:14:36Z
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I think his version is kept up to date but privately, since antibot is also private
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ye that too
15:43
since it is still in progress its easier to have a private repo where i dont have to worry about separating the antibot and keeping the code clean and commented
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"also stats"? what do u mean @noby
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persistent stats
17:34
that save across rounds
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mine is btw based on vanilla teeworlds, so it wont work for 0.7 and 0.6
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(it needs a rewrite tbh with sql)
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like nobys does
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mine is based on ddnet 10.8 with 0.7 compatibility code patched in, mostly from timakros unique server
17:40
waow, pretty
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is there a fixed link for downloading the latest client?
17:41
for ddnet or teeworlds or both.
18:04
its build once per day i think
18:05
for teeworlds you could sort by date: https://downloads.teeworlds.com/
18:06
(or generally parse the string)
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attempt to add water layer no.1 failed
19:05
will retry in the future maybe
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@TsFreddie can u update the server?
19:33
some fixes were made
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now I am going to begin work on new physics reiteration (edited)
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5 mins
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@Stiopa done
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wonderful
20:08
I am a bit confounded rn as to how I should reorganize the code
20:12
Do you guys think that tees w/o diving gear should have any means of getting back to the surface in water besides hook & floating up?
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they should just sink
20:31
that way if you put infinite water at the bottom of a map you can't just float to the map edge and camp
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So tees are denser than water?
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make sure that tees feel somewhat the same regardless of having diving gear or not if A: tee with no gear floats B: tee with gear shouldn't just sink like a rock (edited)
21:16
anyone seen this happen before?
21:16
only happened once with my textrender rework. can't reproduce it, it is driving me nuts
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@Zatline atm it is very light sinking with diving gear
22:00
and very light swimming up with diving gear (jump) (edited)
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@Ravie there shouldn't be a map with an endless ocean tbh
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yeah but sooner or later someone will make it
23:41
That's a similar case with collision too
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We will come up with a solution in due time
23:51
For now I will keep experimentings
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