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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-09-25 00:00:00Z and 2020-09-26 00:00:00Z
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There was a DDNet Map with some nice water physics
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DDNet has unique physics for maps?
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they can changes tunings like gravity with trigger in maps (edited)
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Yeah, I know that, but I thought it is consistent?
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well idk the detail.
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What I meant to ask was whether DDNet has differing water physics based on the mappers' vision
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i think so. since mapper can tune however they want with the trigger thing
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Like, defined in the .map, you suppose?
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Exactly what I want for Water, lol
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well if you use ddnet servers you can do that. but that'll just became map design for ddnet lol.
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Ofc, I am just saying editor should have tuning features
03:55
Where u can change tunes per-map basis
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considering they have strict definition for standard game type
03:55
it is unlikely
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If we end up with one liquid, then the consistency can be kept with the tiles
03:56
Ex: Water-looking liquid behaves like water
03:57
Lava-looking liquid like lava
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i think predefined tuning for types of liquids may be the way to go.
03:58
if you really want tune zones like ddnet does, that would be a separate issue.
03:58
we can always decide on that later
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Well I did mention several liquids with unique tuning each
04:00
(Consistent in vani ofc)
04:00
these doesn't really matters right now anyway
04:01
i'd imagine if you have the "water" water physics down, it'd be trivial to add more
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Technically, tuning vani maps would allow to bypass "Standard Gametype"
04:06
So that's a hmmm...
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that's why it is unlikely to have per-map tunes
04:07
in vanilla servers that is
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True (edited)
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Tune zones probably not, but per map tunes doesn't sound impossible to get into vanilla
10:18
Though I guess vanilla considers changing tunes to violate purity of the gametype
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One could work for a map in space
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u mean space like space or on a low gravity planet?
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Yep, or an underwater map which can be simulated with lower gravity
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Eh, that is what water is being made for
12:52
;d
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I mean with just per map tunes. The entire map would need to be underwater
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raising water levels in survival mod
15:35
23621fc fix animation smoothness of envelopes in demos ... - Robyt3 bec992c Merge pull request #2761 from Robyt3/issue2743 - oy
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5aebb30 limit name/clan by the number of characters not... - oy
19:01
oy wrote code
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dyn cam vs static cam is the unbalanced feature to have ever been added to teeworlds. either enforce one of both, dyn or static or nerf the dynamic camera to have the same advantages or disadvantages as static. "it has always been there" is not an argument, ty.
22:44
bca3bfb removed magic values - oy
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