I could make a IsFloating() function that checks if you are standing on top of some water pixels and have some of your body parts in air
sounds like a challenge to code but could be done?
@Stiopa also would be nice if there will be another function that will tell how much body is immersed into a water to calculate a buoyancy right.
10:02
that way it will not require a boolean check and still will be more realistic in behavior, without suddens steps in buoyancy as it's now with tune_zones(edited)
10:03
with addition of water friction it will remove all bobbing effects
10:04
and still it will be a school-level arithmetic
10:04
oh and immersion ration should be applied to friction too
10:05
or a body will never pop out of water
10:07
It seems that I've crashed a 194.124.32.240:8303 by trying to join it. Map is downloaded but then it's stopped working