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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-09-24 00:00:00Z and 2020-09-25 00:00:00Z
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down for me
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#0.8byNewYear
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magnus now working for microsoft FeelsChromosomeMan
08:50
bill gates is happy now
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Microsoft buying teeworlds is a matter of time now
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incoming feelsamazingman
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I could make a IsFloating() function that checks if you are standing on top of some water pixels and have some of your body parts in air sounds like a challenge to code but could be done?
@Stiopa also would be nice if there will be another function that will tell how much body is immersed into a water to calculate a buoyancy right.
10:02
that way it will not require a boolean check and still will be more realistic in behavior, without suddens steps in buoyancy as it's now with tune_zones (edited)
10:03
with addition of water friction it will remove all bobbing effects
10:04
and still it will be a school-level arithmetic
10:04
oh and immersion ration should be applied to friction too
10:05
or a body will never pop out of water
10:07
It seems that I've crashed a 194.124.32.240:8303 by trying to join it. Map is downloaded but then it's stopped working
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You crashed it completely? @Deleted User
10:59
How do you know?
11:00
@TsFreddie has it crashed?
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Maybe I didn't crashed it. But server allowed me to download a map but don't allow me to go any further. (edited)
11:28
I don't know what's going on. Maybe server is whitelisting ips for joining the game, nicknames or versions but still allows to download a map.
11:29
Tried ddnet, f-client, vanilla 0.7.
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U need the water client @Deleted User
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ah
12:16
it would be great if the pressure increased the deeper you go
Buoyancy? @Ravie I don't think pressure will affect to anything else in game
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Lmao yeah
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pressure kills you slowly :o
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Even more death? Yday we upped the dmg rate
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just a random brain fart.
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Have u been to the test serv yet?
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no, havent started the game in a while.
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nobody will search for a github link here to try
14:04
you could start giving it along with a test server ip every time you post it (edited)
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I don't post the ip and the download link so far apart usually I think
14:37
here's the build @Deleted User
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no github?
14:37
I don't like builds
14:38
I am a paranoid linux user 😄
14:38
I build anything I run.
14:44
yeah it's windows :D
14:44
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
14:44
this one is ahead by two commits but they should not cause incompatibility :)
14:44
@Deleted User
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thanks
14:47
Delta unpack failed
14:48
I am not in game
14:48
though I see your chat message in the console
14:48
I see u ingame
14:48
i can interact with your char
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nice for you
14:49
I still see connecting screen
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not so nice for you
14:50
hmm
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yeah )
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well, it's the newest built
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but I think that does not matter much
14:50
as it affects only testing
14:50
and maybe only linux build dunno
14:50
can I have github checks for my commits? :d
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delta unpacking... delta unpacking... is that an issue with NetObjects?
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It is
14:52
It can happen with objects of wrong size
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weird that windows build is not affected
14:52
can u check ur editor
14:52
and the game layer
14:53
if the extra tiles are there?
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Snap issues are a PITA to debug btw
➕ 1
👆 1
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what's the name of a map?
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it should be in the game layer of any map
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You'll want to add dbg_msgs in the unpacking
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I want to check if map downloaded correctly too
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map = polygon
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polygon
14:54
found it
14:54
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yep that is definitely not the build
14:55
are u sure u are building on the harpoon branch and not master?
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hm... strangely it's a master
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that must be it then
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works
15:00
looks nice so far
15:00
great job
15:00
it's mostly for physic testing atm
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How long are you programming in C/C++ Stiopa?
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for about a year
15:04
but most of that time was algorithmics, basics and console applications with strings
15:05
tried some zesc rewrite in the summer
15:05
and now this
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@Stiopa eh, why didnt github compile your branch... xd
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maybe gotta activate github actions somewhere?
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github have a pretty small quota for free accounts
15:21
so I'd not bothered with github actions if you're not on a paid one
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2000 minutes per month isn't too bad
15:22
DDNet and Teeworlds both use free accounts, I don't think either project ever ran into the limit
15:24
1 minute of macOS is 10 minutes, 1 minute of windows is 2 minutes though
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lol, how many commits do you push...
15:29
maybe not push every commit :D?
15:29
if you reach that limit at all
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I've ran into that limit pretty fast
15:30
but maybe that's because infCroya project actions config file has too many things to do after each commit
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maybe comment out the macOS build, as it's nearoy the same as Linux
15:30
nearly
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You can also set up [skip-ci] so some commits don't get built at all
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for the initial high frequency of commits period
15:31
interesting
15:31
maybe not rebuild when you update the readme.md
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As I mod and build server only I don't really need github actions to build something for me
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also I don't that much need CI as I don't have tests and don't know how to write them for a teeworlds mod
15:33
coming from a web dev world having a project without specs is weird for me
15:33
I wish I could make acceptance tests for my mod
15:33
so I could spend less time arranging manual tests
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tw testing ._. should be pushed more
15:33
especially in vanilla
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though I appreciate that in C++ world most things just work or broken
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xD, I always assume that something is broken
15:34
even if it works
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I mean most errors are catched compiler stage
15:34
but not behavioral ones
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nullptr dereference
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so no TDD could be used and no acceptance tests
15:35
most )
15:35
address corruptions and useless coredumps are driving me crazy
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I used to run my server in gdb
15:35
while players played
15:35
helped
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when they play -- right
15:35
if they play once a week it's more difficult
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basically always until
15:36
you have it somewhat stable
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yes, at least I use now chillerbot to test some things locally
15:36
for stability at least
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once players join and somehow crash it, you can directly debug it, or you ise tue core dumps.
15:37
use the
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yeah, just my coredumps are useless
15:37
and I cannot afford to run server in gdb
15:37
because once it's crashed I need to restart immediately
15:38
or mod will lose this week playtime
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coredumps are not useless when you ask some awesome person like guenstigwerben, who is awesome at debugging that :D
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well, I know how to debug coredump
15:38
the're not useless in general, definetely not
15:38
but sometimes they just point to obviously wrong places
15:39
or obscure ones giving no clue why it has crashed there
15:39
though it should not crash there, perfectly safe code
15:39
memory corruption issues -- it crash too late
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You should then switch your stacktrace layer
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not, it's not on stacktrace
15:40
imagine destroying array and then accessing in at different place
15:40
you will have nothing useful in backtrace
15:40
just perfectly normal code
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ok, that's logical errors, kinda hard to find
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I've tried to turn on ASAN to check for memory corruption, but somehow it prevents core dump to be created
15:40
so I'm stuck atm
15:41
I just live with my mod crashing 0-2 times a day
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just riddle your code with if checks :d
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for start I don't know where to add them
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I had a great approach
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I've added those checks to where coredump points me
15:41
and it's ok there
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dbg_msg everywhere about the current states of stuff.
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so just coredump doesn't point to the right place
15:41
I will I think
15:42
but I'd better invest into switching into teesharp 😄
15:42
I've never had those deeply obscure problems in Unity development
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teesharp D:?
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yeah
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the heck?
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I'm confused
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Implementation of Teeworlds server in .NET Core. Contribute to Matodor/TeeSharp development by creating an account on GitHub.
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that's ein ther a pun
15:43
either
15:43
or real
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teeworlds 0.6 rewritten in C#
15:43
I think for those reasons too
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lol, that's cool
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and there is one mod based on that mLife
15:43
but devs are burned up atm
15:43
and I am trying to encourage them to continue
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send money or coffee
15:44
xD
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I will x) (edited)
15:44
or antidepressants dunno
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teeworlds servers in different languages is cool
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also wdym you haven't started the game in a while 😄 blasphemy! @jxsl13
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24hours
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have you suffered from withdrawal?
17:09
having not played tw this much
17:09
what's even life looks like outside of tw?
17:10
is there such a thing or was it like a blackout to emptyness, bro?
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suicidal thoughts
17:35
mostly
17:36
xD
17:36
kidding
18:27
yo
18:27
anyone else feeling the snow animation on this server feels... wrong?
18:27
a bit laggy
18:27
compared to other servers
18:28
I am worried that this is a me-only thing. ;p
unsigned char* joined the server. 2020-09-24 20:12:46Z
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unsigned char* 2020-09-24 20:13:35Z
Hello people!
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hp 1
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I remember you from the forums 😮 (edited)
😋 1
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he has arrived!
20:29
welcome to the hub of teeworlds, where we discuss water among other things @unsigned char*
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unsigned char* 2020-09-24 21:01:55Z
jxsl13 ... you didn't say "hello" in the forum post 😦
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updated water github. no more falling like a rock. you do not fall anymore xd
21:21
maybe I should just make it 0.05 of grav
21:25
yeah that will be it until I go back to physics (now I am doing a water layer, which is quite complicated)
21:26
today I lazed a bit ^^
21:30
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I mean some forum posts like 5 years ago :0.
21:40
hello here then!
lukure joined the server. 2020-09-24 22:27:58Z
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is da wer online??
Exported 221 message(s)