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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-09-22 00:00:00Z and 2020-09-23 00:00:00Z
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@Stiopa try this as particle
00:05
you could try to just use the first bubble in the line and just let it fade out or use the whole sprite sheet an make em pop (edited)
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for HUD try this
  • bubble for tee without diving gear
  • the other for diving gear as oxygen meter (take ninja countdown as reference)
(edited)
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Will do!
03:50
When at home ofc, that is in like 9h
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@Stiopa do you have a github somewhere
04:53
id like to see ur current changes
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A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
05:18
The goal is a highly tunable groundwork with static files for testing and perfecting the physics so as to create a fun mechanic that would not annoy the player too much (edited)
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@fokkonaut professional programmer alt included
05:55
Art*
06:02
Changes looking nice so far, but code style is not optimal (edited)
06:07
but that doesnt matter for now, I will try the new physics later. Whats a bit sad is that this will break bridge servers and mods that use this tile index already
06:07
but nvm, vanilla is vanilla.
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Well my original intention was not to merge it, but to test, so I didn't correct changes made by the VS (edited)
15:33
bubble imported
15:33
no more ice cube 😔
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gui is kinda bloated. using entity followed by the remaining amount in form of a number might help. dunno if those ten bubbles should be in the short notation.
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yeah, it is getting kind of crampy in there
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this whole water thing is looking really good
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@Zatline ngl the particles are adorable
20:48
20:48
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funny bubbles
21:28
what do you think about placing bubbles on a circular path above/around your tee?
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circular path?
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well yeah, but like, the bubbles would circle around the tee? move back and forth? (edited)
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they would decrease the same way as the previous revision with the bubbles
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well, that would require advanced particle movements, I suppose
21:32
and by that I mean digging into particle code >.<
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I mean not ingame bubbles, but bubbles indicating your air left
21:32
and they would pop one by one?
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decreases from right to left. just
21:32
yes
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well, that'd free up the space
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just an idea to debloat top left
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but that doesn't really fit the diving gear gui (not as much at least) (edited)
21:33
(the one visible in top left corner instead of bubbles)
21:33
that should definitely be on the "possible solutions" board tho 👍
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doesnt that also indicate air left?
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honestly, there needs to be a "summary" for the water issue, with different aspects and the possible ways to deal with them
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top left
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yes that is the air indicator for diving gear users
21:34
w/o diving gear it's bubbles
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for example water movement:
  • regular teeworlds movement + water friction
  • regular teeworlds movement but jump makes you swim up
  • using jump makes you swim in the direction you are looking at
21:36
etc etc
21:36
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
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introducing a go down key
21:37
wluld be interesting
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rn I dealt with the "go down" by removing the friction if u have diving gear
21:37
basically, diving gear makes you pretty damn good in water atm
21:38
which is not my final goal tbh but it works for now
21:38
bubble particles, even more tuning options, less bugs of one type, more bugs of another type
21:41
also, I begun working on a first "water" featuring map for testing
21:41
21:45
I should probably get myself a checklist of stuff to do. I keep forgetting about stuff
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can I somehow compile a full .zip version of teeworlds? (with all the subdirectiories that are included in the regular version you download?)
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how are you building it
22:09
for msvc there is package_zip.vcxproj
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switch project in your solution explorer, if you opened teeworlds.sln (edited)
22:10
if you opened something like everything.vcxproj, close it and open package_zip.vcxproj instead
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uh, I believe I just opened the folder in vs
22:11
there is no .vcxproj file anywhere I think
22:14
then idk
22:14
maybe it is different with cmake
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I have no idea how its supposed to work with vs
22:15
But if you are not scared of the command prompt its quite easy
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there is a make_release.py script in scripts
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where does it output?
22:31
ah, whatever, I managed to compile a .zip file out of th out contents
22:33
@Zatline btw. I can't fully fulfill your request for the diving gear gui
22:34
since the original ninja bar works off an extended gui piece and I don't have enough experience to make one that would not extend
22:34
so rn I kept it "extended"
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yea I saw that it's ok :p
22:35
didn't know that either
22:36
well, anyway, I'm off. I've included some of my test maps in the .zip package
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is there any server on to check it out?
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gonna get started on perhaps a new layer for water or something about the weapon tomororw
22:36
nope, you'd have to host your own
22:37
srv server included with auto_cfg to make it mod
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me don't know how to host own server 😦
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just copy the password
22:37
ok, click the .exe copy password that will be explicitly shown
22:37
connect . in f1
22:37
password in f2
22:37
ez pz
22:42
I wonder if the server would even show up in the feed
22:42
Lots of net obj modified
22:48
Actually. I could implement max vel in liquid without the friction (even 0.95 friction slows down fast on tick by tick basis)
22:49
More tunes, yay!
22:50
Well. Hopefully tomorrow. I don't come back as late as on Monday and Tuesday. 🙂
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