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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-09-19 00:00:00Z and 2020-09-20 00:00:00Z
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[quakenet] ChillerDragon BOT 2020-09-19 09:50:47Z
yo Oy wanna break compability w old clients and introduce the old name sys again? :)
09:51
lets make a poll!
09:52
btw what is ur name is it oy like on github or Oy like on irc?
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tbh i don't like breaking compatibility w/ old clients.
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nobody does, it's only done when neccessary
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but i feel we lose more by keeping it this way.
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we dont break compability if we add namehcnages* (edited)
10:44
we just need to use the hack for old clients, they cant change name but can receive name changes by getting a disconnect packet, then a connect packet with the new name
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yeah, i don't like that as well (but i still think we should do it
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i use this technique since forever on my server
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are you able to change name for local player as well
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[quakenet] Dune BOT 2020-09-19 11:08:21Z
this would break pings btw
11:08
ah nvm talking about something else
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[quakenet] Oy BOT 2020-09-19 11:23:44Z
that hack can't change names for local players
11:24
ChillerDragon: both is fine
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Oy: not needed, those who cant change names dont need it
11:41
only old clients will receive the hack, but they also cant change name, so not a problem until a new major release
11:42
we mark it with TODO 0.8: remove me
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[quakenet] Dune BOT 2020-09-19 11:45:20Z
wait, am I understanding this correctly in that players names would be desync'd? like some players see X under Y name, some other under Z name?
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[quakenet] ChillerDragon BOT 2020-09-19 11:49:48Z
nah Dune new clients use a sane name change packet and all good. And for old clients there is a reconnect emulated so they can pick up the name change as well.
11:50
but yea hacky backwards compability in vanilla servers would be kinda meh
11:50
it currently still isnt too appealing to update to 0.7 :/
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[quakenet] Oy BOT 2020-09-19 12:16:40Z
it's not about clients being able to change their names, it's just https://github.com/teeworlds/teeworlds/issues/2744
We should add back the ability for servers to change player names / clans. Reason being: Several mods still need it. More importantly, we should add a rcon command to allow admin / mod to change a ...
12:17
and the hack doesn't work for the client which name you change
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[quakenet] ChillerDragon BOT 2020-09-19 12:17:36Z
oh yea
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[quakenet] ChillerDragon BOT 2020-09-19 12:27:11Z
yo are there any plans on being more open about the graphics? Like tracking the source files on github and maybe a more permissive license?
12:28
And how does the license work exactly can i publish recreations of the mapres under CC0 or public domain or am i forced to use CC-BY-SA 3.0 ?
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we just need to use the hack for old clients, they cant change name but can receive name changes by getting a disconnect packet, then a connect packet with the new name
are you able to change name for local player as well
that hack can't change names for local players
Oy: not needed, those who cant change names dont need it
I strongly disagree with the last sentence. Right now I cannot show a infClass class name in clan tag but it was possible in 0.6.
12:32
Also I would like to rename offensively names players or add more info to a name to be shown in score table.
12:32
*named
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[quakenet] Dune BOT 2020-09-19 12:33:42Z
avoid discord marking btw, doesn't work
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It's not discord marking but absence of multiline in IRC I guess.
12:34
IRC still don't have it, right?
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[quakenet] Dune BOT 2020-09-19 12:34:34Z
the protocol didn't change since like 1999 so yeah :P
12:34
and yeah it's discord marking
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Citing with > was common from early 90'
12:35
It's not new. But I've got that about multiline
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[quakenet] Dune BOT 2020-09-19 12:35:23Z
use > then, not the discord feature :)
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I use >
12:35
Maybe discord is changing it to something different
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[quakenet] Dune BOT 2020-09-19 12:35:47Z
yes, hence the antislash ;)
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or a bridge
12:36
So it's a bridge issue then.
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[quakenet] ChillerDragon BOT 2020-09-19 12:37:11Z
for me it looks as weird in discord as it looks in irc
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We've digressed greatly
12:37
That's why I don't like to talk on IRC bridges, people tend to talk about protocol and what I am doing wrong and not focus on what I am telling them.
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[quakenet] ChillerDragon BOT 2020-09-19 12:38:05Z
^^
12:38
probably otherwise you would get no response at all seems like no one is here that has something to say about ur message
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No response at all is better for me than a conversation on formatting and then nothing else.
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[quakenet] ChillerDragon BOT 2020-09-19 12:39:08Z
Dune u know who is responsible for the gfx stuff?
12:39
Landil stil alive?
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[quakenet] Dune BOT 2020-09-19 12:39:35Z
no
12:39
we have a few artists sporadically active
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[quakenet] ChillerDragon BOT 2020-09-19 12:39:45Z
Zatline in charge?
12:39
who can i talk to about license and stuff
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[quakenet] Dune BOT 2020-09-19 12:40:00Z
he's in charge of some stuff yeah
12:40
probably non artists can answer license questions as well?
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[quakenet] ChillerDragon BOT 2020-09-19 12:40:26Z
k then ill just wait for a response here
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[quakenet] Dune BOT 2020-09-19 12:51:44Z
ChillerDragon: well for one lots of assets we don't have the source of anymore afaik, and some artists have been clear that they don't want to publish sources anyway
12:52
we had some arguments about this a year ago or so, and it was a conclusive no
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[quakenet] Oy BOT 2020-09-19 12:52:41Z
all 0.7 graphics are released under CC-BY-SA 3.0
12:52
that also applies to all derived work
12:53
a list of the authors is in the license file
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basically feel free to copy and modify, make sure to make the origin clear
12:55
(don't quote me on that)
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[quakenet] ChillerDragon BOT 2020-09-19 12:58:43Z
and inherit the license right?
12:59
So if i create teeworlds like art i am not allowed to use the CC0 license right?
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if you create a new asset in the teeworlds art style, no, if you base it apon an existing one with that license, yes
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[quakenet] ChillerDragon BOT 2020-09-19 12:59:45Z
A collection of free to use and edit images for other art work. No actual game skins. - TeeworldsDB/images
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if you create them from scratch they can be in CC0, but releasing them inside the vanilla repo might be a problem.
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[quakenet] ChillerDragon BOT 2020-09-19 12:59:57Z
if i created this from scratch is it new or based on tw?
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other than that you can use CC)
13:00
CC0*
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[quakenet] ChillerDragon BOT 2020-09-19 13:00:48Z
but if i create the same graphics from scratch isnt that basing on?
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[quakenet] Oy BOT 2020-09-19 13:00:48Z
If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
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there is a fuzzy line, if it's too close to an original you might run into problems
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[quakenet] Oy BOT 2020-09-19 13:01:05Z
if you draw it yourself you can use whatever you want
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[quakenet] ChillerDragon BOT 2020-09-19 13:01:12Z
even if it looks darn close?
13:01
sounds like a loophole to me
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well it you traced it then it is reproduce, which is the same as transform.
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[quakenet] ChillerDragon BOT 2020-09-19 13:01:53Z
well i guess ill just go with CC-BY-SA 3.0 to be safe
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[quakenet] Oy BOT 2020-09-19 13:02:05Z
grey zone, you need lawyers for that and y court :P
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so they can't look the same. but they can be in the same style
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[quakenet] ChillerDragon BOT 2020-09-19 13:02:07Z
i didnt trace but maybe i will in the futuzre
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@ChillerDragon do you know songs that have darn equal sounds in them? You can lookup some funny lawsuits
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[quakenet] ChillerDragon BOT 2020-09-19 13:02:36Z
omg thats why i want fokin CC0 to avoid legal shit
13:02
so that i can allow others to use my graphics and built upon them
13:03
but k CC-BY-SA 3.0 isnt too bad i just dont know how far it goes.
13:03
So if i upload tw gameplay to yt without crediting teeworlds artists i can get into legal trouble?
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gameplay overall is a grey area
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[quakenet] ChillerDragon BOT 2020-09-19 13:04:18Z
ok then a animation
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then yes i think
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[quakenet] Oy BOT 2020-09-19 13:04:28Z
initially Landil wanted non commercial, we went for CC-BY-SA 3.0, it's ok i think
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you can get in trouble if somebody really enforces it
13:04
but i doubt it
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[quakenet] ChillerDragon BOT 2020-09-19 13:05:14Z
doubt anyone would ever enforce but i would like to stay on the safe side also one the original author agree with
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better safe then sorry
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[quakenet] ChillerDragon BOT 2020-09-19 13:05:51Z
yes
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[quakenet] ChillerDragon BOT 2020-09-19 13:06:25Z
so CC-BY-SA 3.0 it is i like giving credits anyways it just forces everyone who uses my shit to do the same huh
13:06
so if one uses my recreations of tw graphics who has to be credited?
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a link to your github might cover all case if you have made your credit inside your repo
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[quakenet] ChillerDragon BOT 2020-09-19 13:07:45Z
oh true bcs crediting me also credits the upstream
13:07
🧠
13:08
one LICENSE file in the root might be sufficiant i guess
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sounds about right
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[quakenet] ChillerDragon BOT 2020-09-19 13:09:03Z
ill quote u on that @TsFreddie ur now officialy my lawyer lol
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well shit
13:09
but again, i don't think anyone would actually get you in trouble.
13:09
so i might be safe TM
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[quakenet] ChillerDragon BOT 2020-09-19 13:10:01Z
thanks lawyer
13:10
hope its ok if i dont pay u today
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well if you can help testing my PR that would be great
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[quakenet] ChillerDragon BOT 2020-09-19 13:11:09Z
the txt render?
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[quakenet] ChillerDragon BOT 2020-09-19 13:11:28Z
how to test
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download the artifact and play with it. that's it..
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[quakenet] ChillerDragon BOT 2020-09-19 13:11:52Z
k
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if something looks weird it is probably a bug. since it should looks identical to before
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[quakenet] ChillerDragon BOT 2020-09-19 13:13:48Z
13:16
github action wasn't screaming at me. let me check
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[quakenet] ChillerDragon BOT 2020-09-19 13:17:26Z
yea seems like the arch compiler is showing more warnings than github actions they bother me for a while now
13:18
im arch noob tho @heinrich5991 might have more clue
13:18
or Ryozuki nobo
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oh i get it, i used the wrong function
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[quakenet] ChillerDragon BOT 2020-09-19 13:18:51Z
cool does that mean i actually found something xd
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[quakenet] ChillerDragon BOT 2020-09-19 13:20:39Z
found something else
13:20
cant see first character i typed in chat
13:20
in the input field
13:21
boi i hope ur legal skills are as good as my testing skills
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this is weird. i can see the first character just fine.
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[quakenet] ChillerDragon BOT 2020-09-19 13:22:33Z
hmm
13:23
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nice second screen
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[quakenet] ChillerDragon BOT 2020-09-19 13:24:08Z
ikr xd
13:24
having not the same res is the worst
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[quakenet] ChillerDragon BOT 2020-09-19 13:24:52Z
weird
13:25
go send ur name pls
13:25
what os r u on?
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windows
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[quakenet] ChillerDragon BOT 2020-09-19 13:25:43Z
what is different that could cause the issue?
13:25
maybe someone else should test
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idk, what language are you using
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[quakenet] ChillerDragon BOT 2020-09-19 13:26:18Z
default
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and resolution
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[quakenet] ChillerDragon BOT 2020-09-19 13:26:27Z
like english
13:27
3840x2160
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返刃丸抵次
13:27
did you want this
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[quakenet] ChillerDragon BOT 2020-09-19 13:28:22Z
AHA
13:28
no u got it good catch
13:28
on my fullhd screen it works
13:28
so its a res issue
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what
13:29
i tested 4k it was fine. uhh
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[quakenet] ChillerDragon BOT 2020-09-19 13:29:34Z
maybe on windows idk
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sad emoji. someone else should test this
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[quakenet] ChillerDragon BOT 2020-09-19 13:31:28Z
i wish fixing res was easier in tw https://zillyhuhn.com/cs/.1600522215.png
13:31
i mostly have to dive in the settings.cfg
13:32
nvm i take it back
13:32
its actually pretty good
13:33
in 0.7 based u just have to press s for settings and it will remember gfx tab since u messed it up there then press u arrow as much as possible to set up highest supported res and f1 quit
13:33
very convienient actually
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in 0.7 ctrl+shift+q still exists
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boss key
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Why was it removed in ddnet? I use it all the time =\
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Ye, i also dont understand
13:55
I tried to run ddnet on a public machine at the institute, it ran with 4 fps, i tried to quit using mouse and via f1 quit, because the shortcut didnt exists anymore
13:56
f1 quit was also kinds hard, keys were taking twice or not at all xD
13:56
due to the hard laggs
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[quakenet] ChillerDragon BOT 2020-09-19 14:02:44Z
Oh yea f1 quit can be tricky on low speced machines also had that when running 4k on a raspberrypi xd
14:03
yea in 0.7 there is also esc and q to quit
14:03
but somehow i rly got used to f1 quit that became my main way of closing tw like normally not in some weird broken cases. Its probably a bad habit since it does not show a warning when there are unsaved maps in editor :/
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i still don't know what happened with you missing a character.
15:48
don't you hate bugs that you cant reproduce
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[quakenet] ChillerDragon BOT 2020-09-19 15:49:00Z
they are the best
15:49
if it works for u there is no need to fix :feelssmartman:
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[quakenet] Oy BOT 2020-09-19 16:13:52Z
do you press up to show the last input instead of typing everything again? probably related to that
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good idea, i can test that
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[quakenet] ChillerDragon BOT 2020-09-19 16:16:35Z
good catch oy
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oy, what do you think about the water/liquids issue?
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[quakenet] ChillerDragon BOT 2020-09-19 16:19:13Z
ah no i found a way to reproduce
16:19
@TsFreddie spam as many @'s as u can
16:19
to cause the bug
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"@"?
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[quakenet] ChillerDragon BOT 2020-09-19 16:19:48Z
or probably just a line wrap needed idk
16:19
so when i start client fresh all good
16:20
when i then send the message "@@@@@@@@@@@@@@@.." it breaks
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got it
16:20
i see
16:20
good catch. will fix.
16:26
oh hey it is not even my fault. it happens on master too
16:26
chat really need some rework, but yeah, i can fix that first.
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is this time of the year we rework chat :D
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do you guys rework that every year :/
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that's an exaggeration, but chat gets a lot of work. we also had a rework on 0.7 release
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i don't what to redesign it, but it could be cleaner.
16:40
one question, since you cant change weapon when chatting. what about using scroll wheel to scroll chat history.
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[quakenet] ChillerDragon BOT 2020-09-19 16:40:52Z
o.O
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or am i missing something.
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[quakenet] ChillerDragon BOT 2020-09-19 16:41:15Z
not bad actually I would research more on possible problems tho
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[quakenet] Oy BOT 2020-09-19 16:41:42Z
@Stiopa yeah, sounds like a good idea, but has to be designed good :)
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[quakenet] ChillerDragon BOT 2020-09-19 16:42:12Z
i mean chat blocks all binds so even custom scroll binds do not work
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isn't that how it works in games usually? when you're typing custom commands don't work too well
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[quakenet] ChillerDragon BOT 2020-09-19 16:43:19Z
?
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do you expect scroll wheel to select commands?
16:44
i think games usually bring up cursor during chat. so the chat part is actually just UI elements, and you can select text in history and everything.
16:46
(why am i suggesting design changes
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[quakenet] ChillerDragon BOT 2020-09-19 16:46:27Z
)
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i feel like if we already have scrollregion. we can use that and the new align feature in textrender to do some pretty good UX while not using as much code as before.
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> do you expect scroll wheel to select commands? I don't
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i didn't get what you mean by
when you're typing custom commands don't work too well
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Still looks ok. Just sega-like.
17:47
*sega megadrive
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[quakenet] ChillerDragon BOT 2020-09-19 23:58:15Z
)does some1 know who runs https://gitlab.com/teeworlds/teeworlds ?
Teeworlds unofficial repository mirror.
Exported 219 message(s)