we dont break compability if we add namehcnages*(edited)
10:44
we just need to use the hack for old clients, they cant change name but can receive name changes by getting a disconnect packet, then a connect packet with the new name
nah Dune new clients use a sane name change packet and all good. And for old clients there is a reconnect emulated so they can pick up the name change as well.
11:50
but yea hacky backwards compability in vanilla servers would be kinda meh
11:50
it currently still isnt too appealing to update to 0.7 :/
We should add back the ability for servers to change player names / clans. Reason being: Several mods still need it. More importantly, we should add a rcon command to allow admin / mod to change a ...
12:17
and the hack doesn't work for the client which name you change
we just need to use the hack for old clients, they cant change name but can receive name changes by getting a disconnect packet, then a connect packet with the new name
are you able to change name for local player as well
that hack can't change names for local players
Oy: not needed, those who cant change names dont need it
I strongly disagree with the last sentence. Right now I cannot show a infClass class name in clan tag but it was possible in 0.6.
12:32
Also I would like to rename offensively names players or add more info to a name to be shown in score table.
ChillerDragon: well for one lots of assets we don't have the source of anymore afaik, and some artists have been clear that they don't want to publish sources anyway
12:52
we had some arguments about this a year ago or so, and it was a conclusive no
in 0.7 based u just have to press s for settings and it will remember gfx tab since u messed it up there then press u arrow as much as possible to set up highest supported res and f1 quit
I tried to run ddnet on a public machine at the institute, it ran with 4 fps, i tried to quit using mouse and via f1 quit, because the shortcut didnt exists anymore
13:56
f1 quit was also kinds hard, keys were taking twice or not at all xD
Oh yea f1 quit can be tricky on low speced machines also had that when running 4k on a raspberrypi xd
14:03
yea in 0.7 there is also esc and q to quit
14:03
but somehow i rly got used to f1 quit that became my main way of closing tw like normally not in some weird broken cases. Its probably a bad habit since it does not show a warning when there are unsaved maps in editor :/
i feel like if we already have scrollregion. we can use that and the new align feature in textrender to do some pretty good UX while not using as much code as before.