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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-09-14 00:00:00Z and 2020-09-15 00:00:00Z
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yes but i don't understand anything :/
00:29
and how to create something that check what team me and the others players are
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bc i have a lua script that highlight tees and i want the other lua script auto highlight friend/enemies with checking team... some help ?
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I think ath should not be promoted here at all, as it's a cheat client.
👍 1
01:19
Lua will most likely not be the solution anyway. You will have to learn C++ and that will be a long way.
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01:20
And learning English before learning a programming language would help quite A LOT. (edited)
feelsamazingman 1
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current ath has no cheats, but previous versions can be used as cheat clients
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I think that a complexity involving lua to cpp bidirectional binding is exceeds that of doing anything in a C++ alone. (edited)
08:18
I've got rid of lua completely in my mod. It was used for maps configuration with some dynamic portions. I use yaml now for configuration and all dynamic things are in cpp code. Works like a charm. Even loading arrays from a lua to C++ was a non-trivial task prone to many errors. But no more. (edited)
08:22
Ah, you were talking about client-side lua. But it's the same, for the time you will spend to learn lua + it's integration API you could learn how things really works in C++ and that would be a better investment. C++ is not that hard and have arguably much more simpler syntax than lua. After you will finally learn embedded lua to some esoteric client you will get to its limitations soon. Then you will try to extend this lua and will find out that extending embedded lua interface is harder than writing what you want to do directly to C++ code. Also with embedded interpreter you will not get full picture on errors and debug process will be more of a trial and error. You cannot use GDB with lua, you cannot tell compiler to check typing or trivial errors for you. And most of errors you will encounter will be related to a lua to C++ interface. People rarely use lua in opensource C++ projects so you will be mostly alone in this. (edited)
08:28
But maybe ath has a great and friendly community, nice documentation and a lot of code examples? I doubt it. You are thinking about using lua only because you don't have sources for ath. But you have sources of teeworlds and you can do anything with it. (edited)
08:29
I think ath should not be promoted here at all, as it's a cheat client.
ath is an open secret. Telling people how lame it is is not a promoting I hope
(edited)
08:31
And learn English before learning a programming language would help quite A LOT.
Yes, and also finding someone actually talking your native language will also help. Because learning 2 languages (c++ and English) at the same time is hard. But I agree that without being able to read docs you could start asking all sorts of trivial programming things and that could annoy a person which would want to help you. Learning technical language is simpler than learning everyday language if you know programming.
(edited)
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@Deleted User u can still follow the principle of not promoting/discussing cheat clients here while understanding that most people are probably going to find out about them from other sources anyway imo
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It's like when you're not telling kids about drugs or sex and then they will try it anyway. Just they will not know anything about it. (edited)
08:53
I think that discussion about bad things (like closed-source precompiled client with hacks and probably with viruses/backdoors) is healthy and avoiding it is not. (edited)
08:54
All this ban/avoid talks culture is not mature and will never work. (edited)
08:55
It's just makes kids/people think you're not honest. Because you know something and don't want others to know and also to make an argument. (edited)
08:56
It still will be discussed just you will not be invited to that discussion and will not have a chance to say a word against it.
08:58
But that was not the matter I've discussed originally. My point was about to use open-sourced clients and avoid precompiled ones with lua.
𝓛𝓸𝓻𝓲𝔁𝓢𝓼2 joined the server. 2020-09-14 08:59:38Z
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I have not opened the client in ages, doesn't the current version have zoom stuff @gerdoe ? (edited)
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dk, just know that ath blocks "cheat" scripts
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thonk scripts for server sounds cool. not sure how i feel about client scripts
pepeShlyapa 1
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Well, the zoom stuff is part of the client itself, not some script.
10:52
freetype stroker seems much faster, and cleaner as well
10:53
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for comparison
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@Deleted User thanks for the help :D
15:21
but ive learned a bit the docs of ath, and i can do some nice things ! (no cheats but better experience)
Dccbubble joined the server. 2020-09-14 15:38:13Z
15:47
should the flag be more "in" the ground?
15:48
might be just me, but a floating flag is kinda weirdthonk
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I think there are already flag holders planned
15:49
that would be better
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that's a feature!
17:27
shouldn't this be opacity?
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opacity, transparency, what's the difference?
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i think opacity is how opaque it is, so the higher the less transparent.
17:38
transparency is the other way around, the higher the more transparent
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Heh, yep opacity would make more sense there
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we can flip the numbers if we don't want to break all the translations tee_thinking
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The man with the solutions
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Freddie the Nitpicker
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I've been out the loop for a while. Is there really over 1k players right now or is the 0.7 server browser somehow showing 0.6 servers too?
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ddnet released on steam, they were on the front page of steam for a few days (hence the new players) (edited)
18:19
and yes, they made a cross version compatibility layer.
18:20
so in someway it is showing 0.6 servers, but you can play in them just fine
18:20
thonk
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opacity is the opposite of transparency :D (100% opacity is 0% transparency) (edited)
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I am too poor to react to this with some cool reaction :'/ (edited)
18:35
always fits
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@TsFreddie yeah it should be opacity
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last comment on january
19:12
so many inactive issues
19:12
😔
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back when I was working on it, I found it to be very time consuming, and the benefit is small enough that it makes more sense to work on other issues instead
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I am just placing flags by precise world coordinates in my mod instead of tile coords.
20:27
Also why don't just shift flag position down if that's a problem?
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cause it will get confused with "dropped" status
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I've never noticed the difference. You have good eyes.
20:28
Also it's clear when flag is dropped: 1. Its not on base 2. Flashing UI element
20:29
And I've played CTF for years.
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and sound effect
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but how do you know when someone dropped the flag right above the base and get your free point
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