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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-09-12 00:00:00Z and 2020-09-13 00:00:00Z
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[quakenet] fablt BOT 2020-09-12 14:18:11Z
Hi, I'm planning to host a game session with friends where we switch maps about every 15 minutes
14:18
As I understood, I have to run a server myself for this. Is this correct?
14:23
If so, is there a map selector where I can preview the maps before I switch? The only way I found so far is the change_map command where I have to know the available map names and can't preview them
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As far as I am aware, there exists no specific "map viewer" created for the sole purpose of previewing maps ingame. However, you can open the map editor using ctrl-shift-e and load the specific maps in it to check them out prior to map change. All of the default maps should be there available
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[quakenet] fablt BOT 2020-09-12 14:47:13Z
bridge: Good to know, thanks
14:48
And is it right that I have to run a server myself? Or would it be possible to find and empty running server and switch through the maps there?
14:48
*an empty
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[quakenet] Dune BOT 2020-09-12 15:02:21Z
fablt: I believe you can list map with some command
15:02
"maps" maybe
15:02
if you can't, we should add that :p
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[quakenet] fablt BOT 2020-09-12 15:03:31Z
Dune: I think I tried typing "maps" and seeing if there was a completion, but there wasn't
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[quakenet] Dune BOT 2020-09-12 15:03:36Z
ah, welp
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[quakenet] fablt BOT 2020-09-12 15:04:44Z
The hint with the map editor is fine for me for the moment, but being able to list maps would be nice indeed
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[quakenet] Dune BOT 2020-09-12 15:05:17Z
standard maps are all dmX ctfX
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[quakenet] fablt BOT 2020-09-12 15:05:44Z
I just found the "ec_" server settings. What does external console mean?
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[quakenet] Dune BOT 2020-09-12 15:05:50Z
if you want to switch maps every 15min you need to set sv_maprotation and sv_timelimit 15
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[quakenet] fablt BOT 2020-09-12 15:05:57Z
Ah nice
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[quakenet] Dune BOT 2020-09-12 15:06:01Z
ec_ is rcon except you access it without opening the game at all
15:06
hence "external"
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[quakenet] fablt BOT 2020-09-12 15:06:59Z
So I can be in another game but still access the console of my server? Or is it accessible from the terminal?
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[quakenet] Dune BOT 2020-09-12 15:09:42Z
no, external console is from outside of Teeworlds
15:10
you don't need to use it unless you specifically want the convenience of managing your server without oepning the game
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[quakenet] fablt BOT 2020-09-12 15:11:22Z
I see, all right. Just out of curiosity: how do you connect to it? SSH?
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[quakenet] Dune BOT 2020-09-12 15:11:50Z
uuh almost never used it, not SSH iirc
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[quakenet] fablt BOT 2020-09-12 15:19:23Z
OK, never mind then
15:19
I just started a server locally to test the "maps" command
15:19
It indeed doesn't exist
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[quakenet] Dune BOT 2020-09-12 15:20:01Z
oh don't, it doesn't exist
15:20
yeah
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[quakenet] fablt BOT 2020-09-12 15:20:16Z
But I was suprised that someone joined the server!
15:20
How come? I thought I first have to configure port forwarding etc.
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[quakenet] Dune BOT 2020-09-12 15:20:43Z
you do
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[quakenet] fablt BOT 2020-09-12 15:21:12Z
Huh. So I have to check if I configured my router in the past
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[quakenet] Dune BOT 2020-09-12 15:21:36Z
or you joined the wrong server
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[quakenet] fablt BOT 2020-09-12 15:22:19Z
I could call change_map, so it must've been mine, I though
15:22
+t
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[quakenet] Dune BOT 2020-09-12 15:22:46Z
oh, well if rcon works yeah :D
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[quakenet] fablt BOT 2020-09-12 15:22:59Z
And I can see the player joining in the terminal output of the server
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[quakenet] Dune BOT 2020-09-12 15:23:50Z
yeah so your ports are open
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[quakenet] fablt BOT 2020-09-12 15:24:45Z
I'm just checking, I'm really curious now. That was quite a surprise :D
15:26
Indeed TCP port 5500 is being forwarded. But I ran the server without configuration file and I thought the default port is 8000something?
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8303 is the default port
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[quakenet] fablt BOT 2020-09-12 15:32:52Z
That's unexpected then. I have only one rule added in the port forwarding section and it says "<my local IPv4>, TCP, port 5500-5500"
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[quakenet] Dune BOT 2020-09-12 15:46:23Z
weird
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[quakenet] fablt BOT 2020-09-12 15:47:26Z
I'm trying with a configuration file now where I explicitly set a port other than 5500
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econ uses telnet fot communication. a client like putty should work.
15:53
for
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[quakenet] fablt BOT 2020-09-12 15:56:15Z
Ah, thanks!
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[quakenet] fablt BOT 2020-09-12 16:06:19Z
Hm, now I started with a very small server configuration file with "sv_port 8333" and it doesn't even show up in the "Local" tab
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"please join to test if the server ca"? is that the one you hosted?
16:09
Just asking, since it has the "8333" port :p
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[quakenet] Dune BOT 2020-09-12 16:12:34Z
the Local tab only shows servers with ports close to the default port
16:12
8333 probably doesn't qualify
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8303-8310 IIRC
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[quakenet] Dune BOT 2020-09-12 16:12:48Z
we should fix the UI somehow to indicate this
16:12
don't you think @hein
16:12
heinrich5991?
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hm not sure where to add it
16:13
in the LAN UI?
16:13
mentioning that we only scan ports 8303 to 8310?
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[quakenet] fablt BOT 2020-09-12 16:14:40Z
That's the one!
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[quakenet] Dune BOT 2020-09-12 16:15:44Z
yeah
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[quakenet] fablt BOT 2020-09-12 16:17:13Z
But I can't find it in the Global tab even
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[quakenet] heinrich5991 BOT 2020-09-12 16:18:07Z
fablt: your own server usually doesn't appear in the global tab
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[quakenet] fablt BOT 2020-09-12 16:18:23Z
Ah, I see
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[quakenet] heinrich5991 BOT 2020-09-12 16:18:27Z
it appears for others there if you don't get the "please activate port forwarding" message
16:18
if you tell me your IP, I can also check it
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[quakenet] fablt BOT 2020-09-12 16:19:27Z
I'm checking it
16:19
89.14.145.20
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[quakenet] heinrich5991 BOT 2020-09-12 16:20:12Z
I'm online
16:20
on port 8333
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[quakenet] fablt BOT 2020-09-12 16:21:20Z
Right, I can see it in the logs
16:21
How can I join then? Via local IP?
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[quakenet] heinrich5991 BOT 2020-09-12 16:22:15Z
either change the port to something between 8303 to 8310, or just enter "localhost:8333" in the address field
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[quakenet] Dune BOT 2020-09-12 16:27:43Z
I see this confusion regularly, so I think we should print some sort of warning if the player browses the LAN tab and finds zero servers there.
16:28
"list available maps" is https://github.com/teeworlds/teeworlds/issues/1972 actually
show available maps in the console (similar to commands) increase possible map name length (current 32), more flexible use of the memory improve removing a map list entry for the client (currently ...
16:28
thanks to Learath2's PR, you should be able to see the maps you can use using autocompletion from sv_map, fablt
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[quakenet] fablt BOT 2020-09-12 16:33:40Z
Nice, thanks!
16:35
Heinrich has clarified why it works without port forwarding, it's UDP
16:36
Now I just have to find a good configuration, then I can test if a server on my laptop can handle 16 players
16:36
What's the difference between sv_max_clients and sv_player_slots?
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sv_max_clients is the proper amount of clients allowed in your server, and sv_player_slots is the amount of slots for clients that are playing. 4 player_slots and 16 max_clients would amount to 4 players and 12 spectators
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[quakenet] fablt BOT 2020-09-12 16:44:28Z
I see, thanks! I've been looking at that page and set both to 16, but wanted to be sure I understood correctly
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[quakenet] fablt BOT 2020-09-12 17:06:12Z
Do the map names and game types have to match? E.g. can I play CTF on dm3?
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you can, but dm3 has no flags
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ctf on dm3 is meaningless, there are no flags
17:09
you can play dm on ctf maps though
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[quakenet] fablt BOT 2020-09-12 17:13:39Z
OK, good to know, I'll have to pick the right maps for CTF then
17:19
Last question :)
17:20
I tried to add a vote to change the game type with "sv_gametype ctf" but that didn't seem to work
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need to reload after that
17:20
type reload
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[quakenet] fablt BOT 2020-09-12 17:21:31Z
I see. I did that when I typed sv_gametype directly, but I thought after a vote it happens directly
17:21
Thanks
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can add it into the vote
17:22
"sv_gametype ctf; reload"
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[quakenet] fablt BOT 2020-09-12 17:22:23Z
Command separation with semicolons, noted
17:23
So I could probably also put a batch of commands in a file and call "exec file" then, right?
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yes
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[quakenet] fablt BOT 2020-09-12 17:23:48Z
Perfect
17:26
Thanks a lot, all of you! I'm usually hesitant to join IRC channels because in my previous experience people either didn't reply for several days or they didn't provide helpful answers. The experience in this channel was nothing like that :)
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[quakenet] heinrich5991 BOT 2020-09-12 17:30:04Z
you found a good time
17:30
we're not online 24/7 to answer questions ^^
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[quakenet] fablt BOT 2020-09-12 17:33:41Z
Haha, yeah, I didn't expect that :D But it's still not that usual that people reply competently to all the questions in a friendly way
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no problem! I hope you and your friends have a great time playing! Especially with the variety in maps one can make and of mods that one can play!
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[quakenet] fablt BOT 2020-09-12 17:34:28Z
I had tried to find the information in the forum, but the search didn't really return useful results
17:34
Thanks, I feel so much better prepared now. I think it'll be great fun!
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Out of curiosity, how many people will be playing?
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[quakenet] fablt BOT 2020-09-12 17:36:23Z
I have seen the number 16 on the website, so I provided this as the maximum number of participants
17:36
But seeing that the defaults are lower, I might go with a lower number
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I believe 16 is the max ingame playerbase, but you can have extra 48 spectating
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[quakenet] fablt BOT 2020-09-12 17:38:15Z
Also I'm not sure yet if my connection and my laptop will make it with 16
17:38
Good to know!
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Only time will tell I suppose. Good luck! I hope teeworlds proves to be a great experience. I, for one, am still having fun after few years. But I did burn out a few times. If you are looking for non-vanilla maps to spice up your game, I recommend the Maps section on the forums, it's got some interesting maps
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[quakenet] fablt BOT 2020-09-12 17:43:35Z
Thanks! I've actually played some years ago and am picking it up again to keep in touch with people despite Corona
17:45
I might even contribute to the code, seeing that this game is still in active development after all that time :) I'll see if I find time for this now and then
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any potato can stay with open teeworlds server with 16 player on
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[quakenet] fablt BOT 2020-09-12 18:28:18Z
Good news for my potato!
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[quakenet] Dune BOT 2020-09-12 19:04:19Z
sounds cool, nothing to keep in touch with friends than spamming grenades on them
19:04
like*
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Robyt3 is amazing
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I can only agree with that statement. I am in awe with how many issues the guy is fixing and how much he is contributing
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