well if u want to change it back
just add
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
in the init function for opengl or sdl(somewhere, where it calls opengl functions)
A mega PR regarding Textrender
This PR does three things:
Refactoring text.cpp
Reduce stutter when rendering glyphs
Add multi-font fallback support as well as regional variant switching
Notable c...
09:10
Anyone want to review and maybe stress test it a little bit?(edited)
So there's been a lot of fuss about being unable to filter out specific gametypes since a lot of 0.6 servers have bridged into 0.7.
The issue is fixed thanks to @Robyt3's https://github.com/teeworlds/teeworlds/pull/2622
I have no problem with the way it is displayed in the server browser, but the selection looks tedious.
Would you want to have a popout screen similar to country selection that automatically lists (all) server gametypes?
Ugly mockup where stuff isn't aligned:
![image](h...