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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-09-03 00:00:00Z and 2020-09-04 00:00:00Z
00:18
00:19
I have not idea what is happening
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bruh
01:14
01:14
I'm fucking blind
01:17
nvm fixing that doesn't work
01:49
Seems to be fine now
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Sorry for the spam. I should go to sleep now
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i dunno how you fixed it, but the proper fix is adding unpack align of 1 in backend_sdl.cpp
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I just made all glyphs to have a width of multiple of 4
06:56
EeveeShy
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xd
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wasted 0-3 pixels per glyphs i guess
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well if u want to change it back just add glPixelStorei(GL_UNPACK_ALIGNMENT, 1); in the init function for opengl or sdl(somewhere, where it calls opengl functions)
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I'll try that
07:00
07:00
screenshot does this
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yeah
07:00
but we use unpack alignment xd
07:00
I'm blind
07:05
hey it worked
07:05
watermeron
07:08
07:08
quite a difference a few pixels made (edited)
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nice
07:20
r u usin a 2048 texture?
08:13
is not likely to keep a copy of the texture in vanilla. I'm trying to avoid texture resizing all together
08:13
I'm thinking partitioning the texture into multiple pages, and when it is full, drop the page with the least glyphs currently showing. (edited)
08:15
08:15
Something like this
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A mega PR regarding Textrender This PR does three things: Refactoring text.cpp Reduce stutter when rendering glyphs Add multi-font fallback support as well as regional variant switching Notable c...
09:10
Anyone want to review and maybe stress test it a little bit? (edited)
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So there's been a lot of fuss about being unable to filter out specific gametypes since a lot of 0.6 servers have bridged into 0.7. The issue is fixed thanks to @Robyt3's https://github.com/teeworlds/teeworlds/pull/2622 I have no problem with the way it is displayed in the server browser, but the selection looks tedious. Would you want to have a popout screen similar to country selection that automatically lists (all) server gametypes? Ugly mockup where stuff isn't aligned: ![image](h...
Exported 38 message(s)