





bool HasSecurityToken(int ClientID) const { return m_aSlots[ClientID].m_Connection.SecurityToken() != NET_SECURITY_TOKEN_UNSUPPORTED; }


i in this case) has a security token























if (!pPlayer)
return;










Console()->Register("setzomb", "i[id]", CFGFLAG_SERVER, ConInfect, this, "Infect someone by id");





















thisthis is of type CServer, because this is where it gets called


















