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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-08-17 00:00:00Z and 2020-08-18 00:00:00Z
Sonny joined the server. 2020-08-17 00:40:07Z
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does anyone have any tips to get better at hooking people?
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play block/gores
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Be a defender in CTF, turn dyn camera on to get extra time to get ready.
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Dyn cam FeelsCross
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There is 8000 unique players daily on teeworlds. But none are coming in my mod and even CTF has only one populated server.
12:57
Could anyone add a chart here https://status.tw/charts/
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
12:58
Similar to existing one on versions but to show most popular game types.
12:58
I just want to know where are those 8000 players.
12:58
Is it 99% DDrace?
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ddos xd
12:59
guess 90% is block
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DDoS doesn't prevent 8000 ppl from playing (edited)
12:59
so it is not an answer to anything
12:59
it's just a convenient seems-to-be-universal answer (edited)
12:59
too universal to be useful
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the share of ddrace-like mods only seems to be growing yeah
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It's sad that we don't get new mods
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I could start to recreate battlefield mod, but I don't think it will end up anything different from infClass (edited)
13:09
I mean no players problem
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@Learath2 people don't play them
13:14
there were more active mods in 0.7 in the past
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there were more active mods in 0.6 in the past aswell
13:15
it seems people just converge towards a couple mods
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it only seems to happen with ddrace stuff
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does anyone have an idea how to count pps serverside?
13:35
When there are too many serverinfo requests I want to not send the playerlist, so the traffic stays low, for 0.6 gie3/fstd attacks
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@fokkonaut ddnet implements that, you can steal it
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it does not send the playerlist or does it completely stop sending serverinfo?
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Actually we only consider serverinfo per second, not pps, pps you'd need to count in lower level networking
13:36
doesn't send playerlist
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Really? :D
13:36
where/how?
13:37
does ddnet have any other security fixes? remember, I only support ddnet based clients for the tokens, so i dont have to care about 0.6 Vanilla for example
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We cache the serverinfo aggressively, we have tokens
13:41
We use recvmmsg to decrease the time spent in the kernel under heavy traffic
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i do have tokens too
13:42
so i think after i applied the serverlist patch i have a decent base now
13:43
do you know when the commit was done @Learath2 ?
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any docs on tokens?
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don't think so. as always 😄
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14:01
there are several (incompatible) token implementations: ddnet, 0.7 and 0.6.5 also has one as far as i remember
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@Learath2 should i also dont send clients for 0.7 serverinfo?
14:05
or cant this flood happen for 0.7?
14:10
ah, lol. i cant even do this for 0.7, 0.7 drops the info if the amount of received clients doenst match the num clients
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@fokkonaut on 0.7, the flood can only come from real IP addresses
14:13
you could ratelimit per IP address there
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github.com/jxsl13/twapi/browser
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15:05
browser tokens, maybe helps
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probably /tree/ between twapi and browser
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the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
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the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
AdventureSimon 👁👄👁 joined the server. 2020-08-17 15:55:30Z
20:01
Summary Prevents ip spoofing of (hopefully) any kind: master server attack (see mailinglist) server flood attack session hijacking faking server info Protocol change The new network protocol head...
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Thanks a lot
20:02
wow, it even has a description. Nice 😄
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🤔 I do expect a long text @redix
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I'd like to have some opinions on server-side stats. Some options: 1) only initialize the statboard values with info from the server once you enter a game 2) statboard + additional stats after each match. For example there could be a new stats tab in the ingame menu where you can scoll through the last matches. For each match it shows the info from statboard + some additional things like max speed, avg speed and per weapon stats (damage done, damage taken, accuracy, ...) 3) beside the matches thing from 2) the server can also register custom stats like weekly stats, per gametype stats, ... or even leaderboards. that could for example replace the /top5 and /rank calls in race gametypes in my opinion 1) would be a bit boring, 2) might be a good amount of stats, 3) could be a bit overkill but would give mods some cool possibilities :D i'm also open for completely different proposals 🙂
20:22
nah not extremely long 😄
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Exported 61 message(s)