does ddnet have any other security fixes? remember, I only support ddnet based clients for the tokens, so i dont have to care about 0.6 Vanilla for example
the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
Summary
Prevents ip spoofing of (hopefully) any kind:
master server attack (see mailinglist)
server flood attack
session hijacking
faking server info
Protocol change
The new network protocol head...
I'd like to have some opinions on server-side stats. Some options:
1) only initialize the statboard values with info from the server once you enter a game
2) statboard + additional stats after each match. For example there could be a new stats tab in the ingame menu where you can scoll through the last matches. For each match it shows the info from statboard + some additional things like max speed, avg speed and per weapon stats (damage done, damage taken, accuracy, ...)
3) beside the matches thing from 2) the server can also register custom stats like weekly stats, per gametype stats, ... or even leaderboards. that could for example replace the /top5 and /rank calls in race gametypes
in my opinion 1) would be a bit boring, 2) might be a good amount of stats, 3) could be a bit overkill but would give mods some cool possibilities :D
i'm also open for completely different proposals