in vanilla maybe but there are uses for it. I have a class in my game that can mimic other players skin
14:03
but his eyes remains red so other players have a chance to know that it's a mimic cause his eyes are odd colored(edited)
14:03
if it would be as you say there would be no way I could implement that new class and add a game value to a mod(edited)
14:10
1
14:15
I'd like that there would be just simple wysiwyg type that just bypasses all complex validating on the client at all
14:17
Right now I have this in my code just to make eyes color stable (though I don't even change them, I change the body)
14:17
14:17
It was hard to find those int values and names which worked(edited)
14:17
it was a frustrating trial and error quest
14:19
I am not blaming anybody ofc game was not designed to support mods. But I would greatly appreciate if somebody could just make something like "colorable-bypass" so server could just send eyes part without a need of modifying eyes color code value or to track body color to know when it should do that.(edited)
14:23
and yes, those two int magic numbers are representing the very same color to bypass the validating system(edited)
14:24
PLEASE leave me ability to do that this way and do not please enforce this:
Eyes shouldn't be custom colorable, they should come with one color and stick to it