Commit
https://github.com/teeworlds/teeworlds/commit/293209e7227c81e92b99c89890ebfdc264374a4a limited the snap item types to 64, which is not really necessary since
CSnapshotDelta
can embed the size for items that are not included in
m_aItemSizes
.
Several mods and custom clients actually use snap items types way higher than 64 to not collide with vanilla snap items.
When receiving a snapshot with such an item, only the unknown item should be invalidated. Right now the client just fail...