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Between 2020-08-02 00:00:00Z and 2020-08-03 00:00:00Z
Learath2
2020-08-02 16:48:01Z
That weak hook pr wasnt even completely correct
16:49
And there goes a hundreds of hours of work we all put into getting our bridge servers working, now we'll have broken prediction
[quakenet] Oy
BOT
2020-08-02 17:13:54Z
prediction was already broken
Assa
2020-08-02 17:28:51Z
predicting something while looking smooth is extremly hard
[quakenet] ChillerDragon
BOT
2020-08-02 17:43:28Z
meh imo weak hook was a good feature :/ any chance we can revert that before next release?
redix
2020-08-02 17:43:50Z
The difference between strong and weak hook seems to be the small that the misprediction isn't really noticable. As Oy already said, the client always used a different order than the server
[quakenet] ChillerDragon
BOT
2020-08-02 17:44:03Z
its big enough to break maps tho
Learath2
2020-08-02 17:44:25Z
Not the kind of maps vanilla would care about not breaking though
redix
2020-08-02 17:44:30Z
Just revert the commit in ddrace?
[quakenet] ChillerDragon
BOT
2020-08-02 17:44:36Z
meh
ShootXen
2020-08-02 17:44:49Z
oy = vanilla
[quakenet] ChillerDragon
BOT
2020-08-02 17:44:56Z
not very consistent would be nice if ddrace had same physics as vanilla
Learath2
2020-08-02 17:45:01Z
Anyway, the commit is not even completely correct
redix
2020-08-02 17:45:43Z
In vanilla nobody even noticed differnt hook strengths over many years.
[quakenet] ChillerDragon
BOT
2020-08-02 17:46:01Z
so why fix it?
Learath2
2020-08-02 17:46:07Z
You'd need to first sum up all the velocity changes in the tick, then post tick go over and do the add
17:46
Currently this just makes weak hook a little less weak hook
Exported 17 message(s)