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discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-07-27 00:00:00Z and 2020-07-28 00:00:00Z
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that was an idea i've already discussed about a long time ago, being able to download contents, and even could add more stuff, like a modded server that could support some modded weapons than the default one
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i don't think i have it anymore.bigflush
03:55
@gerdoe
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too bad
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OMG, seems that bf2 mod will finally have actual vehicles instead of schematic and laggy ones built from lasers
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i dont think so
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even a tee-sized custom PNG would be a huge step forward (edited)
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Was there a change of master servers or why weren't my servers finding them (0.7)? (edited)
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I think fokko had that problem as well at some point.
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I once had the problem with gcc but solved it by using clang
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so weird
12:01
@Learath2 maybe different compiler options can fix it
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What compiler (+version) are you using? No matter how hard I tried... I could not reproduce it
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did u try it with F-DDrace?
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I only tried with ddnet 7 I think. I'll try again with your code
12:27
I should maybe try with a new gcc version. Used 4.9 last time
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just try to connectdummy <amount> some dummies, like 60-80 (can increase sv_max_clients to 128), then use the status command
12:38
or: increase the MAX_RCONCMD_TOSEND or whatever in engine/server/server.h to 16 again, then a simple rcon login should be enough to get the error
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I used between 40 and 50 clients, forced full snapshots, increased MAX_RCONCMD_TOSEND and simulated packet loss, but at least with ddnet7 everything was fine =\
13:18
+ high bandwidth. Was between 0.5 and 1 Mbit/s bandwidth per client
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@fokkonaut I tried with your mod. 60 clients in stress mode, MAX_RCONCMD_SEND=16 and sv_high_bandwidth 1 but everything is still fine I'll try again with a new gcc version later
19:51
really weird
19:51
no idea tbh
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