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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-06-26 00:00:00Z and 2020-06-27 00:00:00Z
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the snapitem PlayerInfoRace has the field m_RaceStartTick. When it changes from -1 to a valid tick the race starts, when it turns -1 again the race ends. When you cross the finish line the client receives the netmessage Sv_RaceFinish, which contains the time damn no... the race starts when the snapshot contains a PlayerInfoRace item and the previous didn't. I used the wrong type for m_RaceStartTick =\
So what I'm getting from this, is that the race beginning is only decided by a snap containing m_RaceStartTick and the previous one not?
15:35
@redix
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right... is there a place I can make something happen during the transition from no m_RaceStartTick snap to a snap containing one?
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I didn't add a netmessages for this because snaps and messages are not synced. A netmessage might arrive to late so demo recording could miss some ticks
15:39
OnNewSnapshot is a good starting point
15:39
What are you doing? :D
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trying to familiarize myself with objective c++ by attempting to do the last checkbox
15:41
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Okay. That's some work if you are just starting
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probably ^^
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You need to find a way how to manage the demo files. Like only saving the X best demos per map
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currently I am trying to do the most basic which is starting the recording :p
15:46
The 0.6 client pack supported this. Actually I think the code is too ugly to merge =\
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did you work on it?
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Yeah. Sushi and me
15:55
It depended on client side start and finish line checking and used some hacky filename parsing
15:57
CFileCollection could be extended for managing the race demos
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HOW I CALL AN ADM ??
19:32
PLS
19:32
HAVE TREE GUYS ABUSING
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there are no global admins, only server admins
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Hello, can someone tell me how to allow dummy connecting on vanilla server
19:58
sv_max_clients_per_ip 2
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lmao, i know that, but ddnet client just gets glitchy
19:59
doesnt matter how much max clients per ip
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hm, same
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what same?
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same glitch 😆
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yeah, ddnet have on their vanilla servers fixed that
20:48
but on master vanilla 0.6.5 is bug
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well, now with 0.7 alternative it's better to work on 0.7
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yeah, 0.7 has no problem with that
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lmao, no way moving all code from 0.6 to 0.7
21:02
its better to open protocol for 0.7 too from 0.6
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I wouldn't let 0.6 protocol being mixed with 0.7 just for the reason that some kind of attacks has been fixed on 0.7
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how much have u added?
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no sense make 0.6 mods for now xd
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0.6 protocol is vulnerable and that was the main motive behind the 0.7 release
21:27
we just need a fast 0.8 release...!
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cause I like progress
21:33
and yes, definitely me liking progress = we, the community, needing 0.8 release 😄
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i don't see what warrants for a protocol break
21:34
you can make progress without a major release
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yeah but major release usually means more of the cool things rather than bugfixes 😄
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that's because 0.7 took what, 6 years?
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yeah... quite a bit... :p
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would like to add cool stuff to game with my pr
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what is your cool stuff?
21:37
I like cool stuff
21:38
unfortunately, cool is subjective and it may so happen that your cool stuff may not be as cool for me as it is to you
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do you know quake's afterdeath event?
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not really, what is it?
21:38
(are we talking event in code terms, or literally an event)
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like dropping active weapon with ammo
21:39
you want to add tees dropping weapons with ammo on death?
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interesting
21:39
I wonder how that would be received
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with creating cpickup on someone's death
21:40
on death we will check his active weapon and his ammo on it
21:41
those vsriables we will send with another constructor of cpickup
21:41
and will do stuff in cpickup's tick
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sounds like a pretty big gameplay change :p
21:42
I will have to change to hammer real quick before dying
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or last active weapon if we had pistol or hammer as active xd
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it's unlikely any gameplay-changing pr will go through without an accepted issue
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sounds like a large gameplay change 😝
21:46
by the way,
21:47
is there an issue about a "news, message of the day, event"-esque box located somewhere in the menus?
21:47
would that be #2156?
21:48
it would allow to inform non-steam players about updates, possibly announce tournaments chartered by the developers, and generally deliver messages
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there is already an issue like that
21:50
Hey, it would be awesome if there a Updater & News in teeworlds. There are many players who still play with 0.7.3 and they are outdated. Updater & News are nice in ddnet, so why not...
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fantastic
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doesn't mean it'll be done
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of course; but it is still great to know that there indeed exists one
21:55
if it would be marked for being done, it would probably be in some kind of milestone :p
21:56
there is a linked issue about version fix, so I suppose that if it were to be implemented, that one has to be solved first
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maybe put in news several categories, hm
22:05
like devlog, community news, updates
22:06
and it all parsed from official site
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and events. don't forget about events. 🙂
22:10
weekly developer logs/diaries? 😝
👍 2
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#1199 was with 0.7.0 milestone
Exported 94 message(s)