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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-06-20 00:00:00Z and 2020-06-21 00:00:00Z
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justabutterflier 2020-06-20 00:02:12Z
dune...(
00:08
the problem is that with bam folder "generated" creates in the folder server but when you compile through cmake it's going to out/build/etc
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I think both bam and cmake write files in build/src/generated
00:11
though the build directory will be different depending on where you configured cmake (bam will be build/arch/debug)
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when you open teeworlds in an IDE with cmake support, it should be able to see the generated sources
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@justabutterflier Isn't it easier to use cmake for generation workspace? I don't understand your structure. I know that you generate Cmake. But you don't use the generated area (edited)
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did 0.7 change how envelopes are saved?
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also whats the new number in the image items?
11:12
i cant find any extension of the CMapItemImage in src/game/mapitems.h
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@Patiga 0.7 supports bezier curves for envelopes, but I think the new format is just used when the map really contains bezier curves
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can you point me to where i can find that addition to the format in the source?
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
11:23
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
11:24
the m_Format field was added so the client can handle 24 bit RGB textures
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thanks :)
11:31
ah, did some mistakes while adding a worktree for 0.7, now there are changes in mapitems.h
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I didn't expect this to be enough of an issue to open an issue xd
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@Dune do you happen to know in what unit the times are supposed to be sent?
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I don't remember, no
14:19
@redix wrote it
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milliseconds
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That's why our times all look so short 😄
14:23
@redix why is it milliseconds ingame and seconds in the serverinfo?
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one reason was that there is just not enough space in the servrebrowser to show the long times
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could be fixed when we fix the 64 player thing
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and the value would be too high for clients that don't support times in the serverbrowser
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I see, makes sense
14:30
Next Q: What changed with embedded images that they all need to be one size now?
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in theory it should be enough if width and height are divisible by 16
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is that what could be accepted or what is accepted?
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that would work but maybe something in the implementation requires 1024*1024
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What was the change that started to require this? if you remember that is
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3d textures. you need to copy the tiles into the 256 layers
❔ 1
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unfortunately that is something that cannot be changed in a minor version
Exported 38 message(s)