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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-06-16 00:00:00Z and 2020-06-17 00:00:00Z
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justabutterflier 2020-06-16 00:29:40Z
hey
00:29
can someone help me with cmakeerror
00:29
00:29
i have wavpack.h
00:30
but he say C:\Users\cen940k\source\repos\cen94ok\xpanic\build\CMakeFiles\CMakeTmp\CheckSymbolExists.c(2): fatal error C1083: Не удается открыть файл включение: wavpack.h: No such file or directory,
00:30
Не удаётся открыть файл включение is the same as could not open the include file
00:31
@Assa maybe you know
00:31
may i ask you
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Why was the channel volume control float Vol removed in CSounds:: Play, CSounds::PlayAt? Were there any mistakes? or removed it earlier because of no need? https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/sounds.cpp#L161 (edited)
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@Deleted User looking at matricks' commit 12 years ago, this parameter was never used
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12 years... so long. lol
16:05
also, pitching an idea: have server broadcast team scores so that they can be viewed in the server browser
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sounds good to me
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Please let's not do that until we have a nice long chat about the serverinfo protocol
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it's currently broken for too many players btw
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Currently it doesn't fit all 64 clients, so it needs at least some chunking. While at it we should probably leave space for extensions
17:12
Maybe adopt @heinrich5991's version with or without everything being strings
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then have a nice long chat about the serverinfo protocol 😄
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Well I'm not the one merging it so it's Oy that should be around for that chat
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Oy is pretty merge-happy nowadays, especially when you fix a bug
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Well yes but this would be a rather large change and could involve backwards compatibility code
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I don't see any other way
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Well then it'll have to be a bit snuck in the request somewhere to indicate that this client can read new serverinfo messages that wouldnt break the request for old servers and another bit snuck in the response to indicate that this is a new serverinfo message
17:51
Both the client and the server will need compatibility code to support the old response and the old request respectively
17:53
I'd use heinrich's format, but not sure if we want the replies to only contain strings or packed ints too
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server info messages are a bit performance critical aren't they
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Yes but now they cost quite a bit to request with the large size of the token message
17:57
Ratelimited with a token I doubt the str formats would ever be a critical overhead
17:58
Atleast they dont show up on our profiles, albeit we cache very aggressively now
17:59
But on the other hand, the packed ints do indeed perform better, I think @heinrich5991's intention was interoperability
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interesting arumbaThink
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so it's not worth the effort to pack the ints
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or convert ints to chars
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