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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-06-14 00:00:00Z and 2020-06-15 00:00:00Z
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The UI translates the mouse movement by a ratio of m_pConfig->m_UiMousesens/float(m_pConfig->m_InpMousesens). This makes the menus completely unuseable with a joystick. Nudging the joystick to any direction beyond the dead-zone moves the mouse to the edge of the screen almost immediately. I have mouse, UI, joystick sense on 100, 100, 20 respectively. This makes the menus useable when using the original patch in #2632, but that makes menu sense depend on mouse sense. This will probably...
10:54
ea7dad2 fix too fast joystick in menus, allow swapping ... - Robyt3 a01abd6 add backwards compat SDL_JOYSTICK_AXIS_MIN - Robyt3 7abdd9f make menu sense dependent on mouse sens again, ... - Robyt3 77b3ead Merge pull request #2632 from Robyt3/joystickIn... - oy
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is CCharacter object alive whole player's connection time?
19:05
or i must use CPlayer object for it
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CCharacter is an entity, it's only there until you die
19:28
CPlayer is there the entire time the player is connected
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oh okey
19:29
thanks :)
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CClient in CServer is also around the entire time the client is connected, if you need it in the engine
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