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Between 2020-06-14 00:00:00Z and 2020-06-15 00:00:00Z
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[quakenet] ZillyHuhn BOT 2020-06-14 07:48:37Z
lol Digit
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[quakenet] ZillyHuhn BOT 2020-06-14 09:22:52Z
Yo Oy any way I can get you to merge my change in the old editor? Im sure there will be a legacy editor cult for some time and who knows when the new editor rlses?
09:23
Also I do not want to mess with the WIP code
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[quakenet] Dune BOT 2020-06-14 09:47:53Z
ZillyHuhn: all the other issues and PRs related to editor1 were also closed
09:48
This fixes selecting a map/mapres with arrow keys in a filterd list. And the wrong sized scrollbar in a filtered list.
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[quakenet] ChillerDragon BOT 2020-06-14 09:50:12Z
Yea sure it makes sense and all. Its also motivating to look into editor2. But after testing editor2 I realized its not only improvements its also changes that have to be relearend.
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[quakenet] Dune BOT 2020-06-14 09:50:27Z
relearend?
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[quakenet] ChillerDragon BOT 2020-06-14 09:50:31Z
Yea
09:50
its a different editor you have to learn how it works again
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[quakenet] Dune BOT 2020-06-14 09:50:46Z
got an alternative word?
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[quakenet] ChillerDragon BOT 2020-06-14 09:50:58Z
isnt that a word? :D
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[quakenet] Dune BOT 2020-06-14 09:51:05Z
ah, relearned
09:52
well yes, it's a complete rewrite. 0.7 rewrote some things too, but you don't see PRs for 0.6
09:52
the sooner you get into it, the more you benefit :)
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[quakenet] ChillerDragon BOT 2020-06-14 09:52:20Z
was about to mention 0.6
09:52
that didnt work out too well
09:52
and there were even less changes than in the editor
09:52
and yes there was 0.6.5 after the development of 0.7 started
09:52
also 0.6.4?
09:53
0.6.3?
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[quakenet] Dune BOT 2020-06-14 09:53:02Z
because of security patches
09:53
no features
09:53
I'm more comfortable with the old code too
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[quakenet] ChillerDragon BOT 2020-06-14 09:55:09Z
I think yes it makes sense to not maintain two editors but stopping updates on the current editor because eventually some new editor will come isnt to productive imo.
09:56
We do not know if a new editor will ever finish or if it will be used by users and if that happens how long it will take.
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LordSk 🦋 2020-06-14 10:10:18Z
I agree actually. We could still update the current editor while adding these new features as issues for the new one, which would then be implemented when it catches up.
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[quakenet] Dune BOT 2020-06-14 10:10:59Z
while adding these new features as issues for the new oneThe issue is when you add features for the editorv1
10:11
without adding them to v2
10:11
it just increases the porting burden
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LordSk 🦋 2020-06-14 10:12:15Z
not necessarily, the core features stay the same
10:12
it does in the long run
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Q: Does anyone remember how the tee colors changed since 0.6?
10:48
If I send the exact color from 0.6 it's too dark, if I unclamp lighting before sending it, it's too bright
10:51
And I agree with still allowing patches for editor1, editor2 is a decent while away
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LordSk 🦋 2020-06-14 10:57:03Z
didn't we go from rgb to hsl?
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packed tee colors were always hsl, 3 bytes
10:58
it used to be that the entire L space was mapped onto the upper half of the L space though
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LordSk 🦋 2020-06-14 10:59:30Z
we also have white base skin parts now
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[quakenet] Oy BOT 2020-06-14 11:02:18Z
the whole tee redering changed
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Oy: Are colors artificially lightened in some way?
11:04
Or is it just HSL packed into 3 bytes now?
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[quakenet] Oy BOT 2020-06-14 11:07:28Z
Learath2: didn't write that new rendering, but i think it's still packed the same way
11:07
but there're more layers for a body now and colours are allied differently now
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[quakenet] Oy BOT 2020-06-14 11:16:36Z
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
11:16
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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aha the darkest color is much darker in 0.7
11:26
that's why I've been getting way too dark with old clamping and way too light with new
11:26
.s/with new/without clamping/
11:26
Thanks Oy
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