Make UI mouse sense settings not relative to the ingame mouse sens. This was making joystick input in the menus way to fast.
This means menu sens now stacks multiplicatively with mouse and joystick sens, instead of just with joystick sens in a weird way.
Would need to differenciate between MouseMove and JoystickMove in the UI and gameclient to make it completely independent or to introduce a separate "joystick menu sens".
Allow swapping joystick axis in the UI. Selecting an axi...