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NUT_hardcore_best (on the ddner server @Assa mentioned) has a CMapItemEnvelope with m_Channels = 8. The value should be clamped to 1-3. DDNet does not really use it when loading a map but 0.7 gets stuck in this loop due to a buffer overflow:
https://github.com/teeworlds/teeworlds/blob/60bfb5615e26d07afa294e8af1e44808a036068d/src/game/client/components/maplayers.cpp#L257-L264





