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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-05-04 00:00:00Z and 2020-05-05 00:00:00Z
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[quakenet] ChillerDragon BOT 2020-05-04 08:44:30Z
Hm I was able to tunnel my minecraft server using "ssh -R port:ip:port ip" but it did not work for tw any ideas?
08:45
I thought any traffic can be tunneld or does it loose udp on the way?
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what do the logs say? Any errors? netstat -an --inet | egrep '(^Proto|serverport)'
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[quakenet] ChillerDragon BOT 2020-05-04 10:40:10Z
Yea im pretty sure it lacks a udp tunnel which turns out to be more than 1 ssh command
10:40
to lazy to read into udp tunnels today :D
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If I would do a developer contest (with price money), would anyone join it?
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what is a developer contest? 🙂
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Remember, that i had the idea of ParTee? A lot of minigames chosen (somehow), each around 5 minutes
17:58
And I am currently creating an API for minigames
17:58
so i would create a minigame-contest with prices for the best minigames
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what do you think @heinrich5991 ?
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Not sure if you would have a lot of people
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i just wonder if i could get any people
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[quakenet] ChillerDragon BOT 2020-05-04 19:17:51Z
Oy i dont want to be pushy but i have 4prs open for a while and i really wait for them to be merged :/ anything i can do to get them merged?
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[quakenet] Oy BOT 2020-05-04 19:18:30Z
probably not
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@Assa sorry, went away to watch a movie
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@Assa I think I'm not used to entering those kinds of competitions
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I know this kind of competitions from codingames.com, but they use input/output and not an api
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Using Teeworlds to reproduce codinggames sounds like unnecessary extra steps?
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You missed the point @Dune 😄
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[quakenet] gerdoe BOT 2020-05-04 20:58:40Z
i think it will sound not serious or weird but maybe we must make teeworlds like minecraft... like bukkit/spigot plugin-sides
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call it Teecraft then
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we had minetee before 😉
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[quakenet] gerdoe BOT 2020-05-04 21:05:23Z
uhm, i think you didnt understand guys
21:05
or just kidding
21:06
im talking about teeworlds' plugin side
21:07
or addon
21:08
by polymorphism
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who would do that and integrate it into a party server? That sounds stupid
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[quakenet] gerdoe BOT 2020-05-04 21:11:19Z
maybe im in future... anyway now if you want to make mod you must learn all teeworlds code for some features
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maybe you life in the future ... maybe you read my comment at 19:57
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[quakenet] lvgx BOT 2020-05-04 22:03:59Z
@Assa how would we this ParTee API?
22:04
C++ based?
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C++ Polymorphism: Basically an interface you derive from
22:05
It's still WIP, I have to add hooks for a lot of things
22:05
like "OnPlayerHook(HookerID, HookedID)", "OnJump()", Entity stuff, Damage stuff,
22:06
The list of minigames i want to have is long with teambased games, races and 1-Winner-Games
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[quakenet] lvgx BOT 2020-05-04 22:06:36Z
interresting
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I have too much homeoffice time rn
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virtual functions for every humand interaction?
22:12
human*
22:12
gamemodes should be able to spawn entities
22:13
you may want to change consequences of human actions, too
22:13
for example TakeDamage
22:14
OnChat() will be interesting
22:15
Simon says is on my list 😈
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+ have special gamelayers?
22:28
that sounds rip
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why does that sound rip?
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is my gut feeling
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the project or simon says? 😄
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the project AND Simon says
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rather the project.
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@Chiller goodbye backwards compatible logs.
23:07
have fun.
Exported 58 message(s)