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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-04-30 00:00:00Z and 2020-05-01 00:00:00Z
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I wasn't quite sure how we wanted to do the actual templates themselves, so maybe we should decide that in #2577 before I go on with this.
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I suggest removing this 5 seconds delay of disappearing mini-hud of demo time AFTER Esc pressing. Or at least make it for 1 second. !ezgif com-video-to-gif
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which layers got compression in 0.7 maps?
14:44
is it just the tiles layer or also the game layer?
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Hello. This PR fixes some cosmetic issue I had with my config. There is whitespace at the end every unbind line! There seems to be something similar here https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/binds.cpp#L414 and here https://github.com/teeworlds/teeworlds/blob/0.6/src/game/client/components/binds.cpp#L225 but I don't see any whitespace on other lines so I left it as it is.
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all I think
14:54
blame the bad idea on me
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eh and on ddrace/ddnet maps those layers as well?
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that is a question for people who implemented ddnet for 0.7
14:58
@fokkonaut ^
14:59
i just ported it, did it the 0.6 way
14:59
so it should be the same (?)
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