Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-04-30 00:00:00Z and 2020-05-01 00:00:00Z
GitHub
BOT
2020-04-30 13:01:12Z
Learath2
[teeworlds/teeworlds] Pull request opened: #2602 Add templates to new map
I wasn't quite sure how we wanted to do the actual templates themselves, so maybe we should decide that in #2577 before I go on with this.
GitHub
BOT
2020-04-30 14:12:35Z
zooom7z
[teeworlds/teeworlds] Issue opened: #2603 Suggestion to remove hud delay
I suggest removing this 5 seconds delay of disappearing mini-hud of demo time AFTER Esc pressing. Or at least make it for 1 second. !
ezgif com-video-to-gif
Patiga
2020-04-30 14:43:43Z
which layers got compression in 0.7 maps?
14:44
is it just the tiles layer or also the game layer?
GitHub
BOT
2020-04-30 14:49:14Z
vfjpl
[teeworlds/teeworlds] Pull request opened: #2604 [bind] remove unneeded space at the end of string
Hello. This PR fixes some cosmetic issue I had with my config. There is whitespace at the end every unbind line! There seems to be something similar here
https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/binds.cpp#L414
and here
https://github.com/teeworlds/teeworlds/blob/0.6/src/game/client/components/binds.cpp#L225
but I don't see any whitespace on other lines so I left it as it is.
heinrich5991
2020-04-30 14:54:22Z
all I think
14:54
blame the bad idea on me
Patiga
2020-04-30 14:55:53Z
eh and on ddrace/ddnet maps those layers as well?
heinrich5991
2020-04-30 14:58:30Z
that is a question for people who implemented ddnet for 0.7
14:58
@fokkonaut
^
fokkonaut
2020-04-30 14:58:51Z
uhm
14:59
i just ported it, did it the 0.6 way
14:59
so it should be the same (?)
Patiga
2020-04-30 15:00:34Z
oki :)
gerdoe
2020-04-30 15:01:05Z
:)
Exported 15 message(s)