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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-04-29 00:00:00Z and 2020-04-30 00:00:00Z
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@Sonix did you make ctf_tantum? if yes, what exact name does this map go by? simply ctf_tantum?
00:08
00:12
was told it's been created by @heinrich5991
00:12
๐Ÿ˜ฎ
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Yes i Made it, itโ€™s one of the first versions
05:09
Nowadays it goes by the name of ctf8 ๐Ÿ˜„
11:51
So I've been curious as to what's been going on in the community lately
11:54
are there any large events planned in the future? have there been any efforts to revitalize the community?
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I think content and mod creation is the best way to help in that regard.
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also you can check community part at the teeworlds forum
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yeah, that's one thing
13:56
I feel like I have a lot of questions, what about official servers? Were there any plans to have some? Is the general consensus on yes/no?
13:56
resources lacking?
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for... what?
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there's not really initiative for doing something like that
13:56
one possible reason would be matchmaking ๐Ÿ™‚
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official servers aint be popular because vanilla mods dead already...( (edited)
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yeah... while reading on the forums I saw that concern raised and theory given that it is due to the misbalance
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@heinrich5991 i think matchmaking might be only with account system -> no opensource
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an account system is orthogonal to open source
13:58
you can have one, and the other
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maybe some mod-creators would create private matchmaking client/server
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I, for one, support all ideas that would help in filling the vanilla gamemode servers
14:00
question, is there some sort of chart to see how peak players flunctuated over the years?
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I remember there being like 1.3k active players on 0.6 several years ago (counting all gamemodes)
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i dont know is that service working but yes
14:01
and i forget name...
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oh, I found one, status.tw
14:04
unfortunately, I don't think it runs it over the years, which is a shame
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LordSk ๐Ÿฆ‹ 2020-04-29 14:05:15Z
@heinrich5991 Do you know mastodon?
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I'm aware of it
14:05
I'm not using
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so... going back to matchmaking... what's the current consensus on that? I'm just interested
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I think no one is motivated to do anything on that tbh
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real interested
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at least I'm not aware of anyone
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ah I see
14:07
so it's not out of the question, just missing manpower willing to work on it, got it
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I think there's also some people opposed to it in the sense that they won't do anything that helps this project
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wouldn't be surprised
14:08
no matchmaking feels tee-ish, as in, one is just used to it not being part of the teeworlds
14:12
having an active server for each difficulty, (casual, advanced, expert) could work wonders. The issue would be having players in those servers. Currently, all skill groups are meshed into one or two servers usually which often creates large skill disparity and possibly makes the newbies feel... hopeless? (edited)
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yes, definitely
14:23
when people can't go up a ledge and are up against players that go at insanely fast speeds on ctf5, it's hopeless ^^
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creates a breed of players who are persevere enough to try to climb that ledge ๐Ÿ˜
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You can't prevent good players from joining noob servers anyway
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0.4-0.5 is gold time of vanilla
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you can if you have a ranking system, @Dune
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Well @Dune a matchmaking system could indeed prevent people from joining noob servers
14:28
that's the point of matchmaking, we do the matching
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What happens with a lot of games that are as old as Teeworlds: it gets harder for newcomers to fit in
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people still join cs:go just fine
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(games like csgo overcome that with matchmaking)
14:29
it's like we are telepathic ๐Ÿ˜›
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@Learath2 you would need a large population and even then I'm not convinced you would be able to prevent smurfs :/
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oh definitely not, smurfs were always a thing
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@heinrich5991 isn't it a paying game
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@Dune no, you can play it for free, these days
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smurfing would still be an issue, yes. But at least all the goods players wouldn't be forced in with the newbies. The people that are cruel enough to play against noobs all the time are definitely a %
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But I don't think we have enough players to make this a reality
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CS exists since 2000, older than teeworlds
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All 10-year old games I know are really tough to get in as a complete noob :/ maybe CS is =/=
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people still join the game
14:30
I think people are also still joining LoL
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You cant join LoL matchmaking as a noob, you get rekt
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With CS they can aggressively move smurfs up the ranks and prime matchmaking prevents free smurfs from ruining paid noobs games
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I have 4 years of experience and I get smashed in bronze
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@Dune a couple of times, then you get into wood league
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I thought so too... but its all smurfs
14:31
Maybe there are some better anti smurfs system in csgo etc
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But that would be very complex to do on Teeworlds while being transparent
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lol has a nice 30 level buffer to discourage smurfing
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@Learath2 somehow doesn't work afaict
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atleast it used to take quite some time to get to level 30
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It does but the bottom of matchmaking is still stupid hard, no noob seems to play ranked
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cs:go tries to match smurfs with smurfs IIRC
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well as someone who spent a long time in bronze, it made me realise that it's more that your team mates are retarded then the other team having smurfs
14:34
it gets exponentially hard to get out of bronze because 1 person is hardly enough to carry 4 dimwits
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shouldn't the other team be full of silly people as well? ๐Ÿ˜›
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in theory, you don't need to do that, though; you only need to be the deciding factor in a couple of games
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No but like, the players are really good imo. Everyone knows how to last hit etc, things were different at the beginning of the game
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well after I climbed up to the top of silver games were much more evenly matched
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in the lowest ranks of cs:go, you see people emptying their whole magazine without killing each other
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So cs:go works well, interesting
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anyway, managing a ladder is tough
14:36
Well I have 2 low rank csgo accounts I purposefully keep at a low rank to have fun ๐Ÿ˜„
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do people playing with you get a 'low trustfactor' warning?
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hm, not sure
14:38
couldn't play for 2 months
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hm, does the quad space have different coordinates for the screen?
14:47
seems the middle of the background quad is at 0, 0 not the TL corner
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im for matchmaking too @Stiopa
15:42
nowadays your only solution, if you want to play, is to join a random server filled with all sorts of players which is of course bad for newcomers as they may get discouraged and "meh" for good players who have no other option
15:44
back in the days active players would sit idle in a server to wait for some good players, but that eventually vanished as it's time consuming
15:46
with matchmaking players with the same ranking who start playing at around the same time could get redirected to one server that fits their query (f.e. CTF game)
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matchmaking is A solution but not THE solution, and basically I'm of the opinion that some kind of balancing mechanism that accounted for kill streaks and kill-death ratio (or score-death ratio for score based gameplay like ctf) that adjusted the max values of health and armor accordingly (nerfing up noobs and paring down the pro players) this would solve enough of the matchmaking woes that it would be a coherently challenging game between both the VERY experienced players and the new ones
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obviously the threshold on this would be something to be available to be tweaked but I'm thinking something along the lines of, for every 5 kills on a streak you get your max armor you can pick up drops by one
16:54
ditto health
16:55
so the guys that can FLY across the map with three rocket jumps, can still do that a few time and go pick up some armor or health to do more
16:55
also same mechanic of the noobs, 5 deaths in a streak with no kills and it nerfs you back up
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for every 5 kills on a streak you get your max armor you can pick up drops by one
i think it isnt needed
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eh, I think as a mechanic this works with every player all of the time as a balancing mechanic that doesn't require accounts or any kind of validation
16:56
literally "my son and I can trade computers mid-lan-party and this will balance based on our scores not our accounts"
16:57
its nice idea
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it's a matter of making it, I'm aware :P
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maybe for all first match must be as "balancing"
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well yeah as the server gets more data it can balance better
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but the point is, there's not enough players to do matchmaking
16:58
there's not a billion queued up assholes waiting to play zcatch
16:58
there's the same 20 people plus like 2 new people a week
16:58
most of whom drop out
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eh, I don't like this kind of balancing, the game rules and behaviour should be consistent across the board
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I think this is a compromise balancing mechanism
16:59
also have thought about "hit calculating algorithm" etc different mechanisms changing by score
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solo modes cant be balanced because online is too small yeh
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by treating better players unfairly
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so a lower scoring player has a greedier "did I hit" calculation mechanism
17:00
it's not that this is unfair treatment
17:00
it's that, if you work hard to be the best, the game balances so your hard work matches the hard work the other players can do
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you cannot completely prevent people from joining noob servers.
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you can still be best, you just have to REALLY pick your shots
17:00
yeah I know
17:01
but I think, it can still be fun for the noob to "go hunt the monster player" if they can kill him in one shot
17:01
more educational gameplay, still challenging for the advanced player because it's constricted resources
17:01
less frustrating for everybody
17:01
advanced player doesn't have to nerf themself down to hammer or whatever
17:02
I think we've all seen this, right?
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I'm hosting a zCatch beginner server, that prevents players from joining based on "ranking", but without a proper account system this is easy to bypass. (even with ip caching). and with an account system, people might simply make new accounts.
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i forgot about "must-have" thing at teeworlds
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what's that
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noob players learn mechanics of playing from pro players
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yeah
17:03
so it's important they CAN play together in a way that doesn't make them rage and or bore quit
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gotta have a sms based account verification system.
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that's stupid
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that would prevent much
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you should be able to just play without a phone
17:03
teeworlds is a casual game
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too many kids, is what I'm thinking of
17:03
too many internet cafes
17:04
too many "one computer and 100 people sharing it"
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i was a kid at 0.5
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now you are a cat
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and I'm dad
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but but later i had become pro
17:04
xd
17:04
middle player maybe
17:04
but now i want my previous skill
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I think I'm OK, not a great player
17:05
that ctrl + shift + D thing makes ZCatch hit calculations make a LOT more sense
17:05
ping makes sense
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yeah but if you know where you gonna be hit it's easier to make that a smaller harder-to-hit target
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experience
17:06
half year of playing
17:06
or month
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no I mean having an actual mechanism to see
17:06
try it
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antiping lol
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this'd only ever be in a mod, I'm sure most would agree that it's not a great idea to apply game mechanics inconsistently
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hit ctrl + shift + D when you play
17:06
developer view
17:06
or something
17:07
well I think this would be a mode of the game, not a mod
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i know about it ma boy (edited)
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it's not a different game, it's just "the balanced mode"
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but antiping better
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even, for zcatch with one-hit-kills, you can change the algorithm of hit calculation
17:07
'antiping'?
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look up ddnet client 0.6
17:07
or gamer client
17:07
or all 0.6 clients
17:08
not vanilla ofc
17:08
in some case its simillar to antiping
17:08
(sorry for my bad english, i cant learn it well)
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lol your english is good dude
17:13
I pretend to speak it as a second language in teeworlds, BECAUSE I see so many people with good enough english, who are shy about using it with native speaking cunts
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my grammar isnt good as i want
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you will learn more with experience, I understand you perfectly and most people would as well, even if you do small single-word slipups occasionally
17:13
eg "my grammar isn't as good as I want"
17:15
"as" is one of those funny english quantity words for comparing, particularly things less-than. "as much as I want" "as far as you want to go" "as long as a foreskin" etc
17:15
kind of communicates a limit, but you used the rest of the structure such that I understood your ideas, and so would everybody else, because you are learning to use this tool.
17:16
anyway, I should note, I've officially started doc-specing out that alien-vs-predator mod thing I want to try making in teeworlds
17:18
tldr version, the idea is the aliens vs predator 3-class system of grappling hook vs jetpack vs climbing characters, predators vs humans vs aliens in this case, and to hack-and-mangle-in the mechanics of teeworld to approximate something like soldat for the 'human class' and something like gex + super meatboy + n++ for 'alien class'
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"panic with classes" :d
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&& maybe also some graphics stuff of "aliens see the whole map but in red and black with the players lit up in white, predators see the whole screen as gray except where the surroundings change around them + lit up characters in the direction they look, humans see where their flashlight is shining"
17:20
I think the predator vision thing of "you can see heat vision, where you're looking/aiming" is a way to both account for that ability but also make it sorta more fair
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well, to implement matchmaking, you will need to match make for people.
17:40
to implement matchmaking we need people
17:40
more
17:40
and more
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to have matchmaking, you first need a playerbase, and then a constant influx of players to fill the bottom tiers
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in fact... now I'm curious, how did teeworlds get players in the first years?
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matchmaking would also need player accounts?
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I suppose so, yeah
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and i dont think it makes sense to have lack of players be an obstacle for adding features to a game
18:02
as those could in turn attract players
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matchmaking would also need player accounts?
no and yes
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and matchmaking could also be done by having two teams have a similiar skill even if noobs and pros play at the same time
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well, I'm not against adding it, I just think that there needs to be something to attract the players once that is implemented
18:05
something like a short term player influx to vanilla matchmaking could be a release date, where people all join at once, causing the matchmaking to start shaping out
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@sinety it doesn't quite solve the "hopelessness" of the casual player while fighting a veteran. Sure, it'd solve the team balance issue, but the skill gap would still remain very high and unwelcoming
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and i cant really see how that would be solved easily tbh
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matchmaking is one solution that is being suggested, and it could work
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but not must
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the main problem would always be lack of players tbh
18:21
is teeworlds able to produce bigger player numbers as a game?
18:21
obviously the veterans have stuck to the game and then become way too op for newer players, which then get frustrated or think this game is full of cheaters
18:22
and even with matchmaking implemented, is the game itself suddenly more attractive to people?
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of course. I kind of wanted to address that while mentioning the "first it needs a playerbase" (and then proceeding to ask how the first bunch of players got into the game first ๐Ÿ˜ )
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yeah it can
18:23
but if developers or mod-creators will make teeworlds better in gameplay side
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i just remember that when teeworlds got released on steam there was an initial influx but i think there werent that many new players that actually stuck
18:23
or im remembering wrong
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I have been on so many breaks the past few years I don't even know anymore, hence I asked if there was a chart of some sorts of peak players
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though i guess maybe more people would indeed stick if there were more measure to ease people into teeworlds gameplay. not just matchmaking but also official tutorial levels
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what are the devs' thoughts on official tutorial levels?
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same thing as with most in Teeworlds: someone's gotta code that ๐Ÿ™‚
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yeah hehehe
18:51
thats it Dune (edited)
18:54
new idea - new code
18:54
new code - no people for coding
18:54
no people for coding - no idea
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would be cool if someone created a proper tutorial map that explains the basic gameplay mechanics.(default key bindings).
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The most important part of something like this is to make a nice map for it
20:24
doesn't really require too too much support on the coding side
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the map would need translations too, unless sign language would be used
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maybe a new mapitem to prompt popups or message balloons
20:25
(which we can localize yeah)
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most tutorial things are on youtube
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secretly adding mario blocks for all the stuff
21:16
a message balloon prompted by hitting a block from the bototm
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Hello guys
23:58
anyone knows a server that has skynet maps?
23:59
havent played this game in awhile and back with bunch of friends
23:59
cant seem to find one though (edited)
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