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Between 2020-04-27 00:00:00Z and 2020-04-28 00:00:00Z
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you need to basically set the individual bodyparts of a skin and send them to all players as Update
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https://github.com/jxsl13/zcatch/blob/zCatch-0.7.x/src/game/server/gamemodes/zcatch.cpp ::OnPlayerInfoChange (line 1081) pPlayer->UpdateSkinColors() updates the internal state of the player. UpdateSkinsOf(..) sends the update to all of the players.
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@Learath2 you mean the editor defaults?
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https://github.com/jxsl13/zcatch/blob/zCatch-0.7.x/src/game/server/gamecontext.cpp Line 1694 is where the custom commands are registered. you would need to add such a command for your skin changing. the functions must have the same signature like the ones already registered.
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@Dune well yes, but not only that, I want to know how in general quads and layers are supposed to be sized
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Quads just size them enough to cover proof view just as default shows
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It was a bad idea moving those gameplay issues to the forum they ended up forgotten (by me aswell)
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They were getting out of hand on github
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to me quads in tw are like what skyboxes are in 3d u need it to cover the void
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I wonder how the sizing works, like we can have things like the background which take up the entire background, but also small clouds that don't take the entire view
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Clouds dont have to cover whole display view
12:37
While background does have to in order to avoid having yellow background on the sides
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I agree, how do you size the background to be enough?
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[quakenet] Dune BOT 2020-04-27 14:03:07Z
you make it have parallax and be bigger than the tee view?
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Enable proof view in editor
14:09
Theres a button called proof that shows you display views
14:09
Red green and white outlined boxes
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[quakenet] ChillerDragon BOT 2020-04-27 18:57:00Z
what do you guys think about getting github.com/teeworlds verified?
18:58
18:59
minus, Kottizen ^
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[quakenet] minus BOT 2020-04-27 18:59:33Z
why
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[quakenet] ChillerDragon BOT 2020-04-27 18:59:41Z
looks cool
19:00
:/
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[quakenet] ChillerDragon BOT 2020-04-27 19:25:49Z
@Sonix you can't see /me over there right?
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[quakenet] ChillerDragon BOT 2020-04-27 19:28:41Z
who even has access to the domain?
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ChillerDragon, are you there?
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If I use IStorage::RemoveFile, what is the pFilename? Is it the whole path, or path starting from the executable?
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it's a path similar to those that you pass to OpenFile
20:34
i.e. it starts at all the directories simulataneously
20:34
~/.teeworlds
20:34
binary directory
20:34
global directory
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so deleting a file in data/maps would work with the filename data/maps/xyz.map?
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because that doesnt work
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maps/xyz.map
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also doesnt owkr
20:49
oh wait a second
20:50
yea no
20:50
doesnt work
20:50
maybe because I try it from inside ListDirectory?
20:50
from the callback
20:51
yea, thats probably the issue...
20:51
is there a way to remove a file from inside ListDirectory? :D
20:55
well nvm i think
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It's the directory you are listing concatenated with the filename, in the same storage type
Exported 49 message(s)