Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-04-27 00:00:00Z and 2020-04-28 00:00:00Z
jxsl13
2020-04-27 00:50:03Z
you need to basically set the individual bodyparts of a skin and send them to all players as Update
jxsl13
2020-04-27 01:01:46Z
https://github.com/jxsl13/zcatch/blob/zCatch-0.7.x/src/game/server/gamemodes/zcatch.cpp
::OnPlayerInfoChange (line 1081) pPlayer->UpdateSkinColors() updates the internal state of the player. UpdateSkinsOf(..) sends the update to all of the players.
Dune
2020-04-27 01:03:49Z
@Learath2
you mean the editor defaults?
jxsl13
2020-04-27 01:17:06Z
https://github.com/jxsl13/zcatch/blob/zCatch-0.7.x/src/game/server/gamecontext.cpp
Line 1694 is where the custom commands are registered. you would need to add such a command for your skin changing. the functions must have the same signature like the ones already registered.
jxsl13
2020-04-27 02:16:49Z
https://github.com/msgpack/msgpack
this looks interesting.
Learath2
2020-04-27 06:36:07Z
@Dune
well yes, but not only that, I want to know how in general quads and layers are supposed to be sized
Sonix
2020-04-27 07:15:24Z
Quads just size them enough to cover proof view just as default shows
Sonix
2020-04-27 08:58:19Z
It was a bad idea moving those gameplay issues to the forum they ended up forgotten (by me aswell)
Dune
2020-04-27 10:26:14Z
They were getting out of hand on github
Zatline
2020-04-27 11:06:34Z
to me quads in tw are like what skyboxes are in 3d u need it to cover the void
Learath2
2020-04-27 12:31:46Z
I wonder how the sizing works, like we can have things like the background which take up the entire background, but also small clouds that don't take the entire view
Sonix
2020-04-27 12:37:10Z
Clouds dont have to cover whole display view
12:37
While background does have to in order to avoid having yellow background on the sides
Learath2
2020-04-27 13:37:15Z
I agree, how do you size the background to be enough?
[quakenet] Dune
BOT
2020-04-27 14:03:07Z
you make it have parallax and be bigger than the tee view?
Sonix
2020-04-27 14:09:03Z
Enable proof view in editor
14:09
Theres a button called proof that shows you display views
14:09
Red green and white outlined boxes
[quakenet] ChillerDragon
BOT
2020-04-27 18:57:00Z
what do you guys think about getting github.com/teeworlds verified?
18:58
https://help.github.com/en/github/setting-up-and-managing-organizations-and-teams/verifying-your-organizations-domain
Verifying your organization's domain - GitHub Help
You can verify the domains controlled by your organization to confirm your organization's identity on GitHub.
18:59
minus, Kottizen ^
[quakenet] minus
BOT
2020-04-27 18:59:33Z
why
[quakenet] ChillerDragon
BOT
2020-04-27 18:59:41Z
looks cool
19:00
:/
Sonix
2020-04-27 19:04:13Z
Lol
[quakenet] ChillerDragon
BOT
2020-04-27 19:25:49Z
@Sonix
you can't see /me over there right?
Dune
2020-04-27 19:27:05Z
no
[quakenet] ChillerDragon
BOT
2020-04-27 19:28:41Z
who even has access to the domain?
Sonix
2020-04-27 19:41:00Z
?
fokkonaut
2020-04-27 20:21:06Z
ChillerDragon, are you there?
fokkonaut
2020-04-27 20:30:57Z
If I use
IStorage::RemoveFile
, what is the pFilename? Is it the whole path, or path starting from the executable?
heinrich5991
2020-04-27 20:34:03Z
it's a path similar to those that you pass to
OpenFile
20:34
i.e. it starts at all the directories simulataneously
20:34
~/.teeworlds
20:34
binary directory
20:34
global directory
fokkonaut
2020-04-27 20:37:33Z
so deleting a file in data/maps would work with the filename
data/maps/xyz.map
?
fokkonaut
2020-04-27 20:45:14Z
because that doesnt work
heinrich5991
2020-04-27 20:46:46Z
maps/xyz.map
fokkonaut
2020-04-27 20:48:19Z
also doesnt owkr
20:49
oh wait a second
20:50
yea no
20:50
doesnt work
20:50
maybe because I try it from inside ListDirectory?
20:50
from the callback
20:51
yea, thats probably the issue...
20:51
is there a way to remove a file from inside ListDirectory? :D
20:55
well nvm i think
Learath2
2020-04-27 21:20:19Z
It's the directory you are listing concatenated with the filename, in the same storage type
Exported 49 message(s)