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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-04-26 00:00:00Z and 2020-04-27 00:00:00Z
07:08
7e479b0 Query size after creating the context - Learath2 62bc879 Require restart on fullscreen toggle [macOS] - Learath2 13ed6fb Fix unused variable - Learath2 23d1e45 Merge pull request #2593 from Learath2/tw_pr_os... - oy
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Demo and map attached. When taking different length of run-up, the collision detection produces inconsistent results in a close miss/hit situation even though max walking speed is reached and all results are expected to be the same. In the demo, the player is running of an edge, with a ceiling tile laced five tiles to the right and one tile up the edge tile. Taking different amounts of run-up (2, 5, 7, 9 tiles) produces either collision or not (yes, no, yes, no). This is reproducible gi...
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0dde072 Moving tool code - LordSk 027021d History: remove duplicate delete function, bett... - LordSk 075fbf7 Simplified UiDoButtonbehavior() again (the pass... - LordSk 04e0b23 Added stroke brush painting - LordSk
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