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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-04-25 00:00:00Z and 2020-04-26 00:00:00Z
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If anyone wants to grab some non-standard skins for 0.7
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Trafalgar Law 2020-04-25 10:12:04Z
Sick @Sonix Nice work!
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Thank you @Trafalgar Law 🙂
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I didn't know i want a skin with horns, but here you go
10:25
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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buffer size isnt enough for some translations @Dune
10:31
and that russian translation isnt good too xd
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improve it 🙂
10:34
the german version got okayish 😉
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@gerdoe gotta abbreviate, etc., make it fit
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oh god, that great russian language...
10:45
there are no abbreviates
10:47
only slang can reduce it
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Large text in itself, I think there may be problems not only with the russian language
10:49
and if you have time for it, @Dune make symbol limit on transifex
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you could shorten the translation a bit:
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yeah i fixed some stuff on the german version 😄
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"Press tab. Whispers might be logged by the server." (edited)
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No @gerdoe , because characters do not have a fixed size, the max characters you can use varies (l vs w)
10:52
c-strings have const size
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you can translate a message to something that is longer than the original message
10:52
the translation system handles that fine
10:52
the actual rendering in teeworlds differs (as Dune remarked), e.g. see i and M
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yeah, yall talking about gui
10:53
okey okey
11:00
i told about buffer size, that max size is 127 (edited)
11:00
at stich's example (edited)
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where do you see a max buffer size
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Aah in the code
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link?
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See his github link
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ah
11:13
that str_format is completely unnecessary there 😄
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should just be TextRender()->TextEx(&InfoCursor, Localize(…), -1);
11:13
who's going to do the PR?
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I'm on phone
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k, I'll do it then
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I couldn't test the usage of ToggleFullscreen in changing screens (I don't have an extra screen) This fixes a bug on macOS 10.13 where the NSView won't realise the window is...
11:14
another ifdef around the variable definition?
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#ifdef CONF_PLATFORM_MACOS const bool CHECK_FULLSCREEN = true; #else const bool CHECK_FULLSCREEN = false; #endif
11:17
&& (!CHECK_FULLSCREEN || s_GfxFullscreen == Config()->m_GfxFullscreen)
11:18
or bool CheckFullscreen = false; #ifdef CONF_PLATFORM_MACOS CheckFullscreen = true; #endif (edited)
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huh that's clever
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@Dune what's up the 50hz pr?
11:25
less effects happening after it?
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Yes, half
11:25
This kind of design decisions shouldn't be made because of code artifacts
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why is there even 50hz and 100hz? do they have heavy impact?
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Twice as much smoke
11:26
With 50Hz
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yes, doing behavior changes due to code looking weird is bad IMO
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anyone know why I have slow hook in teeworlds 0.7
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finger lag?
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I don't know why I have slow hook in teeworlds 0.7 in ddnet I don't have
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are different teeworlds' versions physics different 🤔
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@AbdoZX17 what is slow hook?
14:53
does the actual hook move slower over the map?
14:53
does the hook trigger later when you click the mouse button?
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@heinrich5991 the hook is strange and slow I don't know how I say that (edited)
14:57
but I need fix it because I can't play teeworlds 0.7 I play only ddnet
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is the hook slow on the map?
14:58
or does it take long until the hook triggers?
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@AbdoZX17 send videos if you can of course
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@heinrich5991 the hook slow in the map i think
15:00
@gerdoe ok
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hook-through tiles prediction slow or everywhere slow?
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hook-through tiles prediction is not implemented in default client
16:42
thus the client thinks the hook failed while the server thinks you hooked and predicts a totally different movement
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use F-Client
🍑 2
🍆 1
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@fokkonaut I use F-Client but nothing hhhhh
18:10
@jxsl13 I think everywhere
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