Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-04-23 00:00:00Z and 2020-04-24 00:00:00Z
Learath2
2020-04-23 09:26:53Z
@redix
I was thinking about adding a command for calling chat commands, wasn't sure if it'd be too useful
[quakenet] rand
BOT
2020-04-23 19:20:43Z
ChillerDragon: your server is with 4 vs 4
[quakenet] ChillerDragon
BOT
2020-04-23 19:27:17Z
yikes thanks for the repor rand
19:33
Yea as I suspected 0.7.5 changed the config format and my 0.7.4 config broke :/ also worth to be mentioned somewhere
19:34
./teeworlds_srv "sv_player_slots 16;sv_max_clients 64" # creates a srv with 16 ingame players in 0.7.4 and with 8 in 0.7.5
19:35
order now matters probably caused by the new sv_max_client update without restart
Dune
2020-04-23 19:40:36Z
which config format?
[quakenet] ChillerDragon
BOT
2020-04-23 19:43:46Z
sv_max_clients, sv_player_slots order matters
19:43
it did not used to
19:44
well format might be the wrong word
19:44
but 0.7.3 configs might break in 0.7.4
heinrich5991
2020-04-23 19:45:17Z
that's bad :/
[quakenet] ChillerDragon
BOT
2020-04-23 19:46:24Z
it is unfortune but not too bad if even a nobo like me can figure it out in a few secs its oke and server still starts just player slots might be lower than expected
19:46
but probably worth to be mentioned in the list of 0.7.4 traps :D
jxsl13
2020-04-23 20:05:06Z
In would call that a bug and not intended behavior. is there like an issue saying: I want order to matter now in the configs, I guess not :0.
[quakenet] ChillerDragon
BOT
2020-04-23 20:26:44Z
yea no i did not say its a feature and i would not blame one for fixing this but it is not liek 0.7.5 is broken bcs of this
[quakenet] ChillerDragon
BOT
2020-04-23 20:47:39Z
Is there a simple way in tw to take blocking screenshot without using the threaded one or wait for the threaded screenshot to finish somehow
heinrich5991
2020-04-23 20:53:02Z
what's your use case? ^^
[quakenet] ChillerDragon
BOT
2020-04-23 20:54:35Z
demo to video
redix
2020-04-23 20:55:01Z
Only reading pixels is done in the rendering thread. The file handling happens in the main thread
20:55
The main thread actually waits for the rendering thread
[quakenet] ChillerDragon
BOT
2020-04-23 20:55:42Z
20:55
my log says i took a zillion screenshots and the folder only holds a few
20:56
https://github.com/teeworlds/teeworlds/blob/0a7d0fee7ca11ea3cfa1effd28a6aa06b5f50821/src/engine/client/graphics_threaded.cpp#L948
teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:57
i replaced that with ScreenshotDirect(m_aScreenshotName);
20:57
I guess im not on the mainthread then
20:59
OMG im soo stoopid it saves it under the same name because timestamp secs are not precise enough
redix
2020-04-23 21:00:35Z
That would still be in the main thread
[quakenet] ChillerDragon
BOT
2020-04-23 21:02:37Z
yea i got it now thanks i somehow expected it too be more complicated
redix
2020-04-23 21:03:17Z
Depending on where
TakeScreenshot
is called you might get an unfinished image so better use
m_DoScreenshot = true;
[quakenet] ChillerDragon
BOT
2020-04-23 21:03:35Z
thanks for the advice :)
[quakenet] ChillerDragon
BOT
2020-04-23 23:09:46Z
oh men I plugged my poor raspberry 3 in a warm room onto a 4k screen and launched teeworlds :D
23:09
it worked tho
https://zillyhuhn.com/OpenTube/video.php?t=4k_raspi.webm
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