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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-04-22 00:00:00Z and 2020-04-23 00:00:00Z
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bonjour @Dune
13:19
@Deleted User will do, thank you πŸ™‚
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@Sonix Correct me if I'm wrong, but I feel like @Deleted User 's map contest got most of its traction from the gCTF community, so if you were to make that, it would make more sense to take the temperature from the respective community
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what do you mean
13:40
I want to make a vanilla one
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yeah, so you should ask the vanilla folks πŸ™‚
13:42
+scene
13:42
I don't think out-of-scene casuals will do anything that can win by your standards?
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what is it here
13:43
i want everyone to be able to partecipate whos interested
13:44
that has some mapping knownledge
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I would take part in a vanilla map contest (edited)
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as for the standards, as long as it follows the vanilla guidelines (must be written somewhere by chill1 or someoneelse) its fine
13:53
In case anyone wants a mustacho
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I'd love to see some standard maps, that are actually made for 64 players.
13:58
or 32
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The way Teeworlds works, you can't put a base much above another, so you always end up with something like ctf2 where there are two or max three pathways... and then it gets too small for that many players
14:14
At least that's my understanding of it πŸ™‚
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It doesnt have to be ctf
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add teleport on vanilla!
14:20
xd
chocotYay 1
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even big maps for LMS, this gametype has a lot of potential still needs a lot of work and features
14:37
it could even support more than 16 players in game
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(but nobody play it anyway)
14:44
its boring mod, without any feature
14:44
just dm as battle royale
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hey guys!
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I'm currenty writting down a list of various gametype ideas with details on how they work what would be needed ect. (edited)
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there's plenty
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Hello ^^ (edited)
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slopes!
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we need slopes.
17:02
ive seen slopes?
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hello @Solly and welcome to the tw discord.
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(Might be my terrible memory)
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current maps got no real slopes.
17:03
maybe some in background, that you cannot walk on.
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Do you know anything about teeworld modications? (server side prefrably but also client side)
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I know a little bit about server side.
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As in making your own gamemodes
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How would I make a simple thing like click to suiside?
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well, youbwould need to look into the source code and find out where clicking (firing the weapon) is handled.
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So there's no official api or gathering of... all these things
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then you find out how suicide works, might be some function that is simply called
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So if I do that and build it, then do server setup etc etc from the folder
17:07
would it work
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the api is the code basically, there is no api for additional modding, you do modding by modifying the base code
17:07
and add stuff.
17:08
there is some api that you can hook into to create a new game mode, but your firing behavior is, I guess, not part of that api that you can hook into (edited)
17:09
you modify the code, build the server, start it, check if your desired bezavior works
17:09
behavior
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What language is used mainly for game logic?
17:09
ty
17:10
you can ask anytime, here are always people who know their way around the game's code.
17:14
starting point for modding is usually src/game/server/gamemode
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Thank you ;D
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look up chilliboobagon's tutorials
17:18
ofc chillidragon's
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ChillerDragun
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chillerdrakon (edited)
17:25
no no
17:25
Ρ‡ΠΈΠ»Π΅Ρ€dragon
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@Zatline i was thinking of a partee mod in the future with a lot of mini games - my list seems to go endless of mini games
chocotYay 1
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chicago_industry 2020-04-22 21:50:13Z
can someone help me? for a long time i can't see many servers in server lists(for example AEON servers), also i cant join them using ip address, i get message: "unable to connect to the server" what could be the problem?
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@chicago_industry 0.6, 0.7, both?
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chicago_industry 2020-04-22 21:53:44Z
0.7
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deactivate firewall for testing is my first guess
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first time I hear about this kind of issue
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maybe some sideinfo like OS?
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chicago_industry 2020-04-22 21:59:08Z
one guy helped me, it's a trouble with my isp or datacenter, not with a game
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that sounds crazy but okay πŸ˜„ just don't let anybody use your computer via remote
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he cannot connect to any ip from the host so it's probably a routing issue or something like that =\
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it's weird that an isp would fail like that though @redix
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maybe not the isp but something on the way fails πŸ˜„
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interesting πŸ™‚
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nk firewall xd
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Are teeworlds translations going to the github automatically?
22:24
from that tool named transifex
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@gerdoe not completely automatic, I have to press a few buttons
22:26
okey
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Terrorka (Tetra) 2020-04-22 22:37:49Z
Dune, about this, for today I will review the full translation of the game based on the game. Okay?
22:43
And also, I thought I asked about the translation of the map editor, but still, will he be?
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The map editor strings are not available for translation as the editor is undergoing refactoring works
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Terrorka (Tetra) 2020-04-22 22:45:49Z
Okay, thank you.)
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