Guild icon
Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-04-18 00:00:00Z and 2020-04-19 00:00:00Z
Avatar
Makes it much more convenient to use in the case where you would have to pass all 4 parameters of an already existing vec4 variable. Refactors usage in chat.cpp for demonstration. The menus would have more of it, but now that it's there, usage can be adapted incrementally IMO.
13:15
353bf7a Add notifications. Fix #2549 - Learath2 837a56b Merge pull request #2565 from Learath2/twe2pr... - LordSk
Avatar
573f4a1 Fixed non initialized - LordSk
Avatar
@LordSk 🦋 sorry, missed the unintialized variable, I kept telling myself not to forget it then I forgot about it anyway 😛
Avatar
LordSk 🦋 2020-04-18 14:26:16Z
all good 🙂
14:29
that's why I like c++11 inline member initialisation, you don't have to remember to do it in the constructor then
Avatar
it does work well with singletons like this
Avatar
aha, c++11 masterrace
Avatar
meisterrennen
14:56
>:D
Avatar
610309e Fixed map load default. Load default on File > ... - LordSk
Avatar
and I always thought the translation of masterrace is Herrenrasse
Avatar
the correct one, yeah
17:44
but race has (at least) two translations into german
Avatar
On [File > New] open a popup to select a map template to start off of. A template consists of:
  • A theme (grass, jungle, desert, snow)
  • A size (small, medium, large)
Once the template is selected, a new map is created based on it.
  • The sky quad should have the theme colour
  • All theme images should be loaded (grass_main, grass_doodads, clouds)
  • A tilemap layer of the theme's size should be created (and have the border filled in?)
  • The game layer should have a few (maybe only...
Avatar
I like that idea in 2577
19:55
@LordSk 🦋 we could cheat with using maps as templates, just load them and remove the save path?
19:55
Ah you already came up with that :P
Avatar
LordSk 🦋 2020-04-18 20:44:11Z
yeah 😄
Exported 23 message(s)