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Between 2020-04-13 00:00:00Z and 2020-04-14 00:00:00Z
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[quakenet] Dune BOT 2020-04-13 17:28:43Z
wait, jungle was never the default map? (other than during the week between 071 and 072)
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[quakenet] Oy BOT 2020-04-13 18:08:56Z
jungle was only default map in the 0.7 pre release
18:09
0.7.1 already had heavens as default
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How do you think Oy would like me to fix 2554?
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link?
21:40
@Robyt3 what was the intention with moving the clear out of RenderBackground anyway? Closes #2552
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@Learath2 do you know if there are double-clears ever ingame?
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nope, don't need to clear ingame
21:55
there aren't even clears ingame if you don't set gfx_clear
21:56
(the background of the map does the "clear")
21:56
I actually wonder why the menu background needs the clear
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@Learath2 well otherwise you get pointer ghosting I guess? (edited)
21:59
unless you use a map theme
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yeah, but the background is rendered before anything, that should be taking care of "clearing" the frame
21:59
no?
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yes, when a background is rendered
21:59
but with "none" the background is transparent
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but don't we render that checker thing?
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ooh, I know
22:07
we keep rendering that checker pattern with 0.5 opacity over and over
22:08
zeno's paradox we make it half as dark each round, which eventually turns it black
22:08
well don't even need zeno's paradox as floats have limited bits 😛
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fun isn't it?
22:10
hence the gray bg
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I don't think we need to optimise that clear tbh, it's part of how the bg is rendered without a map
22:11
a map would be rendering a quad after the yellow gfx_clear which is even more expensive then a clear
22:11
or someone needs to come up with a different background
22:11
one that renders something that's opaque
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hmm, well gfx_clear should not have any effects if no map is being rendered
22:17
and menus should activate the menus clear only if they are not rendering a map
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