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discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-04-10 00:00:00Z and 2020-04-11 00:00:00Z
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The scoreboard redesign was previously discussed, anyways, this is probably one of the best solutions to solve the issue of a fully functional and eye friendly 64 scoreboard:
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05:55
nice
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ChillerDragon 2020-04-10 06:37:39Z
Good job @1stDecadeTW We should probably also think about the statboard
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@1stDecadeTW this was discussed and has a number of issues. Scrolling is not a great idea because some players play with mousewheel (to fire, especially)
09:40
Scrolling with keys sounds awkward to me
09:42
Most 64p game modes are not team games, for which you would do even more scrolling (edited)
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u can make different binds for scroll up/down or pageup/pagedown
10:00
only showing 1/4 of the players is bad
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yeah, but then it's the page system
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@1stDecadeTW first of all, good job, this looks good, i just see 2 problems: sovling scrolling and weapon switching and I think the individual height depending on the player skin looks ill formated, i would prefer a static size for each player
11:03
on the last screenshot the clan is not alligned, but the player name is?!
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is there already a way to see all of the players on 0.7?
11:15
whats wrong with pages
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do you mean all of the players activly playing currently or all of the players in general?
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@noby I'm fine with pages, but the ddnet peeps dislike it and want a solution with every player visible at once
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Trafalgar Law 2020-04-10 11:20:55Z
@noby with other clients yes
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which could be done, but is tricky
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@Dune i was thinking of a solution where you only see 16 players (with all informations) but all player names somewhere next to it, I personally don't need to know the ping of all 64 players in the server
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Good part of the difficulty is that Teeworlds lets you play while you view your scoreboard, so we can't make use of the mouse at all
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assa that is good solution
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maybe press strg to get the mouse in scoreboard?
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and why cant there be binds for +nextpage +prevpage like there is for spectate next/previous
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not intuitive, might as well use keybinds
11:25
@noby there are no issues with a paged scoreboard that I see
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There are no more Ball / Tennis servers around, are there?
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@Assa @Dune
  • Tee skin size could be set at 25% in all scoreboards, that's ok.
  • You should be able to see, at least 1/2 of ingame players at once (I mean, 32 of 64 players), the rest of them must be placed in a second page. Note that, the max number of pages is 2, which is convenient for a quickly look in an intense game.
  • Tab + scroll must be a prestablished and unmodifidable composed bind. This mean that you can continue using scroll to shoot or whatever other function you want, but the combination of tab + scroll must be restricted to change the scoreboard pages. I personally don't see a better way to quickly and comfortably way to change pages than tab + scroll. I wonder if this would break the tab bind (to see the scoreboard) 🤔
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Trafalgar Law 2020-04-10 13:56:23Z
There are no more Ball / Tennis servers around, are there?
@poko No, sadly not
13:56
I miss it too :(
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If people shoot with the mouse wheel (e.g. @Captain_AMN because of his carpal tunnel), they can't use the scoreboard then
13:56
Yeah I hope someone ports them @Trafalgar Law :(
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Trafalgar Law 2020-04-10 13:56:56Z
U :P
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Are there none because they're rather unpopular or is the gamemode incompatible with the latest version? (edited)
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Trafalgar Law 2020-04-10 13:57:43Z
You have to port the mod to 0.7
13:57
The latest version ist 0.6
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@poko because no one did the work. I'd love to play some ball
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Trafalgar Law 2020-04-10 13:58:11Z
A retro multiplayer shooter. Contribute to scosu/teeworlds development by creating an account on GitHub.
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If people shoot with the mouse wheel (e.g. @Captain_AMN because of his carpal tunnel), they can't use the scoreboard then
@Dune composed binds break the individual key binds? 🤔
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Trafalgar Law 2020-04-10 13:58:21Z
If someone wants to port it
13:58
:X
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@1stDecadeTW no, but scrolling isn't a bind
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Is it possible to make it a bind? That would solve it all...
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Trafalgar Law 2020-04-10 13:59:35Z
Page up and page down
13:59
like in f1
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Probably not, scrolling with a key is awkward
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make the scoreboard which will be active when tab + (scroll bind) will be as standart
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@Trafalgar Law then you're better off with pages
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Trafalgar Law 2020-04-10 14:00:02Z
Ah I thought we are talking about pages
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pressing tab + press scoreboard scroll activating button and scroll xd
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Trafalgar Law 2020-04-10 14:01:22Z
No
14:01
Bad idea
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like cs:go sb
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no one will figure how to use that alone
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Trafalgar Law 2020-04-10 14:02:02Z
But then you can't switch your weapons
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dont press tab
14:02
xd
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Trafalgar Law 2020-04-10 14:02:17Z
No
14:02
I press often tab
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no one will figure how to use that alone
@Dune what about:
  • Tab + spacebar: change pages (and as said before, a prestablished composed bind no user modifiable)
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A page system is no problem to implement, you can have binds that are only active when the scoreboard is up @1stDecadeTW
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That means you are ok with pages and tab + spacebar bind to change pages?
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And which of the three page system (dotted, simple pages, scrollbar (discarded)) did you like the most or is the most viable? I'd like to get a second opinion of @Zatline (edited)
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the only viable options I saw are the ddnet-like scoreboard, and the page system
14:15
the "zoom out" ddnet scoreboard is tricky to make but maybe possible
14:16
what do you mean by dotted @1stDecadeTW
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Dotted pages:
14:17
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pull request: add second scroll wheel to mouse
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14:23
@1stDecadeTW dotted pages look awesome ^.^
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I know, and it can be placed anywhere in the scoreboard and save space 😋 (edited)
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Oh, I didn't notice those were pages
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I still think the space of each player should be static and equal, why not make the tee skin dynamic sized?
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what's the difference with regular pages?
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@Dune the beaty
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@1stDecadeTW looking at all these screenshots I like the dotted one the most, but can't decide if "written number" or "simple dots" .. the argument for dots would be their simplicity but written number may be easier to interpret (edited)
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you could add an animation to the dots making it even more awesome
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I mean, that's detail right
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No, it's absolutly neccessary :p
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I personally prefer simple dots, maybe the animation to the dots make them easy to interpret (even though, we all are used to see dots as pages in our phones)
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No person will ever understand that without being told how to use it. the user experience is not stupidly simple in this case.
14:47
the dotted variant
14:49
the usage of phones is to swipe left or right, which is indicated by horizontally placed dots. if one wants to swipe from top to bottom, this is usually indicated by vertically placed dots. As this is a mouse and keyboard user interface, I don't think the dots are easily interpreted as pages. (edited)
14:52
vertical dots(below each other) plus pageUP/pageDown while holding your scoreboard key(tab) would make sense, as this is already used in chat, f1,f2 console. Scolling seems to interfer with weapon switching too much, imo. (edited)
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@jxsl13
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this hits deeply.
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ah so deep
15:04
this variant with the pages being indicated, in the middle down there. it seems quite self explaining
15:06
preferrably below each other, but I dunno where to place that or how that should look in order to look good. (with tab + pageUP/pageDown)
15:10
I think the term for pressing UP while the UI actually moves to the RIGHT (page indicator) is something called along the lines of cognitive dissonance.
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@jxsl13 most humans are normally reading from left to right and from top to bottom, so you can (argubly) infer pagedown with switiching to the right
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japanese comics left channel
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the words most, normally and arguably have a meaning. Nothing stops you from using a vertical dot layout, too
15:34
just kidding
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you do not expect something to go to the right when you scroll down or press pageDown. ofc you can see the effect and live with it, but initially it's simply not what you expect to happen.
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I mean is it really important to see all the 64 players in the scoreboard? I'd show only the Top1 (or top5), You and some other players in a position close to you, and last player. If something, i'd add friends too. That's all I need to see
17:46
Same for statsboard, eventually screenshot the full scoreboard or multiple pages if you wanna check the stats some other time
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ChillerDragon 2020-04-10 17:54:20Z
Well many ddrace players depend on this. So this forces a fork of a ddrace client again even for features that could git in the vanilla client. And at some point ddrace devs will just stop trying to get fixes into vanilla thats why the vanilla client is behind ddnet client feature wise.
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0.7 decided to support up to 64 ingame players, I think it's necessary. one way or another.
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@Sonix the current scoreboard was always meant to be a temporary workaround until someone implements a 64-player scoreboard. People shouldn't have to use a custom client to see 64p
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Except for the very unbalanced team game situation where there are more then 32 players on 1 side, I think it's easy enough to design a scoreboard
18:59
Well actually doesnt really need to be too imbalanced, anything over 32 is trouble
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I agree @Learath2 , but it needs a fallback
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Yeah, I was just putting the goal out there for anyone who wants to work on a design. So they know which part the problem is
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