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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-04-06 00:00:00Z and 2020-04-07 00:00:00Z
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ChillerDragon 2020-04-06 13:41:54Z
wasnt there shift+tab at some point to iterate in reverse order on nicknames in chat?
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[quakenet] Dune BOT 2020-04-06 13:42:58Z
@ChillerDragon that was always ctrl+tab
13:43
iirc shift+tab triggers steam overlay
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doesn't work with steam
13:43
Dune was faster :p
13:44
I didn't know this, nice
13:47
can you see all controls somewhere in the client or is a list anywhere without looking into the source?
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[quakenet] Dune BOT 2020-04-06 14:09:43Z
no
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ChillerDragon 2020-04-06 15:16:39Z
omg fok steam
15:16
rip muzzle memory but thanks for the key bois
15:17
what about adding a option to rebind it to shift for non steam users?
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@ChillerDragon rule #2: a lot of people don't speak uwu
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[quakenet] Dune BOT 2020-04-06 15:24:45Z
add options to everything!
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ChillerDragon 2020-04-06 15:31:56Z
@Assa sowwy
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[freenode] richrd BOT 2020-04-06 16:02:11Z
:D
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f1 options for most stuff would be nice, as creating custom UI for everything seems to be a pain.
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ChillerDragon 2020-04-06 16:54:35Z
remove ui and make tw console only. Also solves all mousesense issues.
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you asked for an option, and now ridiculing support, weird.
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ChillerDragon 2020-04-06 17:08:56Z
I mean yea I really want shift+tab but i also see issues with overconfiguring vanilla
17:09
i mean people like @Ryozuki always overdo things especially regarding sounds :p
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I also opened a pr regarding sound, as chat is annoying, even tho one does kinda get used to it.
18:10
making chat only visible via f1 would be nice as well.
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ChillerDragon 2020-04-06 18:10:36Z
hiding chat would be actually nice
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you can already do that in f1 iirc
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ChillerDragon 2020-04-06 18:10:50Z
not turning it off and loosing messages just hide the render
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or even with the GUI?
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I don't wanna get annyed while playing, but when caught >:0
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there are infinite possibilites of options you'd want to set
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ChillerDragon 2020-04-06 18:11:13Z
i want to quickly take screesnhots and hide all chat also server messages and then read what people write
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you would need 20 commands and 2 pages of options to satisfy everyone just with chat
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no, just the requested ones
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ChillerDragon 2020-04-06 18:11:21Z
not just remove current behaviour
18:11
and replace it with correct chat hide
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I would not want evrything to be done with gui, as that's not worth the effort, but if people ask whether some option is actually configurable, I'd share the f1 command
18:12
if there is one
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ChillerDragon 2020-04-06 18:13:08Z
ye f1 commands are easy to share navigting the gui can get confusing imo
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make the configuration a bit mask (hue)
18:15
😄
18:15
some people found that not 2k20 enough, so yeah, 20 commands will have to do
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all games I know, if any options there are for chat, are usually two or three checkboxes. This ought to be enough
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just send f1 commands 😮
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Since we're already way past this, I think we shouldn't add more...
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no gui, more f1
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Still, I mean, what's next, people want their button purple, and we make a f1 option for that?
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I think people would not request options that benefit nobody.
18:20
I think there were like some requests for chat sounds and chat gui/ingame gui in general
18:20
that's currently about everything that's requested to be configurable
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[quakenet] wavi BOT 2020-04-06 18:45:09Z
any idea why every now and then after restarting my TW server I'm unable to connect to econ?
18:45
neither with nodejs or telnet. server configuration hasn't been changed.
18:49
I cant even connect with telnet from a shell that's on the same server
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yes, the socket is not being properly returned to the OS, so you need to wait for a while before restarting the server.
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[quakenet] wavi BOT 2020-04-06 18:57:11Z
the TW server host os?
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the tw server binds some port by aquiring a socket. when the server is shut down, it does not seem to properly return the socket, so the OS does take a while to clean this up properly.
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[quakenet] wavi BOT 2020-04-06 18:58:54Z
ok, gotcha
18:59
should it resolve itself in some time?
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this is incorrect
18:59
the OS can reclaim the sockets whenever it wants
19:00
the TCP standard says that it should not be opened until some timeout expires
19:00
*opened again
19:00
you can opt out of that by talking to the OS
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so the tcp timeout is the reason, then.
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[quakenet] wavi BOT 2020-04-06 19:01:50Z
ah so... if the socket is left hangingk after I've killed the TW server, will the server not be able to bind to that socket when I restart the server?
19:02
that might explain why I can't seem to reconnect however long I wait
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the timeout needs to expire, then the socket can be bound again, my experience.
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yup
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do you know what linux requires in order to bypass that behavoir?
19:04
some command that removes that behavior?
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[quakenet] wavi BOT 2020-04-06 19:04:27Z
ok, so right now I'd need to restart my teeworlds_srv to get it to bind to my econ port?
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[quakenet] wavi BOT 2020-04-06 19:04:53Z
cheers! thanks again for the help. really appreciate it ❤️
19:05
maybe I'll restart my server later, got a bunch of people playing on it right now :D
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I run a particular program on linux which sometimes crashes. If you open it quickly after that, it listens on socket 49201 instead of 49200 as it did the first time. netstat reveals that 49200 is...
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