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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-04-04 00:00:00Z and 2020-04-05 00:00:00Z
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@Tezcan i want to report a bug: you can't shoot when holding the scoreboard. This is unaccaptable for racing
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Trafalgar Law 2020-04-04 10:31:18Z
Assa is a hater
10:31
😠
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Teeworlds 0.7 default client
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huh, that's strange, how can server-side enforce that?
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i have no idea, it's a unique server gimmik
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Server shouldn't know about you opening the scoreboard
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i can reproduce it very easily, I could stream it if you want
10:33
I know that the server is a 0.6 and 0.7 sever and maybe there is an error in the protocol
10:34
Assa is a hater
@Trafalgar Law yes, i am a bug hater, those filthy things break stuff πŸ›
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server gets information about you having the scoreboard open
10:37
it's in the input flags
10:37
(same about menus open btw)
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TIL? P.S.: weapon switichg doesn't work, too
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today I learned
trollface 1
10:43
bug @timakro I think
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it's not the player flags haha
11:00
will have to do some tracking down in the client i guess
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it has to be a server issue, it's working on other 0.7 servers πŸ™‚
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Its the meta
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ChillerDragon 2020-04-04 17:25:07Z
lmao 16 player scoreboard in 2020
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I wonder maybe a scroll option could be helpful or pages (edited)
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Pages work best because mousescroll may be bound ingame
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yea right
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there is more of this
21:04
i see everyone with virus type nicks on this server
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ChillerDragon 2020-04-04 21:49:21Z
And how should one change pages without binding it to a key @Dune ? πŸ˜„
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you bind it to a key, obviously
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ChillerDragon 2020-04-04 21:49:57Z
It would overload my simple brain to change pages while playing ._.
21:50
Yea then you also have binds that might be used for something else already
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You can see that you can't bind scroll to a key, yet you can bind pages to a key
21:50
It's a bind, you can set it to whatever you want that doesn't conflict
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ChillerDragon 2020-04-04 21:50:47Z
Ah
21:51
I thought it’s just a concept and also a scroll bar can be rebound
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You can't get a scrolling effect with keys, it looks bad
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ChillerDragon 2020-04-04 21:52:32Z
But big f4 for keypresses on scoreboard. Holding the hook and tab hey while hanging somewhere and checking if mates already left is struggle enough. Then hitting another key to iterate the pages yikes
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Teeworlds isn't geared for more than 16players doing actual PvP shooting at each other
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ChillerDragon 2020-04-04 21:53:15Z
Just use the awesome ddnet Scoreboard nobody ever had a problem with it
πŸ‘ 1
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for other game modes, you don't need to be looking at everyone without stopping
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ChillerDragon 2020-04-04 21:53:43Z
I don’t see pvp limit for 16
21:53
If the map is fine sky is the limit
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I know people who come from ddnet are used to their scoreboard, but as an outsider, I'm frankly not convinced that it won't look terrible + overlap with chat etc
21:54
64 people on a screen is a lot
21:54
maps are limited vertically, that's why people struggle to even get a 8v8 ctf map
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ChillerDragon 2020-04-04 21:54:53Z
It’s not that ddnet users had get used to it
21:55
I had to get used to a lot of 0.7 things but not to ddnet scoreboard
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Well some mechanics like wrapping the chat on the left of the scoreboard would be broken, lower resolutions will probably break,
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ChillerDragon 2020-04-04 21:55:53Z
Well deathmatch or team deathmatch works for sure
21:56
Never tried flag based with more than 16 so idk
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what happens in team games? when there is more than 32 players on a side?
21:56
I know it sounds silly rare but it has to be robust
21:58
If you can design a 64 player scoreboard that
  • changes size like the current one when going to 12+
  • doesn't break anywhere
  • is readable
I'm happy
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@ChillerDragon πŸ™‚
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make the dune happy grea
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ChillerDragon 2020-04-04 22:01:06Z
@Ryozuki I wish teeworlds had more sound options
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i love how tw devs always self impose limits
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ChillerDragon 2020-04-04 22:01:33Z
@Dune do you even zilly
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@jao what u doin here
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@ChillerDragon does zilly respect these three points?
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@jao get out! πŸ™‚
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ChillerDragon 2020-04-04 22:01:59Z
How does it not respect
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does it keep the chat wrapping mechanics?
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@jao i literally never seen u here xd
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I don't know, I'm asking you
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ChillerDragon 2020-04-04 22:02:22Z
Eh Idk
22:02
Never had any problems
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i never had such a small display
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ChillerDragon 2020-04-04 22:02:35Z
Im on FullHD tho
22:02
But chat is fine
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dune ranting on ddnet scoreboard without knowing it grea
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but ofc we gotta pleasure the 640x480 players
22:02
otherwise tw will be a shithole
22:02
xd
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better keep low res than allow bigger teams AntonXu
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I know what it looks like and I'm raising problems about it
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this is how the glorius ddnet client scoreboard looks
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Like I said, if you can design a scoreboard that meets these three points, I'm personally happy with it
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ChillerDragon 2020-04-04 22:03:54Z
Nah I think it’s good you defend poor potato screens and people that have no voices here
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and yes it wraps chat
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ChillerDragon 2020-04-04 22:04:10Z
But I think ddnet client is kinda known and tested so I guess it’s fine
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@ChillerDragon you are being dishonest, readability was one point of the three
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ChillerDragon 2020-04-04 22:04:41Z
Well readable on a assumed average resolution of FullHD @Dune
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say 1080
22:04
or
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ChillerDragon 2020-04-04 22:04:55Z
Even tho 4K is a thing since years
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Teeworlds must work properly below FullHD, of course
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even 720 is fine
22:05
yeah it must work at 480p
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whats not readable about it
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Do you have a 480p screenshot?
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ChillerDragon 2020-04-04 22:05:30Z
In the issue
22:05
There is one I think
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Doesn't this one take the whole screen though? looks different
22:05
its so small
22:05
nobody uses this
22:06
but it works fine
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ChillerDragon 2020-04-04 22:06:15Z
Looks readable to me@
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ChillerDragon 2020-04-04 22:06:17Z
Ye
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this is the whole btw
22:06
edgar
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ChillerDragon 2020-04-04 22:07:00Z
big dox πŸ˜„
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eh its known dont worry
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Who knows if this is readable, our screens would stretch this to shit, someone needs to try on an actual 480p screen
22:16
If they even make those anymore
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ChillerDragon 2020-04-04 22:18:24Z
I think stretch is wrongly configured shouldn’t it just add some black borders
22:18
Also the window mode should not stretch it
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well pixel densities are not what they used to be
22:19
we have a lot more pixels on the screen, thus our screens are denser, thus it actually looks ridiculously small on our screens
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ChillerDragon 2020-04-04 22:19:52Z
Oh
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we need a monitor with old thiccc pixels
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ChillerDragon 2020-04-04 22:20:28Z
But when that monitor does a screenshot will it display different on current monitors?
22:21
Or do we need a professional photo of the actual screen πŸ˜„
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the screenshot should be the same
22:21
but it'll look different
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ChillerDragon u must see and understand that it's not about making the game more suitable for some specific non-vanilla mode that happens to makes use of 64 players or what ever, vanilla tw has always been 16 players and that's just fine .. sure u could make names smaller, and smaller, and smaller till everyone fits in sure .. but there is a point where u reach a limit and 64 surly is the very upper limit. I personally find it overwhelming and for Teeworlds it's really not necessary to push that upper limit either .. from a UI designing perspectiv there is nothing worst than clustering the screen full with unecessery information
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with that being said I'd prefer a scrollable scoreboard the most
πŸ‘ 1
Exported 131 message(s)