Ortzi: I would suspect this is rather an issue from your router or your system than from Teeworlds. Can you play other games fine on this machine / can you play Teeworlds fine on another machine?
inp_grab 1 is raw mouse input without acceleration from os huh?
22:14
just wanted to make sure because i get confused when i look at the code it says something about warping and it was on 0 for me and i thought its raw by default?
you track every packet's timing, keep track of the lowest latency from all sent packets, based on that lowest latency detected you shrink the funnel around dyn cam
the put together appearance of the OS is very much a facade, the amount of bitrot and compatibility code underneath the hood to keep things simple boggles ones mind
22:50
in other other news, lagswitches have been a thing since the beginning of time, there is no way to detect it
@Dune I'm a little familiar with the actual public API, but the problems we've been having happen way deeper in the code where there is 0 documentation
Like that NSOpenGLContextSuppressThreadAssertions flag, it was being set on all ddnet and probably teeworlds executables because we were linking on an older version of macOS
23:09
it's not documented anywhere that the flag was added in Catalina