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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-03-27 00:00:00Z and 2020-03-28 00:00:00Z
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[quakenet] Learath2 BOT 2020-03-27 00:19:06Z
How would you go about copyable text?
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ChillerDragon 2020-03-27 02:55:27Z
Yo Learath2 thanks a lot for looking into all these macOS issues ❤️
02:56
oh and could you please replace those "Fix #ISSUE" commit messages with at least 1 word describing the issue like "Fix foo (closed #ISSUE)"
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[quakenet] Learath2 BOT 2020-03-27 08:56:44Z
@ChillerDragon oh yeah definitely, I was in a weird kind of headspace yesterday, wasn't really thinking while commiting :P
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ChillerDragon 2020-03-27 10:09:44Z
Nice
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[quakenet] Dune BOT 2020-03-27 11:10:11Z
Learath2: I'm happy with your server-side fix. Independently of that, I would be happy with a client side fix (so I don't have to be very careful every time I press enter, lots of servers are 074 and < and will stay that way)
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[quakenet] Learath2 BOT 2020-03-27 11:56:55Z
Oh maybe I can share the exact same code
11:57
That would be pretty
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[quakenet] Dune BOT 2020-03-27 12:37:24Z
I'm skeptical
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[quakenet] Learath2 BOT 2020-03-27 12:59:03Z
Dune: well what you want on the client is to limit connections per second to a NETADDR, no? exactly the same thing on the server
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[quakenet] Dune BOT 2020-03-27 12:59:31Z
Yeah, but it should be a stronger limit
12:59
(use prepatch settings)
13:00
I mean, it should expect the 074- behaviour
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Dune: the fix is simple yet stupid
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[quakenet] Dune BOT 2020-03-27 14:09:54Z
that is?
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you can simply not send disconnect messages to servers you recently connected to
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[quakenet] Dune BOT 2020-03-27 14:10:45Z
that's dirty
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yes, you can add a queue for disconnect packets to send
14:13
if you want it to be clean
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[quakenet] Learath2 BOT 2020-03-27 14:21:46Z
I did put a fix into #2518 but I'm not sure I like it
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[quakenet] Dune BOT 2020-03-27 14:24:29Z
This should be separate
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[quakenet] Dune BOT 2020-03-27 16:44:06Z
right, it's separate commits anyway
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[quakenet] Dune BOT 2020-03-27 16:53:44Z
Learath2: I get timeouts after trying your client-side fix
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[quakenet] Dune BOT 2020-03-27 17:01:30Z
do you?
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[quakenet] Learath2 BOT 2020-03-27 18:58:26Z
Dune: timeouts? like in the game?
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Learath2: try spam connecting to a server
19:00
it says "Unable to connect to the the server" after 10s of timing out
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[quakenet] Learath2 BOT 2020-03-27 19:00:20Z
It gives me "Too fast" every time for me
19:00
s/me//
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yes, sure
19:00
but then try to wait and connect
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[quakenet] Learath2 BOT 2020-03-27 19:01:25Z
let me try
19:03
Hmm, you seem to get banned
19:03
I don't get how though, the second connect isn't even going through
19:08
If you spam it just right it is possible that the window on the server contains more then 1 connect but the window on the client doesnt
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I don't know either
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[quakenet] Learath2 BOT 2020-03-27 19:10:27Z
send the first disconnect towards the start of a second on the server but towards the end of a second on the client, you try again and you get "Too fast", you try again but now you are in a new second however the server isn't yet, the server gets another disconnect, you get banned
19:10
idk how to fix it though, not smart enough
19:12
double the window on the client to be safe?
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[quakenet] Learath2 BOT 2020-03-27 19:43:51Z
heinrich5991: It'd be really nice if we could get make_release.py into cmake too, it's an absolute PITA to build with bam and debug, I keep having to skip cd around half the time forgetting what I'm doing
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I have a small script that looks for bam in upper folders, makes it really fast :)
19:45
I think you can build a release with cmake though
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[quakenet] Learath2 BOT 2020-03-27 21:29:10Z
Ah, after hours of searching I figured it out
21:29
burried deep in SDL sources there is a [NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled" that's disabling the accent menu
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what is this magic? heavy screatching
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Learath2: you can build a release with cmake as well
21:58
like in ddnet
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[quakenet] Learath2 BOT 2020-03-27 22:04:45Z
@heinrich5991 did you ever work with objective C? It's surprisingly fun to work with such a dynamic language
22:11
It's like magic, I can hook into the app delegate sdl includes, change it's class methods etc.
Exported 49 message(s)