Guild icon
Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-03-17 00:00:00Z and 2020-03-18 00:00:00Z
Avatar
@heinrich5991 some1 told me you are an oldschool player (also ping me to answer me pls :p)
Avatar
:0 define oldschool
Avatar
hey im stopping teeworlds for a while, idk when i'll come back to it. Being randomly insulted/annoyed by people that i don't know or having a winrate close to 0 after more than one thousand hours isnt fun anymore. I had great times playing this game, wich is truly a wonderful game, but it's over for me. Bye and hf !
Avatar
Trafalgar Law 2020-03-17 13:30:57Z
We see us tomorrow 😂
13:31
You can't leave teeworlds
13:31
D:
Avatar
Hey is here yuuri?
Avatar
no here is patrick
Avatar
hm, the crusty crab.
Avatar
Hello, I have been working on a tileset lately, (all numbers from now on are in pixels) the style i chose for the tileset was 16x16 pixelart which then is scaled (by 400% or 4x larger) to fit the tileset format of teeworlds 64x64 per tile and 1024x1024. After i drew most of the tileset i decided i would test it in teeworlds so i turned on my DDNet client (also tryed vannila 0.7 same issue) then imported the tileset image into teeworlds editor. The editor seems to do some sort of pixel distoration (interpolation)[Image n.1], which seems to take the colors of two pixels (1 when drawn, 4 when scaled to 64x64) next to eachthother and then ruins the flow and detail of the tileset.(from now on numbers are in tiles) Here are some examples of 3x3 dirt blocks ingame [Image n.2] and in the image editor [Image n.3] (in [Image n.4] i added a 64x64 grid if needed) i used (Aseprite). A guy called "Soreu" recommended me to try to use and exe called "dilate.exe" which is supposed to dilate the image [Image N.5], I don't see a major difference. If u dont notice a difference between ingame/editor and "Aseprite" here is a zoomed in comparison [Image n.6]. If u read this far thanks and i hope u can help me find a solution maybe this issue could be fixed with the new (Editor V2), If you want i can dm u the tileset. mistake the image below this is N.3 (edited)
16:01
16:01
16:01
16:01
Image n.6 (edited)
16:01
16:02
Sry discord shuffeled the images 😑
Avatar
the need for dilate/borderfix was fixed in 0.7
Avatar
I just tryed what someone recommended thats all 🙂
Avatar
Yeah, just saying, it's normal that it doesn't work well without dilate/borderfix in 0.6, and you should never use these for 0.7
16:04
I am surprised it fails on 0.7
16:04
not sure what image corresponds to what
Avatar
they are all labeled
Avatar
Ah, there is some explanatory text, nvm :)
Avatar
which one is the original 64x64-based tileset to use for testing?
Avatar
i can send u the 1024x1024 tileset if u want to test it
Avatar
please do (or parts of it)
Avatar
cool work
16:14
pixel art 😄
Avatar
u havent even seen it xd
Avatar
well, if that's the dirt block
16:15
I might guess that it will be cool :0
Avatar
thanks i guess 🙂
Avatar
teeworlds uses linear filtering (GL_LINEAR) that's why it is unsuited to pixel art
16:22
An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.
Avatar
so GL_NEAREST would work with pixelart?
Avatar
yes
16:23
I mean it would probably work better at least
Avatar
Idk but would it be possible to make an option in the editor to choose the filtering then the editor will include it in the map file and then the client would choose the filtering depending on what u chose?
16:25
or is that too complex?
Avatar
I'm gonna be honest here, I don't think we'll ever get an option like this
16:26
it is too niche of a feature to be worth the cost
Avatar
isnt the nearest filtering overall better for tilesets mapping etc?
Avatar
It is bad at scaling, except for pixel art where you want to preserve hard edges (your case)
😢 1
16:28
do you have a screenshot of your tileset used on a map in game?
Avatar
while on a server or in the editor?
Avatar
on a server (in game)
Avatar
The image n.6 is from ingame but you want default zoom right?
Avatar
yeah
16:30
on 0.7 preferably
Avatar
it'll depend on your monitor resolution anyway
Avatar
Again i get this glitch were i cant launch the server executable in default client i can screenshot in ddnet if thats ok? (edited)
16:32
0.6
Avatar
sure
16:35
16:35
its not that bad but still way way different from the original in Aseprite
Avatar
I think it looks great honestly
Avatar
can't really zoom in to see the difference ._.
Avatar
thanks i just wanted it to be perfect
16:37
@jxsl13 here you go zoomed in
16:37
it creates these crossings which are super ugly (edited)
Avatar
I mean, you usually don't see these little nuances with the naked eye without zooming in
Avatar
i do 😑
Avatar
at least I don't see it in fullscreen
Avatar
I'm going to make a whole lot of tilesets styled like this also ill make automappers simmilar too grass_main but a bit more complex and then make it free to use (with crediting me) 🙂 thats my plan rn im also working on authentic randomly looking cloud and cave backgrounds which will be tiles insteal of quads so they wont move but they will be able to be automapped into randomly looking (edited)
❤️ 2
😮 1
👍🏻 1
Avatar
._. we need a database for such stuff.
Avatar
@jxsl13 make one
Avatar
well, my css and html skills are limited
16:42
xD
16:42
like non existing (edited)
Avatar
Download & Share: Teeworlds Mapres ▷ 2000+ Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
Avatar
I'd love to do the backend
Avatar
@LordSk 🦋 After im done with this i was thinking of expanding a few corners of grass_main 0.7 since i think there are a lot options of conections missing, maybe it could then be used in Editor V2 🙂
Avatar
sure, I'm eager to see it 🙂
Avatar
I appreciate the thought of that project, but imo it's ultra heavy weight javascript. I think it currently does not load or safari is dying on me.
Avatar
@LordSk 🦋 is there somesort of a deadline for ur editor project or u dont wanna rush it and stuff?
Avatar
there is no deadline
Avatar
10 years?
16:46
x)
Avatar
also hopefully people will help me finish it faster since it is public
Avatar
@bubliman changes to default tilesets require major, compatibility-breaking versions
16:47
(it also breaks maps using them)
Avatar
except if you only add to them right?
Avatar
should be fine-ish yeah
Avatar
I would add to them some corners and options of connections for example something like this is missing
Avatar
not sure if there is room even
Avatar
plenty
Avatar
isnt that 0.7?
16:50
0.6*
Avatar
no 0.7
16:50
xd
Avatar
well, even then, older clients won't see it so no, you need a major version @LordSk 🦋
Avatar
U can just update 0.7 ?
Avatar
Servers using the new tilesets would show broken maps for everyone <0.7.5 @bubliman
16:52
If you need such a tileset, just make it external
16:52
it's only a few kB
Avatar
u sure since i would use unused spaces in the tileset which are unused by the servers = that it wouldnt glitch
Avatar
when they are used in the map, it would look transparent for older clients, @bubliman
Avatar
i dont need it i just wanted to add a few options to mapping since current automapper does this
Avatar
yeah the current automapper cannot work well with 1x1 tiles, except when they are alone. @Assa did his best to improve it
16:56
this cannot be fixed with a 0.7 release though
Avatar
with default option the automapper works but the grass option doesnt do well since it has been forgotten or something
16:56
ye he did this right?
Avatar
with default option? huh
16:57
well @Assa ^
Avatar
not sure why there is a "default" and a "grass" and they are different
Avatar
cave also doesnt work
16:58
@Dune default uses dirt walls while grass means grass is put everywhere
17:00
I guess i will keep it as it is i was just annoyed i couldnt achieve perfectness. Thanks @Dune and @LordSk 🦋 (Gl with the editor) 🙂
Avatar
thanks 👍
Avatar
@LordSk 🦋 Last thing how can i allocate sounds in the editor? idk the path
17:02
is it mapres?
Avatar
I don't think there is a better solution with the default tileset unfortunately :/
Avatar
no you can't
Avatar
wait why is there a option for sounds at all then
Avatar
The editor includes no sounds, though it is an open issue: https://github.com/teeworlds/teeworlds/issues/1031
Would like to hear some ambient sounds while playing teeworlds (: Idea: You can load sound files in the editor and can assign them to some &#39;sound layer&#39; (similar to quad layers) Sou...
Avatar
a DDnet feature I assume?
Avatar
You might be thinking of ddnet specific features
Avatar
oh sorry
17:04
yeah any chance u know?
Avatar
I don't, sorry
Avatar
oh i got it it was mapres i thought they would have a seperate folder for sounds and images so i didnt even try to put it in mapres
Avatar
ChillerDragon 2020-03-17 17:13:24Z
yea ddnet has sounds in maps
17:13
wasnt ever very popular as far as i know
Avatar
yes it wasnt
Avatar
ChillerDragon 2020-03-17 17:14:07Z
i might be wrong
17:14
i can only remember like one map using it
Avatar
https://www.youtube.com/watch?v=i0EqbeCdAbQ&t=926s this guy used it and his maps looks and sounds cool but since vannila tw doesnt have moving interactive quads u cant do the same (edited)
Avatar
what's this passionate map 😄
Avatar
the pacman styled one is pretty nice i would say
Avatar
I wonder how many years of his life that person spent making those animations.
17:21
10 maybe
Avatar
I dont know but i cant get animations to work i just dont understand the graphs with X,Y,S idk just really weird way to do it and since the only tutorial there is is in german by chillerdragon i cant even understand it but im exited for editor v2's style of animating
Avatar
@ChillerDragon
17:23
you mean envelopes, @bubliman ?
Avatar
that whole system is whacky, but has potential (edited)
Avatar
But chiller said there were no other tutorials so no need to ping him
Avatar
last time I used it, you had to drag lines to get your animations to work ._.
17:24
and dragging was not precise at all
17:24
maybe 10 years ago ._.
Avatar
ye i draged some lines to test it but i could get it to show me the result so i gave up
Avatar
it auto refreshes the map you are playing on if you're logged in rcon
Avatar
(hidden features everywhere)
Avatar
wdum?
Avatar
if you are logged in rcon, on a server that hosts the map you are editing, it will reload the map so you can test ingame quickly by switching out of the editor
Avatar
u mean like the command "reload" would do
17:26
I guess that's a bit irrelevant
17:26
how come you couldn't test those animations?
Avatar
so with envelopes i dont have to type reload?
Avatar
with everything, it's a general advice thing
Avatar
wait now im lost
Avatar
I think the editorv2 will have a game view so it's even easier
Avatar
but why can't you test your map on a local server?
Avatar
with reload the server gets the new map version
17:28
so does the envelope do that for u?
Avatar
gotta save first maybe
Avatar
ye of course
Avatar
after saving I'd guess the client executes reload automatically
Avatar
server
17:29
has to do that
17:29
or are u both talking about editor v2 fetures?
Avatar
that's a current thing
17:30
you don't need to type reload, it does that automatically
17:30
but forget it :)
Avatar
I dunno about this feature(editor v1), I'd guess because you are logged in rcon and saving your map while on the server, the client executes the reload command and the server reloads the map.
17:31
(basically writes "reload" in f2 and presses enter)
17:31
for you
Avatar
i use the ddnet editor atm since its propably the best available for race maps and that feature isnt there right?
Avatar
ddnet is 0.6
Avatar
editor v1 is 0.6?
17:32
i know that btw
Avatar
I mean we are currently on 0.7
Avatar
its everything
17:32
there is only one editor atm :p
Avatar
maps have a slightly different format?
17:32
i think
17:32
they are compatible
17:32
on both
Avatar
yeah they are
17:33
the standard tilesets changed that's all
Avatar
then it's the same, eh :0
Avatar
The development on official teeworlds has stopped right just community additions now?
Avatar
ChillerDragon 2020-03-17 17:43:46Z
@Dune also the compression algorithm changed so 0.6 clients can not open 0.7 maps
17:44
@bubliman i would'nt draw a strict border between official and community since its open (edited)
Avatar
@ChillerDragon i mean the original dev team
17:47
right chiller
17:47
@bubliman as you can see in #development it's still active
Avatar
@Dune i guess there are no plans for 0.8 right?
Avatar
there are plans, but for the future, and since that would break all mods, I think it's better to focus on compatible upgrades for now, the biggest issue of 0.7 is that we lost a bunch of 0.6 content that still needs to be ported @bubliman
Avatar
Yeah majority of the community plays on 0.6 which is a pretty big issue since not many people care for 0.7
17:56
and that equals no mods getting ported any time soon
17:57
@Dune when i think of it could u give me examples since there isnt that much left i think
Avatar
I mean, a bunch of ddnet stuff surely?
Avatar
When i read some old threads on the tw forum. Landil mainly used to not support the idea of racing at all is that opinion changed or will the main focus gameplay wise still be on "shooting" gamemodes?
Avatar
huh, there have been plans for race since 2011 or so and 0.7.4 has some official race support, at least client-side
18:02
show times instead of points seperate race timer finish msg (as kill message), localized, icon start/finish/checkpoint supprt automatic demo recording of the race
Avatar
@Robyyy what do you need?
Avatar
@heinrich5991 i would need you to make a teeworlds timeline. Someone told me you are an oldschool teeworlds player, and i would like to know since how many time do you play this game
Avatar
@Dune are there any servers using it or are all of them still using unofficial racing mods?
Avatar
Yeah, most 0.7.4 race-related servers should be using it. At least those running @redix 's race mod are
Avatar
@Robyyy you took a look at the commit history?
Avatar
@Assa why
Avatar
You will see times in the scoreboard of the server browser for example
Avatar
you are doing a teeworlds timeline ^^ i guess you can read a lot out of it
Avatar
from you ?
18:26
@Assa
18:26
by "u can read a lot out of it"
Avatar
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:27
this is basically a development timeline
18:27
idk how far back you can go
Avatar
yes, but there's nothing rly interesting on it. the only things i could put in the TL would be the versions.
18:29
wanna join the timeline server ,
18:29
?
Avatar
idk your goals so prob. not?
18:29
my eng so bad
18:30
my goals are to make a timeline like this
18:30
👍 1
18:31
you can join the server to inform us, you could be useful
Avatar
News (Page 1) — Teeworlds Forum — Everything Teeworlds!
Avatar
omg thanks you :d
Avatar
There are a lot of people from a long time ago here. You could use the waybackmachine on the teeworlds.com/teewars.com website to see the history.
Avatar
death match -> capture the flag -> ddrace That's it?
Avatar
try teewars.com (iirc) and the year 2002
19:05
missing kinda like 8 years of instagib
19:05
zCatch, fng, all the other race mods.
19:06
zomb
19:06
monster. and many more, cities
19:06
etc.
Avatar
waow thanks 😮
19:27
19:27
that catch phrase
19:31
19:31
does someone know the temp name matrics used before teewars?
19:31
oh
19:31
it was "shootout" (edited)
19:32
the original name
19:32
good question for a tw trivia
👍 2
Exported 254 message(s)