What do you guys think about access to the console in editor? And some mapping api. Like 'set_tile <group> <layer> <x> <y>' then one could write something like a signature or other reusable compnents in configs and then quickly add them to the map. Also some compose scripts to apply automappers and gametiles in the correct order.
I've been working on remaking the editor for quite some time now and we recently decided to make a public branch to make it easier to follow and contribute to its development. The Project A...
What do you guys think about access to the console in editor? And some mapping api. Like 'set_tile <group> <layer> <x> <y>' then one could write something like a signature or other reusable compnents in configs and then quickly add them to the map. Also some compose scripts to apply automappers and gametiles in the correct order.
I guess ye cuz editor has always been so separate from the rest of the client. But when there is a editor console with editor binds that are not accessible from the normal console it could be confusing imo.
but over tw commands it could be more simple and less pythong
16:18
@LordSk 🦋 so the settings file contains editor binds that can only be executed by editor engine and editor configs that can only be executed by tw command engine?
like i said to do some things like getting information about maps i currently play quickly via local console
16:22
and also using one command pipe everywhere
16:23
i fear that the editor command engine will be hidden somehow but i guess it can be made exposable like the remote console is also accesible from the local console
anyways nice that you have plans for the editor!
if you need help with tasks that can be done by a dude who failed hello world exercise for university let me know
@LordSk 🦋 ever thought about using something like dear imgui for the editor ui? I never worked with it myself, but as the editor requires more advanced ui elements than the rest of the client it might be useful :DNot sure how hard it would be to integrate it into the tw rendering and input code though
well that's the question... do we need to write the editor ui with tw stuff? Doing the client ui ourselves makes sense because of the look and feel of the elements. But is it required for the editor?