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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-03-11 00:00:00Z and 2020-03-12 00:00:00Z
16:42
e8aa601 remove declaration of unused font_debug_render - Robyt3 bd4ff14 add early exit to some render methods only used... - Robyt3 f354d1c fix high LAN latency (maybe also missing server... - Robyt3 791b933 Merge pull request #2474 from Robyt3/issue2285 - oy
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a50f275 fixed a possible problem with freetype detectio... - oy
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oy is alive <3
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I mean, last commit was 11 days ago
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if the last commit is 5 years ago, then one might start to speculate.
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46d85ff Initial setup - LordSk a1034cd Start to load/render a map - LordSk 3e81499 Load tilemap textures, draw map borders - LordSk a687f5b Correct map offset, added zoom - LordSk f330962 Make borders independent of zoom, use tilelayer... - LordSk
❤️ 1
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holy mother in my house
18:36
@LordSk 🦋 are you on drugs?
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I wish
❤️ 3
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OMFG PROGRESS
18:36
:OOOOO
18:40
man, this is great
18:40
mapping/mappers will hopefully be as active as in 0.5 (edited)
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That would be great indeed
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I've been working on remaking the editor for quite some time now and we recently decided to make a public branch to make it easier to follow and contribute to its development. The Project =========== As stated in #1301:
Redo the editor by using the client ui and clean it up or use something else.
Now this is pretty vague so here is what I planned so far:
  • Start from scratch, write simple and stable code
  • Undo/Redo (history) as a primary feature and foundation
  • Feature par...
❤️ 6
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@LordSk 🦋 nice congrats!
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Thanks
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abort vote when the initiator leaves. I think the only reason to actually leave after starting a vote is funvoting. this might be combined with #2470
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Exported 22 message(s)