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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-03-10 00:00:00Z and 2020-03-11 00:00:00Z
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@noby bot ⏫
10:04
i told him already in ddnet #dev
10:04
he doesnt care
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ddnet7 sucks
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Trafalgar Law 2020-03-10 10:06:10Z
U
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they better should kill it & stay on 0.6
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Trafalgar Law 2020-03-10 10:06:45Z
Ok cool story
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u rq
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Trafalgar Law 2020-03-10 10:07:06Z
?
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keep playing on 0.6, tw commu wont miss u @Deleted User :)
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@Iman well sure, afterall 0.7 is not that good also. But well, we'll see =))
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Trafalgar Law 2020-03-10 10:08:48Z
Hater
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no, it is just bad
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Trafalgar Law 2020-03-10 10:10:15Z
What is bad
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"physics change"
10:10
XDDDD
10:10
"ddnet not on 0.7"
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the way they just "destroy" the browser list, by having so many servers
10:11
Hope someone will just attack them o 0.7
10:11
idc about 0.6
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new arguments wow
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you don't have any so (edited)
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wdym by
the way they just "destroy" the browser list, by having so many servers
@Deleted User ?
10:15
too ,many servers ?
10:15
is that an issue for u ?
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@Iman people just see so much ddnet, without ddnet, it would give more advantages to people who wants to create new mods
10:17
so
10:17
I just hope (edited)
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someone attacks ddnet7
10:18
srry a mistake from me i tought we were talking about tw 0.6 and 0.7 not about ddnet7
10:18
then ur right sry
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no
10:19
0.6 is already dead
10:19
idc about 0.6, even if I host on it
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im sorry for being agressive with you @Deleted User , i didnt understood the point of the discussion and i tought u were arguing that tw 0.6 was better than tw 0.7
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i personally prefer 0.6 over 0.7
11:04
its where my most popular server is + where i actualy play + can enjoy it with antiping
11:05
i live in usa and ive never played without antiping :X
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Trafalgar Law 2020-03-10 11:05:25Z
Share your antiping
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its better than nothing but its not as good as 0.6
11:05
it was just an experiment in copy-pasting
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Trafalgar Law 2020-03-10 11:06:06Z
You could Help 0.7 with thar
11:06
That
11:06
^^
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i cant even change the damn screen resolution
11:06
i cant see what i type in chat
11:06
its max size no matter what i do
11:06
very annoying
11:06
someone already made an issue about it on github
11:09
and 0;7 makes my fans spin like crazy but 0.6 doesnt so im not too excited about helping even more players leave the version i currently prefer playing
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just turn those fans off.
11:15
problem solved
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then my computer will die
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problem solved
11:21
xD
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no it is not solved
11:27
@jxsl13 because i will find another computer and come back to complain more
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damn. turn off your fan?
11:40
._.
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@noby this is because you have a macbook
11:46
shit computer :v)
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Use Ubuntu instead
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use macOS 10.11 instead
13:36
its teeworlds
13:36
it should be able to run easily on any modern hardware no matter how shitty
13:37
its a 2d game from fifteen years ago
13:37
if it makes the fans spin hard then somethings wrong
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Louis Rossmann also loves fan spin.
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use FreeBSD instead
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use shitOS instead
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@noby which fan? getting 100% CPU?
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e.g. the job queue hogs cpu unnecessarily
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i assume it uses more cpu
14:44
since i play on a macbook and i dont have a gpu
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the main loop just runs non-stop. so it will use 100% of one core
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on 0.6 there is some waiting integratedinto the main loop so that it doesnt do that right?
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for ddnet yes. but today it's disabled by default
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im playing tw with ddnet version 10 always
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cl_refresh_rate i think
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the new ddnet lags me
14:45
0.7 lags me even more
14:45
vanilla is fine but no antiping (edited)
14:46
yeah i could mess with the refresh rate/ gfx refresh rate
14:46
but the fact that i cant see what i type in chat is really frustrating
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os for reference pls
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@redix cl_cpu_throttle though?
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cpu throttle def helps
14:48
but then the fps is lower than i can get with .6
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ah yeah. forgot about that
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its much more playable with this slightly lower fps
14:48
but since ddnet can do high fps and no fans spinning
14:48
i feel like there must be a solution for 0.7 to do the same
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does your client have cl_refresh_rate ?
14:49
wait
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what value is it?
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0.6 ddnet
14:49
wait
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how many fps do you cap at? how many fps do you want?
14:49
is cl_refresh_rate on 0.6 ddnet
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ah yeah that was the old default
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and same for gfx_refresh_rate
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so it limits fps and gameloop runs per second to 480
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how many fps do you cap at on 0.7 with cpu_throttle* ?
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actually about the same huh
14:50
but my fans spin abit more
14:51
my fans have been spinning all night cus im running sum scripts on my laptop so this isnt a good test
14:51
hmm
14:51
ill pause stuff
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@LordSk 🦋 introduced _mm_pause with the 0.7 limitfps feature, but I'm not sure it actually works on macbooks?
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what does cpu throttle do
14:53
it does seem to help this problem alot
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sleep(1ms) (edited)
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i need to restart the computer and pause even more stuff and probably free up some disk space to do a real test but it does help
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_mm_pause is used incorrectly there
14:54
it's not giving up the os's cpu slice
14:54
is it still in the code?
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should be
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ah, apparently
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there is even a bam config thing to check if the system supports SSE2 iirc 🙂
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unnecessary complexity for using a feature that isn't intended for this purpose :/
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I don't know much about it, it seemed to do the job
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and it only works on intel cpus; arm is a thing
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Yeah, that's why there's the check
14:58
noby's macbook is definitely intel though 😛
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yes. but now there's nothing similar happening on arm
14:58
ye
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so what do games do, sleep?
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ddnet sleeps
15:10
calculating the time it should sleep by checking how much time is left each tick
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Some players
❔ 1
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far from full!
19:20
might test the server info pull request.
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i have serverside dummies, can do it using them
19:32
19:32
64 tees, all name and client as many big i's as possible
19:33
without pr
Exported 146 message(s)