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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-03-08 00:00:00Z and 2020-03-09 00:00:00Z
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@ChillerDragon same for you and zillywoods
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ChillerDragon 2020-03-08 08:18:21Z
Ye sure that’s why I suggested it to you ^^
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[quakenet] Dune BOT 2020-03-08 12:00:43Z
@fokkonaut can't delete on irc ;)
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true
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[quakenet] Learath2 BOT 2020-03-08 15:03:28Z
#2484 kinda turned out to be a mess, if anyone wants to they can pick it up
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[quakenet] Dune BOT 2020-03-08 15:04:42Z
networking debugging x.x
15:05
the diff is a bit dirty to look at
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[quakenet] Learath2 BOT 2020-03-08 15:06:39Z
Dune: Indenting that whole block kinda broke the diff
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[quakenet] Dune BOT 2020-03-08 15:07:10Z
yeah, plus the tab auto stuff
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[quakenet] Learath2 BOT 2020-03-08 15:08:08Z
I'd be over the moon if you could get it working :/
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[quakenet] Dune BOT 2020-03-08 15:08:49Z
maybe someone has a wireshark config for tw0.7
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[quakenet] Learath2 BOT 2020-03-08 15:11:12Z
It's an off by one error about m_NumReceivedClients, why the client thinks there is an extra client in there is driving me mental
15:11
Yeah wireshark would be helpful in figuring out whether I'm sending the correct packet to begin with
15:14
0.001 bitcoins to whoever finds the bug \o/
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rand has a dissect lua script somewhere in his repo
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ChillerDragon 2020-03-08 15:17:25Z
yes pls improve wireshark dissectors
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for wireshark
15:18
client add himself as extra .o
15:18
adds
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guess that won't help much, as it's a protocol extension.
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[quakenet] rand BOT 2020-03-08 15:38:10Z
Learath2: are you implemented the extension following heinrich5991 specifications ? https://github.com/heinrich5991/libtw2/blob/b54a41abce54219c111d5760e3fa8f90eeb2fe82/doc/serverinfo_extended.md
Some Teeworlds stuff in Rust. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
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[quakenet] Learath2 BOT 2020-03-08 15:55:22Z
Found it... DDNet also patched the unpacker to error out if there are no more strings, which is the sane behaviour anyway
15:55
Took me 2 hours to track it down, the unpacker wouldn't error out so the parser thought there is one more client
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[quakenet] Dune BOT 2020-03-08 16:09:53Z
huh
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[quakenet] Learath2 BOT 2020-03-08 16:39:17Z
Fixed, I'd love it if someone could test it and review it
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Hey, I have some problems loading textures. m_Textures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0); is what i am trying to do. Log says failed to open file, even tho the file is in the correct path
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@Dune maybe?
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storage.cfg
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:( just random thoughts.
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make sure the path looks good for your system / is relative?
19:22
like , /
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it is
19:23
path is editor/folder/%d.png
19:23
and also it does get returned correct in the log (failed to open, filename: )
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got it
21:20
he is doing it again
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might be a home server with a dynamic ip, who. Kinda doubt that that person switches his servers that frequently.
21:45
-who
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[quakenet] rand BOT 2020-03-08 22:00:41Z
while looking at CPacker, is there any reason not too use mem_copy in AddRaw/GetRaw ? (code is a least 7y old though)
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@jxsl13 i heard he bought a new Server xd
22:12
but idk
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just lol
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@fokkonaut can't see the server
Exported 46 message(s)