ah okay. some drivers have buggy implementations for deprecated opengl stuff =\
for me it did when i wanted to render a transparent tee. premultiplying by alpha is used at other places as well: https://github.com/teeworlds/teeworlds/pull/1676/files
Do you think we should get the new color code from ddnet into 0.7? It's been working pretty decently and there hasn't been reports of any bug in a while
Ah, there is also another concern there, we lighten tee colors so the colors saved in the config aren't actually the colors, there is some complexity introduced when reading those, hence the Lighten and Darken functions there. With ddnet I was trying to keep behaviour the same, but maybe we could come up with something better for vanilla
yo perl hackers do you know what s/foo/bar/xg; does? I assume its like in sed being a replace and 'g' is replacing all matches in a line but what does 'x' do?