Dune: What I meant by the "..." was that it'd be nice if text rendering had an option to render three dots at the end if there is still text to render but we've hit max lines
12:09
I gave a go at implementing it but it looked horrific so I gave it a git reset before it gave me nightmares
I see, I missed that, the implementation there is much better then what I'd came up with, but I think it'd be nice if the text rendering stack could handle this with a flag so the user need not be concerned
Dune: adaptive text size we do in a couple of places in ddnet, it doesn't really look the best tbh (and our implementation isn't really efficient), we just make the text smaller until the width fits
well at the moment i just send the stuff that we have in this if directly after m_NetClient.Connect(), and the client connects to the server, i see that in the logs of my own one, but there wont be a tee, so im guessing that the messages get sent too early
19:07
because it just stays in the connecting phase, so a slot is blocked while no tee is there
19:07
i somehow need a response i think from the server
19:07
after the initial connection from the dummy
19:08
of course i could handle it the same way as the main tee, but i wanna have it kinda-like in 0.6
using STATE_ONLINE it wont send it at all and the dummy just times out while connecting, using STATE_CONNECTING it does send, but its the same as before, nothing really happens