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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-03-02 00:00:00Z and 2020-03-03 00:00:00Z
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yo, i want to start a project which is basically a serverside control of quads. For example I want to render a specific quad at the Position of the player when he executes a chat command. I can imagine this works, because in 0.6 necropotame made a system for the infclass class chooser. It even highlights a selected quad (selectable by mouse). In the map file itself there are also skin files, which then get built into a skin. I dont know how that stuff works but would like to know if anyone has an idea whether this works or how (just simple stuff for now xd)
10:22
this is his github, where the system is in.
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abuse game time
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ChillerDragon 2020-03-02 14:44:28Z
i somehow doubt thats how necro did it
14:44
animating using game time did not work to well for me and i think it does not show a timer change in infclass
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correct chiller
14:46
check out engine/server/mapconverter.cpp
14:46
thats crazy stuff (edited)
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ChillerDragon 2020-03-02 14:48:00Z
yea thats compsing the skins
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also, @heinrich5991, using gametime i cant place the quad where i want
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ChillerDragon 2020-03-02 14:48:19Z
is this guy still active?
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not afaik
14:48
deen pinged him once on GitHub a few months ago - no reaction
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there were timer changes when selecting the class in infclass
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ChillerDragon 2020-03-02 14:49:31Z
ye?
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yes
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where?
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ChillerDragon 2020-03-02 14:49:57Z
well im sure the timer things we did in ddnet++ were the worst and it could be done better. But that good?
14:50
timakro once worked on that and he said something about precision limits
14:50
and every time value will be hit eventually so you get random artifacts
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what i want to do is place quads from the Server, without the need of animating them in the editor
14:51
well, of course the quad needs to be in the map file, but not animated
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what do you want to do? work with the capabilities of the vanilla teeworlds client?
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I think in this case you need to animate quads using gametime
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but that wont work if i want to place quads based on other players positions
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ye. so as far as I can tell, it can't be done (if you're not going to enumerate all the possible positions for players)
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teehistorian, when?
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and how did necropotame did animations based on mouse input @heinrich5991 ?
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you get mouse input on the server
14:57
then you set the game time
15:15
but you think he does that?
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yes
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can you show me where
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is infclass open source?
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teehistorian, when?
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@jxsl13 teehistorian for vanilla?
18:22
or what do you mean
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yeah :D
18:23
YEAH >:()
18:23
!!!!!!!
18:23
!
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@heinrich5991 i sent the link above already...
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tenemos mas teehistorian para crowd sourcing cheater inputs. si ._.
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I can't parse that
18:34
sad stuff.
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I don't understand what you said
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the spanish people need Teehistorian
18:50
and I do as well
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(I understood the parse joke)
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does anyone know the behaviour of the cursor position when zooming out?
22:56
in vanilla
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nothing happens
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same position?
23:05
aw man, that sucks
23:05
😢 is it even capped?
23:05
so position doe snot zoom out as well
23:09
sad life
Exported 63 message(s)