i like to complain about the logging but im still agianst changing it :/
its just a mess to maintain two versions of logging then to support older versions
16:52
also multiple logs might give you insight on errors when a client disconnects during connection in which stage it happend or similar cases
@jxsl13
1. add =false to the other header too for port
2. i dont like that the gamecontext is handling the message. the engine is aware of networking stuff and the client states and should also handle these messages. The GAME context is for the GAME stuff imo
17:29
But I agree that the messages should be simplified, but as said not from gamecontext